big progress on new UI
This commit is contained in:
@@ -2,15 +2,192 @@ Aux.sell = {}
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auxSellEntries = {} -- persisted
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-----------------------------------------
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local inventory_data
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local bestPriceOurStackSize
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local current_auction
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-----------------------------------------
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local set_auction, update_auction_listing, update_inventory_listing, record_auction, undercut, item_class_index, item_subclass_index, report, select_entry, update_recommendation, refresh_entries, auction_candidates, charge_classes, get_stack_size_slider_value
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local record_auction, undercut, item_class_index, item_subclass_index, set_message, report, select_entry, update_recommendation, refresh_entries, availability, charge_classes, get_stack_size_slider_value
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Aux.sell.inventory_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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set_auction(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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if not (current_auction and sheet.data[data_index] == current_auction) then
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sheet.rows[row_index].highlight:SetAlpha(0)
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end
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end,
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row_setter = function(row, datum)
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if current_auction and datum == current_auction then
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row.highlight:SetAlpha(.5)
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else
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row.highlight:SetAlpha(0)
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end
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end,
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columns = {
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{
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title = 'Item',
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width = 175,
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comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.icon.icon_texture:SetTexture(datum.texture)
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cell.text:SetText('['..datum.name..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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end,
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},
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{
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title = 'Qty',
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width = 23,
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comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.aux_quantity)
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end,
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},
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},
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sort_order = {{column = 1, order = 'ascending' }},
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}
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Aux.sell.auction_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxSellEntry_OnClick(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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if not (current_auction and auxSellEntries[current_auction.name] and sheet.data[data_index] == auxSellEntries[current_auction.name].selected) then
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sheet.rows[row_index].highlight:SetAlpha(0)
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end
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end,
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row_setter = function(row, datum)
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if datum and current_auction and auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected == datum then
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row.highlight:SetAlpha(.5)
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else
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row.highlight:SetAlpha(0)
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end
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end,
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columns = {
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{
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title = 'Avail',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.count)
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end,
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},
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{
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title = 'Yours',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.yours)
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end,
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},
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{
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title = 'Max Left',
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width = 55,
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comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.max_time_left == 1 then
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text = '30m'
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elseif datum.max_time_left == 2 then
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text = '2h'
