module/greent refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-09-01 20:40:23 +02:00
parent 03d7dfb204
commit 0d8f5427b2
11 changed files with 268 additions and 255 deletions
+51 -51
View File
@@ -4,33 +4,33 @@ UNCOMMON, RARE, EPIC = 2, 3, 4
do
local data = {
[10940] = list('DUST', '1-20'),
[11083] = list('DUST', '21-30'),
[11137] = list('DUST', '31-40'),
[11176] = list('DUST', '41-50'),
[16204] = list('DUST', '51-60'),
[10940] = A('DUST', '1-20'),
[11083] = A('DUST', '21-30'),
[11137] = A('DUST', '31-40'),
[11176] = A('DUST', '41-50'),
[16204] = A('DUST', '51-60'),
[10938] = list('ESSENCE', '1-10'),
[10939] = list('ESSENCE', '11-15'),
[10998] = list('ESSENCE', '16-20'),
[11082] = list('ESSENCE', '21-25'),
[11134] = list('ESSENCE', '26-30'),
[11135] = list('ESSENCE', '31-35'),
[11174] = list('ESSENCE', '36-40'),
[11175] = list('ESSENCE', '41-45'),
[16202] = list('ESSENCE', '46-50'),
[16203] = list('ESSENCE', '51-60'),
[10938] = A('ESSENCE', '1-10'),
[10939] = A('ESSENCE', '11-15'),
[10998] = A('ESSENCE', '16-20'),
[11082] = A('ESSENCE', '21-25'),
[11134] = A('ESSENCE', '26-30'),
[11135] = A('ESSENCE', '31-35'),
[11174] = A('ESSENCE', '36-40'),
[11175] = A('ESSENCE', '41-45'),
[16202] = A('ESSENCE', '46-50'),
[16203] = A('ESSENCE', '51-60'),
[10978] = list('SHARD', '1-20'),
[11084] = list('SHARD', '21-25'),
[11138] = list('SHARD', '26-30'),
[11139] = list('SHARD', '31-35'),
[11177] = list('SHARD', '36-40'),
[11178] = list('SHARD', '41-45'),
[14343] = list('SHARD', '46-50'),
[14344] = list('SHARD', '51-60'),
[10978] = A('SHARD', '1-20'),
[11084] = A('SHARD', '21-25'),
[11138] = A('SHARD', '26-30'),
[11139] = A('SHARD', '31-35'),
[11177] = A('SHARD', '36-40'),
[11178] = A('SHARD', '41-45'),
[14343] = A('SHARD', '46-50'),
[14344] = A('SHARD', '51-60'),
[20725] = list('CRYSTAL', '51+'),
[20725] = A('CRYSTAL', '51+'),
}
function public.source(item_id)
@@ -39,7 +39,7 @@ do
end
function LOAD()
ARMOR = set(
ARMOR = S(
'INVTYPE_HEAD',
'INVTYPE_NECK',
'INVTYPE_SHOULDER',
@@ -56,7 +56,7 @@ function LOAD()
'INVTYPE_CLOAK',
'INVTYPE_HOLDABLE'
)
WEAPON = set(
WEAPON = S(
'INVTYPE_2HWEAPON',
'INVTYPE_WEAPONMAINHAND',
'INVTYPE_WEAPON',
@@ -95,66 +95,66 @@ function public.distribution(slot, quality, level)
if quality == UNCOMMON then
if level <= 10 then
return list(
return A(
T('item_id', 10940, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.8, .2)),
T('item_id', 10938, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .8))
)
elseif level <= 15 then
return list(
return A(
T('item_id', 10940, 'min_quantity', 2, 'max_quantity', 3, 'probability', p(.75, .2)),
T('item_id', 10939, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 10978, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 20 then
return list(
return A(
T('item_id', 10940, 'min_quantity', 4, 'max_quantity', 6, 'probability', p(.75, .15)),
T('item_id', 10998, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.15, .75)),
T('item_id', 10978, 'min_quantity', 1, 'max_quantity', 1, 'probability', .10)
)
elseif level <= 25 then
return list(
return A(
T('item_id', 11083, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .2)),
T('item_id', 11082, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11084, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 30 then
return list(
return A(
T('item_id', 11083, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .2)),
T('item_id', 11134, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11138, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 35 then
return list(
return A(
T('item_id', 11137, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .2)),
T('item_id', 11135, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11139, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 40 then
return list(
return A(
T('item_id', 11137, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .2)),
T('item_id', 11174, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11177, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 45 then
return list(
