- Rename COMBAT_LOG_EVENT -> COMBAT_LOG_EVENT_UNFILTERED across Zig/Lua - DPSMate CLEU adapter: absorb pipeline (SetUnregisterVariables, Absorb, ConfirmAbsorbApplication, UnregisterAbsorb), BuildFail type 2/3, "(Periodic)" suffix, removed dead handler - WSBT (Weird Scrolling Battle Text): CLEU adapter fork of MSBT with dispatch table, A/B combat profiling, selective event unregistration - Module version API: GetWeirdUtilsVersion(name?) Lua function + WeirdUtils global table, additive across independent DLLs. Build system passes per-module version strings via build_options. - Hook Glue_LoadScriptFunctions (0x46ABB0) for login screen availability - Rename lsf_hook -> register_commands_hook (real name: Player_LoadScriptFunctions) - lua.zig: add setglobal/getglobal via LUA_GLOBALSINDEX (-10001)
25 lines
714 B
Lua
25 lines
714 B
Lua
local L = AceLibrary("AceLocale-2.2"):new("WSBT")
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L:RegisterTranslations("enUS", function()
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return {
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["Debug mode has been enabled."] = true,
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["Debug mode has been disabled."] = true,
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["Event search mode has been enabled. Searching for: "] = true,
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["Event search mode has been disabled."] = true,
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["The mod is now disabled."] = true,
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["The mod is now enabled."] = true,
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["Hits"] = true,
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["Crit"] = true,
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["Crits"] = true,
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["Multiple"] = true,
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[" (%d vulnerability)"] = true,
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[" <\124cff00b37e\124h%d\124h\124r>"] = true,
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["Profile Reset"] = true,
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["Drowning"] = true,
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["Falling"] = true,
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["Fatigue"] = true,
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["Fire"] = true,
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["Lava"] = true,
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["Slime"] = true,
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}
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end) |