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elseif datum.max_time_left == 3 then
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text = '8h'
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elseif datum.max_time_left == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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end,
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},
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{
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title = 'Buy/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
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end,
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},
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.stack_size)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(Aux.util.money_string(row.buyout_price))
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end,
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},
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},
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sort_order = {{column = 2, order = 'ascending' }, {column = 4, order = 'ascending'}},
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}
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function update_inventory_listing()
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Aux.list.populate(AuxSellInventoryListing.sheet, inventory_data)
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end
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function update_auction_listing()
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Aux.list.populate(AuxSellAuctionsListing.sheet, current_auction and auxSellEntries[current_auction.name] or {})
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end
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function Aux.sell.on_open()
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AuxSellStackSizeSlider:SetValueStep(1)
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@@ -20,6 +197,11 @@ function Aux.sell.on_open()
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AuxSellStackCountSliderText:SetText('Stack Count')
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Aux.sell.validate_parameters()
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inventory_data = auction_candidates()
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update_inventory_listing()
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update_auction_listing()
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end
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function Aux.sell.duration_radio_button_on_click(index)
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@@ -71,8 +253,8 @@ end
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-----------------------------------------
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function Aux.sell.post_auctions()
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if current_auction and PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index then
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local name, stack_size, buyout_price, stack_count = current_auction.name, get_stack_size_slider_value(), MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice), AuxSellStackCountSlider:GetValue()
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if current_auction then
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local name, hyperlink, stack_size, buyout_price, stack_count = current_auction.name, current_auction.hyperlink, get_stack_size_slider_value(), MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice), AuxSellStackCountSlider:GetValue()
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local duration
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if AuctionFrameAuctions.duration == 120 then
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duration = 2
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@@ -101,11 +283,9 @@ function Aux.sell.post_auctions()
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end
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end
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Aux.sell.clear_auction()
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report(name, stack_size, buyout_price, posted)
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report(hyperlink, stack_size, buyout_price, posted)
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end
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)
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else
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Aux.orig.AuctionsCreateAuctionButton_OnClick()
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end
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end
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@@ -115,16 +295,6 @@ function Aux.sell.AuctionSellItemButton_OnEvent()
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Aux.orig.AuctionSellItemButton_OnEvent()
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end
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-----------------------------------------
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function set_message(msg)
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Aux_HideElems(Aux.tabs.sell.recommendationElements)
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AuxMessage:SetText(msg)
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AuxMessage:Show()
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end
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-----------------------------------------
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function select_entry()
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if current_auction and auxSellEntries[current_auction.name] and not auxSellEntries[current_auction.name].selected then