return A(
T('item_id', 11176, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .2)),
T('item_id', 11175, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11178, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 50 then
return list(
return A(
T('item_id', 11176, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .22)),
T('item_id', 16202, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 14343, 'min_quantity', 1, 'max_quantity', 1, 'probability', p(.05, .03))
)
elseif level <= 55 then
return list(
return A(
T('item_id', 16204, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .22)),
T('item_id', 16203, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 14344, 'min_quantity', 1, 'max_quantity', 1, 'probability', p(.05, .03))
)
elseif level <= 60 then
return list(
return A(
T('item_id', 16204, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .22)),
T('item_id', 16203, 'min_quantity', 2, 'max_quantity', 3, 'probability', p(.2, .75)),
T('item_id', 14344, 'min_quantity', 1, 'max_quantity', 1, 'probability', p(.05, .03))
@@ -162,35 +162,35 @@ function public.distribution(slot, quality, level)
end
elseif quality == RARE then
if level <= 20 then
return list({item_id=10978, min_quantity=1, max_quantity=1, probability=1}) -- TODO
return A({item_id=10978, min_quantity=1, max_quantity=1, probability=1}) -- TODO
elseif level <= 25 then
return list({item_id=11084, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=11084, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 30 then
return list({item_id=11138, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=11138, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 35 then
return list({item_id=11139, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=11139, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 40 then
return list({item_id=11177, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=11177, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 45 then
return list({item_id=11178, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=11178, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 50 then
return list({item_id=14343, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=14343, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 55 then
return list({item_id=14344, min_quantity=1, max_quantity=1, probability=.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=.005})
return A({item_id=14344, min_quantity=1, max_quantity=1, probability=.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=.005})
elseif level <= 60 then
return list({item_id=14344, min_quantity=1, max_quantity=1, probability=.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=.005})
return A({item_id=14344, min_quantity=1, max_quantity=1, probability=.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=.005})
end
elseif quality == EPIC then
if level <= 40 then
return list({item_id=11177, min_quantity=2, max_quantity=4, probability=1})
return A({item_id=11177, min_quantity=2, max_quantity=4, probability=1})
elseif level <= 45 then
return list({item_id=11178, min_quantity=2, max_quantity=4, probability=1})
return A({item_id=11178, min_quantity=2, max_quantity=4, probability=1})
elseif level <= 50 then
return list({item_id=14343, min_quantity=2, max_quantity=4, probability=1})
return A({item_id=14343, min_quantity=2, max_quantity=4, probability=1})
elseif level <= 55 then
return list({item_id=20725, min_quantity=1, max_quantity=1, probability=1})
return A({item_id=20725, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 60 then
return list({item_id=20725, min_quantity=1, max_quantity=2, probability=1})
return A({item_id=20725, min_quantity=1, max_quantity=2, probability=1})
end
end
return t
+1 -1
View File
@@ -12,7 +12,7 @@ function LOAD()
hook(name, GameTooltip, function(...) temp=arg
inside_hook = true
game_tooltip_money = 0
local ret = temp-ret(orig[GameTooltip][name](unpack(arg)))
local ret = temp-A0(orig[GameTooltip][name](unpack(arg)))
inside_hook = false
f(unpack(arg))
return unpack(ret)