Files
WeirdUtils/src/weirdperformance/libdeflate/lib/zlib_constants.h
T
MarcelineVQ db675c7a7e fix: MSVC ABI, heap allocator, deferred timer - vanillafixes compat
- Restore MSVC ABI (was accidentally GNU since v0.6.0, broke .CRT section)
- Replace game allocator with Windows process heap for filecache and
  libdeflate malloc/free - game allocator not initialized during DllMain
  when injected via CreateRemoteThread
- Defer timer calibration (Sleep 500ms) to lateInit - blocks under
  loader lock during DllMain
- Remove exported malloc/free symbols from DLL
- Eliminate addObject compilation units for SSE files - direct @import
  with AVX target instead
- Heap-allocate filecache (was 9.3MB static BSS)
- Strip transform44 of performance/ externs, pure profiling only
- Rename performance/ to weirdperformance/ to match module convention
- Skip default-off modules in all-variants build step
- Remove dead debug vars and stride logging from particle_sse
2026-03-28 05:31:31 -07:00

22 lines
488 B
C

/*
* zlib_constants.h - constants for the zlib wrapper format
*/
#ifndef LIB_ZLIB_CONSTANTS_H
#define LIB_ZLIB_CONSTANTS_H
#define ZLIB_MIN_HEADER_SIZE 2
#define ZLIB_FOOTER_SIZE 4
#define ZLIB_MIN_OVERHEAD (ZLIB_MIN_HEADER_SIZE + ZLIB_FOOTER_SIZE)
#define ZLIB_CM_DEFLATE 8
#define ZLIB_CINFO_32K_WINDOW 7
#define ZLIB_FASTEST_COMPRESSION 0
#define ZLIB_FAST_COMPRESSION 1
#define ZLIB_DEFAULT_COMPRESSION 2
#define ZLIB_SLOWEST_COMPRESSION 3
#endif /* LIB_ZLIB_CONSTANTS_H */