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@@ -134,11 +304,11 @@ function select_entry()
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----- find the best price per stacksize and overall -----
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for _,auxEntry in ipairs(auxSellEntries[current_auction.name]) do
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if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
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bestPrice[auxEntry.stackSize] = auxEntry
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if not bestPrice[auxEntry.stack_size] or bestPrice[auxEntry.stack_size].unit_buyout_price >= auxEntry.unit_buyout_price then
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bestPrice[auxEntry.stack_size] = auxEntry
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end
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if not absoluteBest or absoluteBest.itemPrice > auxEntry.itemPrice then
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if not absoluteBest or absoluteBest.unit_buyout_price > auxEntry.unit_buyout_price then
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absoluteBest = auxEntry
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end
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end
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@@ -155,7 +325,7 @@ end
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-----------------------------------------
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function get_stack_size_slider_value()
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if current_auction.has_charges then
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if current_auction.charges then
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return AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]
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else
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return AuxSellStackSizeSlider:GetValue()
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@@ -188,9 +358,9 @@ function update_recommendation()
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if not current_auction then
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AuxSellRefreshButton:Disable()
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AuxSellItem:SetNormalTexture(nil)
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AuxSellItemName:SetText()
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AuxSellItemCount:SetText()
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AuxSellParametersItemIconTexture:SetTexture(nil)
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AuxSellParametersItemCount:SetText()
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AuxSellParametersItemName:SetText()
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
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@@ -199,24 +369,24 @@ function update_recommendation()
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AuxSellStackSize:SetNumber(0)
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AuxSellStackCountSlider:SetMinMaxValues(0,0)
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AuxSellStackCount:SetNumber(0)
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set_message("Drag an item to the Auction Item area\n\nto see recommended pricing information")
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else
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AuxSellStackSize:SetNumber(AuxSellStackSizeSlider:GetValue())
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AuxSellStackCount:SetNumber(AuxSellStackCountSlider:GetValue())
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AuxSellItem:SetNormalTexture(current_auction.texture)
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AuxSellItemName:SetText(current_auction.name)
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AuxSellParametersItemIconTexture:SetTexture(current_auction.texture)
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AuxSellParametersItemName:SetText(current_auction.name)
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local color = ITEM_QUALITY_COLORS[current_auction.quality]
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AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
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if get_stack_size_slider_value() > 1 then
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AuxSellItemCount:SetText(get_stack_size_slider_value())
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AuxSellItemCount:Show()
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AuxSellParametersItemCount:SetText(get_stack_size_slider_value())
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AuxSellParametersItemCount:Show()
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else
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AuxSellItemCount:Hide()
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AuxSellParametersItemCount:Hide()
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end
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AuxSellRefreshButton:Enable()
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MoneyFrame_Update("AuctionsDepositMoneyFrame", floor(current_auction.vendor_price_per_unit * current_auction.deposit_factor * (current_auction.has_charges and 1 or get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120)
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MoneyFrame_Update("AuctionsDepositMoneyFrame", floor(current_auction.vendor_price_per_unit * current_auction.deposit_factor * (current_auction.charges and 1 or get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120)
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if auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected then
