- Restore MSVC ABI (was accidentally GNU since v0.6.0, broke .CRT section) - Replace game allocator with Windows process heap for filecache and libdeflate malloc/free - game allocator not initialized during DllMain when injected via CreateRemoteThread - Defer timer calibration (Sleep 500ms) to lateInit - blocks under loader lock during DllMain - Remove exported malloc/free symbols from DLL - Eliminate addObject compilation units for SSE files - direct @import with AVX target instead - Heap-allocate filecache (was 9.3MB static BSS) - Strip transform44 of performance/ externs, pure profiling only - Rename performance/ to weirdperformance/ to match module convention - Skip default-off modules in all-variants build step - Remove dead debug vars and stride logging from particle_sse
22 lines
488 B
C
22 lines
488 B
C
/*
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* zlib_constants.h - constants for the zlib wrapper format
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*/
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#ifndef LIB_ZLIB_CONSTANTS_H
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#define LIB_ZLIB_CONSTANTS_H
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#define ZLIB_MIN_HEADER_SIZE 2
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#define ZLIB_FOOTER_SIZE 4
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#define ZLIB_MIN_OVERHEAD (ZLIB_MIN_HEADER_SIZE + ZLIB_FOOTER_SIZE)
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#define ZLIB_CM_DEFLATE 8
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#define ZLIB_CINFO_32K_WINDOW 7
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#define ZLIB_FASTEST_COMPRESSION 0
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#define ZLIB_FAST_COMPRESSION 1
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#define ZLIB_DEFAULT_COMPRESSION 2
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#define ZLIB_SLOWEST_COMPRESSION 3
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#endif /* LIB_ZLIB_CONSTANTS_H */
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