Files
WeirdUtils/RELEASING.md
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MarcelineVQ 5b85390206 build: all-variants builds everything, -D flags control inclusion
- all-variants now builds combined DLL + noperf + standalone variants
- -D flags exclude modules from all outputs (combined, noperf, variants)
- Simplify RELEASING.md to single build command
- Remove local README.md (lives in remote/WeirdUtils/ only)
2026-03-28 06:27:22 -07:00

5.8 KiB

Releasing WeirdUtils

Remote: https://codeberg.org/MarcelineVQ/WeirdUtils

How the remote repo works

This project is developed entirely locally. The remote repo is only a distribution point for releases - no source code is pushed.

The remote main branch contains README.md (built from the local DLL_README.md), weirdutils_api.h, and issue templates under .gitea/.

A local clone of the remote repo lives at remote/WeirdUtils/. The wiki lives at remote/wiki/. Use these for all remote operations - no tmp clones needed.

1. Bump module versions

Each module has a version field in build.zig's module_list. This is what GetWeirdUtilsVersion() reports to Lua addons. Before building, bump the version for any module that has changed since the last release:

// build.zig — module_list
.{ .name = "minimapicons", .version = "1.1", ... },

Only bump modules that actually changed. Use git log --oneline -- src/<module>/ to check what changed since the last release tag.

2. Build DLLs

Decide which modules to include in this release. Check build.zig for the current list of module flags (b.option(bool, ...) declarations) and their defaults. List them with:

zig build --help 2>&1 | grep 'Enable'

all-variants builds everything in one command: the combined DLL, the noperf variant, and a standalone DLL per module. -D flags control which modules are included across all of them -- disabled modules are excluded from the combined DLL, noperf, and won't get a standalone variant built.

zig build all-variants -Doptimize=ReleaseSmall \
  -Dworldmarkers=false -Dinteract=false -Doutline=false \
  -Dframecrash=false -Ddpslog=false -Daddonperf=false \
  -Dssemaths=false -Dsilicon=false -Dtransform44=false

Output locations

Artifact Path
Combined DLL zig-out/bin/weirdutils.dll
Variant DLLs zig-out/variants/<name>.dll

Verify:

ls -lh zig-out/bin/weirdutils.dll zig-out/variants/*.dll

3. Update the remote README

The remote README should match the features in this release. Start from DLL_README.md and remove the sections for modules not being released - keep the header, install instructions, and included feature sections exactly as they are. Do NOT remove trailing spaces in DLL_README.md - they are intentional Markdown line breaks.

The module name list in the Developer Notes section must also only list released module names.

cd remote/WeirdUtils
# edit README.md: remove sections for modules not in this release
git add README.md
git commit -m "Update README for vX.Y.Z"
git push origin main
cd ../..

4. Write the release notes

Use this template - fill in the sections that apply, delete the rest. Use - (not em dash) anywhere a dash would be used.

Always include an Included section listing every module in this release, not just what changed. Users downloading a release should see the full list of what they're getting:

## What's New

- ...

## Bug Fixes

- ...

## Included

- **Module Name** - one-line description
- ...

## Notes

- Place DLLs next to `WoW.exe` and add to `dlls.txt`
- `weirdutils.dll` includes all features; individual DLLs are also provided

5. Create the release and upload DLLs

Uses tea (Gitea/Forgejo CLI) which handles release creation, tagging, and asset upload in one command. The tag is created on the remote automatically.

Run from a clone of the remote repo, or specify --repo explicitly. Only attach the combined DLL and the variant DLLs for modules in this release.

Only attach DLLs to the release - do NOT attach weirdutils_api.h as a release asset. The header belongs in the repo itself (pushed to main), not in the release downloads.

# Example: transmogfix + customassets + healtextfix release
tea release create \
  --repo MarcelineVQ/WeirdUtils \
  --tag vX.Y.Z \
  --target main \
  --title "vX.Y.Z" \
  --note-file release-notes.md \
  --asset zig-out/bin/weirdutils.dll \
  --asset zig-out/variants/transmogfix.dll \
  --asset zig-out/variants/customassets.dll \
  --asset zig-out/variants/healtextfix.dll

Replacing a DLL on an existing release

Delete the old asset by name, then upload the new one:

tea release assets delete --repo MarcelineVQ/WeirdUtils -y v0.4.0 minimapicons.dll
tea release assets create --repo MarcelineVQ/WeirdUtils v0.4.0 zig-out/variants/minimapicons.dll

6. Hide source archives

Codeberg attaches empty source tar/zip by default. Hide them via API:

Get your token from the tea config:

grep 'token:' ~/.config/tea/config.yml | head -1 | awk '{print $2}'

Then hide the archives:

curl -s -X PATCH \
  -H "Authorization: token <your-token>" \
  -H "Content-Type: application/json" \
  -d '{"hide_archive_links":true}' \
  "https://codeberg.org/api/v1/repos/MarcelineVQ/WeirdUtils/releases/<release-id>"

Get the release ID using the API (not tea release list --output json, which mangles keys like tag-_name):

tea api repos/MarcelineVQ/WeirdUtils/releases | python3 -c "
import sys,json; releases=json.load(sys.stdin)
r=[x for x in releases if x['tag_name']=='vX.Y.Z']
print(r[0]['id']) if r else print('not found')
"

Known Issues

  • vanillafixes launcher: Incompatible with WeirdUtils DLL injection. Users should load the DLL via WoW.exe + dlls.txt or another loader instead.

Checklist

  • Module versions bumped in build.zig for changed modules
  • Check RELEASE_NOTES.md for unreleased changes — move into release notes
  • Built with ReleaseSmall (both default and all-variants)
  • Remote README updated — no unreleased module sections or names
  • weirdutils_api.h trimmed to released DLL names only and uploaded
  • Release created and DLLs uploaded via tea
  • Source archives hidden