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if not auxSellEntries[current_auction.name].created or GetTime() - auxSellEntries[current_auction.name].created > 1800 then
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@@ -224,47 +394,46 @@ function update_recommendation()
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AuxRecommendStaleText:Show()
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end
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local newBuyoutPrice = auxSellEntries[current_auction.name].selected.itemPrice * get_stack_size_slider_value()
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local newBuyoutPrice = auxSellEntries[current_auction.name].selected.unit_buyout_price * get_stack_size_slider_value()
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if auxSellEntries[current_auction.name].selected.numYours == 0 then
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if auxSellEntries[current_auction.name].selected.yours == 0 then
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newBuyoutPrice = undercut(newBuyoutPrice)
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end
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local newStartPrice = newBuyoutPrice * 0.95
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AuxMessage:Hide()
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Aux_ShowElems(Aux.tabs.sell.recommendationElements)
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AuxRecommendText:SetText("Recommended Buyout Price")
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AuxRecommendPerStackText:SetText("for a stack of "..get_stack_size_slider_value())
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-- AuxRecommendText:SetText("Recommended Buyout Price")
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-- AuxRecommendPerStackText:SetText("for a stack of "..get_stack_size_slider_value())
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AuxRecommendItemTex:SetNormalTexture(current_auction.texture)
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if AuxSellStackSize:GetNumber() > 1 then
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AuxRecommendItemTexCount:SetText(get_stack_size_slider_value())
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AuxRecommendItemTexCount:Show()
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else
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AuxRecommendItemTexCount:Hide()
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end
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-- AuxRecommendItemTex:SetNormalTexture(current_auction.texture)
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-- if AuxSellStackSize:GetNumber() > 1 then
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-- AuxRecommendItemTexCount:SetText(get_stack_size_slider_value())
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-- AuxRecommendItemTexCount:Show()
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-- else
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-- AuxRecommendItemTexCount:Hide()
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-- end
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(get_stack_size_slider_value() > 0 and newBuyoutPrice / get_stack_size_slider_value() or 0))
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MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
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-- MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(get_stack_size_slider_value() > 0 and newBuyoutPrice / get_stack_size_slider_value() or 0))
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-- MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, Aux_Round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, Aux_Round(newStartPrice))
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if auxSellEntries[current_auction.name].selected.stackSize == auxSellEntries[current_auction.name][1].stackSize and auxSellEntries[current_auction.name].selected.buyoutPrice == auxSellEntries[current_auction.name][1].buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest)")
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elseif bestPriceOurStackSize and auxSellEntries[current_auction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[current_auction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
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else
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AuxRecommendBasisText:SetText("(based on auction selected below)")
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end
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-- if auxSellEntries[current_auction.name].selected.stack_size == auxSellEntries[current_auction.name][1].stack_size and auxSellEntries[current_auction.name].selected.buyout_price == auxSellEntries[current_auction.name][1].buyout_price then
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-- AuxRecommendBasisText:SetText("(based on cheapest)")
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-- elseif bestPriceOurStackSize and auxSellEntries[current_auction.name].selected.stack_size == bestPriceOurStackSize.stack_size and auxSellEntries[current_auction.name].selected.buyout_price == bestPriceOurStackSize.buyout_price then
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-- AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
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-- else
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-- AuxRecommendBasisText:SetText("(based on auction selected below)")
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-- end
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elseif auxSellEntries[current_auction.name] then
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set_message("No auctions were found for \n\n"..current_auction.name)
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Aux.log("No auctions were found for "..current_auction.name)
