module/greent refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-09-01 20:40:23 +02:00
parent 03d7dfb204
commit 0d8f5427b2
11 changed files with 268 additions and 255 deletions
+5 -5
View File
@@ -190,7 +190,7 @@ function public.set_shopping_tooltip(slot)
end
if tooltips[1] then
tinsert(tooltips[1], 1, temp-T('left_text', 'Currently Equipped', 'left_color', temp-list(.5, .5, .5)))
tinsert(tooltips[1], 1, temp-T('left_text', 'Currently Equipped', 'left_color', temp-A(.5, .5, .5)))
ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
load_tooltip(ShoppingTooltip1, tooltips[1])
ShoppingTooltip1:Show()
@@ -198,7 +198,7 @@ function public.set_shopping_tooltip(slot)
end
if tooltips[2] then
tinsert(tooltips[2], 1, temp-T('left_text', 'Currently Equipped', 'left_color', temp-list(.5, .5, .5)))
tinsert(tooltips[2], 1, temp-T('left_text', 'Currently Equipped', 'left_color', temp-A(.5, .5, .5)))
ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT')
load_tooltip(ShoppingTooltip2, tooltips[2])
ShoppingTooltip2:Show()
@@ -371,7 +371,7 @@ function public.item(item_id, suffix_id)
end
function public.item_class_index(item_class)
for i, class in temp-list(GetAuctionItemClasses()) do
for i, class in temp-A(GetAuctionItemClasses()) do
if item_class == nil then error() end
if strupper(class) == strupper(item_class) then
return i, class
@@ -380,7 +380,7 @@ function public.item_class_index(item_class)
end
function public.item_subclass_index(class_index, item_subclass)
for i, subclass in temp-list(GetAuctionItemSubClasses(class_index)) do
for i, subclass in temp-A(GetAuctionItemSubClasses(class_index)) do
if strupper(subclass) == strupper(item_subclass) then
return i, subclass
end
@@ -388,7 +388,7 @@ function public.item_subclass_index(class_index, item_subclass)
end
function public.item_slot_index(class_index, subclass_index, slot_name)
for i, slot in temp-list(GetAuctionInvTypes(class_index, subclass_index)) do
for i, slot in temp-A(GetAuctionInvTypes(class_index, subclass_index)) do
if strupper(_G[slot]) == strupper(slot_name) then
return i, _G[slot]
end