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auxSellEntries[current_auction.name] = nil
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else
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Aux_HideElems(Aux.tabs.sell.shownElements)
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-- Aux_HideElems(Aux.tabs.sell.shownElements)
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end
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end
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@@ -273,7 +442,7 @@ end
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|
||||
function Aux.sell.quantity_update()
|
||||
if current_auction then
|
||||
AuxSellStackCountSlider:SetMinMaxValues(1, current_auction.has_charges and current_auction.availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider.GetValue()]] or floor(current_auction.availability[0] / get_stack_size_slider_value()))
|
||||
AuxSellStackCountSlider:SetMinMaxValues(1, current_auction.charges and current_auction.availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider.GetValue()]] or floor(current_auction.availability[0] / get_stack_size_slider_value()))
|
||||
end
|
||||
select_entry()
|
||||
update_recommendation()
|
||||
@@ -289,51 +458,33 @@ end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Aux.sell.set_auction(bag, slot)
|
||||
|
||||
local container_item = Aux.info.container_item(bag, slot)
|
||||
|
||||
if container_item then
|
||||
|
||||
ClearCursor()
|
||||
PickupContainerItem(bag,slot)
|
||||
ClickAuctionSellItemButton()
|
||||
local auction_sell_item = Aux.info.auction_sell_item()
|
||||
ClearCursor()
|
||||
ClickAuctionSellItemButton()
|
||||
ClearCursor()
|
||||
|
||||
if auction_sell_item then
|
||||
function set_auction(auction_candidate)
|
||||
|
||||
Aux.scan.abort(function()
|
||||
|
||||
current_auction = {
|
||||
name = container_item.name,
|
||||
texture = container_item.texture,
|
||||
class = container_item.type,
|
||||
subclass = container_item.subtype,
|
||||
deposit_factor = auction_sell_item.deposit_factor,
|
||||
vendor_price_per_unit = auction_sell_item.vendor_price_per_unit,
|
||||
has_charges = container_item.charges ~= nil,
|
||||
availability = availability(container_item.name)
|
||||
}
|
||||
Aux.scan.abort(function()
|
||||
|
||||
current_auction = auction_candidate
|
||||
|
||||
local charge_classes = charge_classes(current_auction.availability)
|
||||
AuxSellStackSizeSlider.charge_classes = charge_classes
|
||||
local stack_size_slider_max = current_auction.charges and getn(charge_classes) or min(current_auction.max_stack, current_auction.availability[0])
|
||||
AuxSellStackSizeSlider:SetMinMaxValues(1, stack_size_slider_max)
|
||||
|
||||
AuxSellStackSizeSlider:SetValue(stack_size_slider_max)
|
||||
AuxSellStackCountSlider:SetValue(1)
|
||||
|
||||
Aux.sell.quantity_update()
|
||||
|
||||
if not auxSellEntries[current_auction.name] then
|
||||
refresh_entries()
|
||||
end
|
||||
|
||||
select_entry()
|
||||
update_recommendation()
|
||||
update_auction_listing()
|
||||
update_inventory_listing()
|
||||
|
||||
end)
|
||||
|
||||
AuxSellStackSizeSlider.charge_classes = charge_classes(current_auction.availability)
|
||||
AuxSellStackSizeSlider:SetMinMaxValues(1, current_auction.has_charges and getn(charge_classes(current_auction.availability)) or min(container_item.max_stack, current_auction.availability[0]))
|
||||
AuxSellStackSizeSlider:SetValue(current_auction.has_charges and Aux.util.index_of(container_item.charges, charge_classes(current_auction.availability)) or container_item.count)
|
||||
AuxSellStackCountSlider:SetValue(1)
|
||||
Aux.sell.quantity_update()
|
||||
|
||||
if not auxSellEntries[current_auction.name] then
|
||||
refresh_entries()
|
||||
end
|
||||
|
||||
select_entry()
|
||||
update_recommendation()
|
||||
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function charge_classes(availability)
|
||||
@@ -345,20 +496,66 @@ function charge_classes(availability)
|
||||
return charge_classes
|
||||
end
|
||||
|
||||
function availability(name)
|
||||
local availability = {}
|
||||
for bag = 0, 4 do
|
||||
if GetBagName(bag) then
|
||||
for slot = 1, GetContainerNumSlots(bag) do
|
||||
local item_info = Aux.info.container_item(bag, slot)
|
||||
if item_info and item_info.name == name then
|
||||
local charge_class = item_info.charges or 0
|
||||
availability[charge_class] = (availability[charge_class] or 0) + item_info.count
|
||||
function auction_candidates()
|
||||
|
||||
local auction_candidate_map = {}
|
||||
|
||||
Aux.util.without_sound(function()
|
||||
Aux.util.without_errors(function()
|
||||
|
||||
for bag = 0, 4 do
|
||||
if GetBagName(bag) then
|
||||
for slot = 1, GetContainerNumSlots(bag) do
|
||||
local item_info = Aux.info.container_item(bag, slot)
|
||||
|
||||
if item_info then
|
||||
|
||||
local charge_class = item_info.charges or 0
|
||||
|
||||
ClearCursor()
|
||||
PickupContainerItem(bag,slot)
|
||||
ClickAuctionSellItemButton()
|
||||
local auction_sell_item = Aux.info.auction_sell_item()
|
||||
ClearCursor()
|
||||
ClickAuctionSellItemButton()
|
||||
ClearCursor()
|
||||
|
||||
if auction_sell_item then
|
||||
if not auction_candidate_map[item_info.item_signature] then
|
||||
|
||||
auction_candidate_map[item_info.item_signature] = {
|
||||
hyperlink = item_info.hyperlink,
|
||||
name = item_info.name,
|
||||
texture = item_info.texture,
|
||||
quality = item_info.quality,
|
||||
class = item_info.type,
|
||||
subclass = item_info.subtype,
|
||||
deposit_factor = auction_sell_item.deposit_factor,
|
||||
vendor_price_per_unit = auction_sell_item.vendor_price_per_unit,
|
||||
charges = item_info.charges,
|
||||
aux_quantity = item_info.charges or item_info.count,
|
||||
max_stack = item_info.max_stack,
|
||||
availability = { [charge_class]=item_info.count },
|
||||
}
|
||||
else
|
||||
local candidate = auction_candidate_map[item_info.item_signature]
|
||||
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
|
||||
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end)
|
||||
|
||||
local auction_candidates = {}
|
||||
for _, auction_candidate in pairs(auction_candidate_map) do
|
||||
tinsert(auction_candidates, auction_candidate)
|
||||
end
|
||||
return availability
|
||||
return auction_candidates
|
||||
end
|
||||
|
||||
function refresh_entries()
|
||||
@@ -372,7 +569,7 @@ function refresh_entries()
|
||||
-- local class_index = item_class_index(current_auction.class)
|
||||
-- local subclass_index = item_subclass_index(class_index, current_auction.subclass)
|
||||
|
||||
set_message('Scanning auctions ...')
|
||||
Aux.log('Scanning auctions ...')
|
||||
Aux.scan.start{
|
||||
query = {
|
||||
name = name,
|
||||
@@ -381,7 +578,7 @@ function refresh_entries()
|
||||
},
|
||||
page = 0,
|
||||
on_start_page = function(page, total_pages)
|
||||
set_message('Scanning auctions: page ' .. page + 1 .. (total_pages > 0 and ' out of ' .. total_pages or '') .. ' ...')
|
||||
Aux.log('Scanning page ' .. page + 1 .. (total_pages > 0 and ' out of ' .. total_pages or '') .. ' ...')
|
||||
end,
|
||||
on_read_auction = function(i)
|
||||
local auction_item = Aux.info.auction_item(i)
|
||||
@@ -408,98 +605,92 @@ function refresh_entries()
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Aux.sell.scrollbar_update()
|
||||
|
||||
local numrows
|
||||
if not current_auction or not auxSellEntries[current_auction.name] then
|
||||
numrows = 0
|
||||
else
|
||||
numrows = getn(auxSellEntries[current_auction.name])
|
||||
end
|
||||
-- local numrows
|
||||
-- if not current_auction or not auxSellEntries[current_auction.name] then
|
||||
-- numrows = 0
|
||||
-- else
|
||||
-- numrows = getn(auxSellEntries[current_auction.name])
|
||||
-- end
|
||||
|
||||
FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16)
|
||||
-- FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16)
|
||||
|
||||
for line = 1, 12 do
|
||||
-- for line = 1, 12 do
|
||||
|
||||
local dataOffset = line + FauxScrollFrame_GetOffset(AuxScrollFrame)
|
||||
local lineEntry = getglobal("AuxSellEntry"..line)
|
||||
-- local dataOffset = 1 -- line + FauxScrollFrame_GetOffset(AuxScrollFrame)
|
||||
-- local lineEntry = getglobal("AuxSellEntry"..line)
|
||||
--
|
||||
-- if numrows <= 12 then
|
||||
-- lineEntry:SetWidth(603)
|
||||
-- else
|
||||
-- lineEntry:SetWidth(585)
|
||||
-- end
|
||||
--
|
||||
-- lineEntry:SetID(dataOffset)
|
||||
|
||||
if numrows <= 12 then
|
||||
lineEntry:SetWidth(603)
|
||||
else
|
||||
lineEntry:SetWidth(585)
|
||||
end
|
||||
|
||||
lineEntry:SetID(dataOffset)
|
||||
|
||||
if current_auction and dataOffset <= numrows and auxSellEntries[current_auction.name] then
|
||||
|
||||
local entry = auxSellEntries[current_auction.name][dataOffset]
|
||||
|
||||
if auxSellEntries[current_auction.name].selected and entry.itemPrice == auxSellEntries[current_auction.name].selected.itemPrice and entry.stackSize == auxSellEntries[current_auction.name].selected.stackSize then
|
||||
lineEntry:LockHighlight()
|
||||
else
|
||||
lineEntry:UnlockHighlight()
|
||||
end
|
||||
|
||||
local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks")
|
||||
local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time")
|
||||
|
||||
if entry.maxTimeLeft == 1 then
|
||||
lineEntry_time:SetText("Short")
|
||||
elseif entry.maxTimeLeft == 2 then
|
||||
lineEntry_time:SetText("Medium")
|
||||
elseif entry.maxTimeLeft == 3 then
|
||||
lineEntry_time:SetText("Long")
|
||||
elseif entry.maxTimeLeft == 4 then
|
||||
lineEntry_time:SetText("Very Long")
|
||||
end
|
||||
|
||||
if entry.stackSize == get_stack_size_slider_value() then
|
||||
lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
|
||||
else
|
||||
lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
|
||||
end
|
||||
|
||||
local own
|
||||
if entry.numYours == 0 then
|
||||
own = ""
|
||||
elseif
|
||||
entry.numYours == entry.count then
|
||||
own = "(yours)"
|
||||
else
|
||||
own = "(yours: "..entry.numYours..")"
|
||||
end
|
||||
|
||||
local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stackSize, own)
|
||||
lineEntry_stacks:SetText(tx)
|
||||
|
||||
MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
|
||||
MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
|
||||
|
||||
lineEntry:Show()
|
||||
else
|
||||
lineEntry:Hide()
|
||||
end
|
||||
end
|
||||
-- if current_auction and dataOffset <= numrows and auxSellEntries[current_auction.name] then
|
||||
--
|
||||
-- local entry = auxSellEntries[current_auction.name][dataOffset]
|
||||
--
|
||||
-- if auxSellEntries[current_auction.name].selected and entry.unit_buyout_price == auxSellEntries[current_auction.name].selected.unit_buyout_price and entry.stack_size == auxSellEntries[current_auction.name].selected.stack_size then
|
||||
-- lineEntry:LockHighlight()
|
||||
-- else
|
||||
-- lineEntry:UnlockHighlight()
|
||||
-- end
|
||||
--
|
||||
-- local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks")
|
||||
-- local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time")
|
||||
--
|
||||
-- if entry.max_time_left == 1 then
|
||||
-- lineEntry_time:SetText("Short")
|
||||
-- elseif entry.max_time_left == 2 then
|
||||
-- lineEntry_time:SetText("Medium")
|
||||
-- elseif entry.max_time_left == 3 then
|
||||
-- lineEntry_time:SetText("Long")
|
||||
-- elseif entry.max_time_left == 4 then
|
||||
-- lineEntry_time:SetText("Very Long")
|
||||
-- end
|
||||
--
|
||||
-- if entry.stack_size == get_stack_size_slider_value() then
|
||||
-- lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
|
||||
-- else
|
||||
-- lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
|
||||
-- end
|
||||
--
|
||||
-- local own
|
||||
-- if entry.yours == 0 then
|
||||
-- own = ""
|
||||
-- elseif
|
||||
-- entry.yours == entry.count then
|
||||
-- own = "(yours)"
|
||||
-- else
|
||||
-- own = "(yours: "..entry.yours..")"
|
||||
-- end
|
||||
--
|
||||
-- local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stack_size, own)
|
||||
-- lineEntry_stacks:SetText(tx)
|
||||
--
|
||||
-- MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyout_price/entry.stack_size))
|
||||
-- MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyout_price))
|
||||
--
|
||||
-- lineEntry:Show()
|
||||
-- else
|
||||
-- lineEntry:Hide()
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
function AuxSellEntry_OnClick(entry)
|
||||
|
||||
function AuxSellEntry_OnClick()
|
||||
local entryIndex = this:GetID()
|
||||
|
||||
auxSellEntries[current_auction.name].selected = auxSellEntries[current_auction.name][entryIndex]
|
||||
auxSellEntries[current_auction.name].selected = entry
|
||||
|
||||
update_auction_listing()
|
||||
update_recommendation()
|
||||
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function AuxSellRefreshButton_OnClick()
|
||||
Aux.scan.abort(function()
|
||||
refresh_entries()
|
||||
@@ -523,25 +714,25 @@ function record_auction(name, stack_size, buyout_price, duration, owner)
|
||||
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
|
||||
local entry
|
||||
for _, existingEntry in ipairs(auxSellEntries[name]) do
|
||||
if existingEntry.buyoutPrice == buyout_price and existingEntry.stackSize == stack_size then
|
||||
if existingEntry.buyout_price == buyout_price and existingEntry.stack_size == stack_size then
|
||||
entry = existingEntry
|
||||
end
|
||||
end
|
||||
if entry then
|
||||
entry.count = entry.count + 1
|
||||
entry.numYours = entry.numYours + (owner == UnitName("player") and 1 or 0)
|
||||
entry.maxTimeLeft = max(entry.maxTimeLeft, duration)
|
||||
entry.yours = entry.yours + (owner == UnitName("player") and 1 or 0)
|
||||
entry.max_time_left = max(entry.max_time_left, duration)
|
||||
else
|
||||
entry = {
|
||||
stackSize = stack_size,
|
||||
buyoutPrice = buyout_price,
|
||||
itemPrice = buyout_price / stack_size,
|
||||
maxTimeLeft = duration,
|
||||
count = 1,
|
||||
numYours = owner == UnitName("player") and 1 or 0,
|
||||
stack_size = stack_size,
|
||||
buyout_price = buyout_price,
|
||||
unit_buyout_price = buyout_price / stack_size,
|
||||
max_time_left = duration,
|
||||
count = 1,
|
||||
yours = owner == UnitName("player") and 1 or 0,
|
||||
}
|
||||
tinsert(auxSellEntries[name], entry)
|
||||
table.sort(auxSellEntries[name], function(a,b) return a.itemPrice < b.itemPrice end)
|
||||
table.sort(auxSellEntries[name], function(a,b) return a.unit_buyout_price < b.unit_buyout_price end)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -574,30 +765,12 @@ end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function report(item_name, stack_size, buyout_price, posted)
|
||||
AuxSellReportHTML:SetText(string.format(
|
||||
[[
|
||||
<html>
|
||||
<body>
|
||||
<h1>Aux Sell Report</h1>
|
||||
<br/>
|
||||
<p>
|
||||
%i auctions of %s posted
|
||||
<br/><br/>
|
||||
Stack size: %i
|
||||
<br/>
|
||||
Stack price: %s
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
]],
|
||||
posted,
|
||||
item_name,
|
||||
stack_size,
|
||||
Aux.util.format_money(buyout_price)
|
||||
function report(hyperlink, stack_size, buyout_price, posted)
|
||||
Aux.log(string.format(
|
||||
'%i auctions of %s x %i posted for %s each)',
|
||||
posted,
|
||||
hyperlink,
|
||||
stack_size,
|
||||
Aux.util.money_string(buyout_price)
|
||||
))
|
||||
|
||||
AuxSellReportHTML:SetSpacing(3)
|
||||
|
||||
AuxSellReport:Show()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user