renaming files
This commit is contained in:
+714
@@ -0,0 +1,714 @@
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Aux.sell = {}
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local auxSellEntries = {}
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local inventory_data
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local bestPriceOurStackSize
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local current_auction
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local set_auction, update_auction_listing, update_inventory_listing, record_auction, undercut, item_class_index, item_subclass_index, report, select_entry, update_recommendation, refresh_entries, auction_candidates, charge_classes, get_stack_size_slider_value
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local LIVE, HISTORICAL, FIXED = 1, 2, 3
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Aux.sell.inventory_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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set_auction(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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if not (current_auction and sheet.data[data_index] == current_auction) then
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sheet.rows[row_index].highlight:SetAlpha(0)
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end
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end,
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row_setter = function(row, datum)
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if current_auction and datum == current_auction then
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row.highlight:SetAlpha(.5)
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else
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row.highlight:SetAlpha(0)
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end
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end,
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columns = {
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{
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title = 'Qty',
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width = 23,
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comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.aux_quantity)
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end,
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},
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{
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title = 'Item',
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width = 186,
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comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.icon.icon_texture:SetTexture(datum.texture)
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cell.text:SetText('['..datum.name..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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end,
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},
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},
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sort_order = {{column = 2, order = 'ascending' }},
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}
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Aux.sell.auction_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxSellEntry_OnClick(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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local datum = sheet.data[data_index]
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if not (datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key) then
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sheet.rows[row_index].highlight:SetAlpha(0)
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end
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end,
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row_setter = function(row, datum)
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if datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key then
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row.highlight:SetAlpha(.5)
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else
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row.highlight:SetAlpha(0)
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end
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end,
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columns = {
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{
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title = 'Avail',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.count)
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end,
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},
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{
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title = 'Yours',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.yours)
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end,
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},
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{
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title = 'Max Left',
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width = 55,
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comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.max_time_left == 1 then
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text = '30m'
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elseif datum.max_time_left == 2 then
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text = '2h'
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elseif datum.max_time_left == 3 then
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text = '8h'
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elseif datum.max_time_left == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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end,
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},
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{
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title = 'Buy/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
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end,
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},
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.stack_size)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(Aux.util.money_string(row.buyout_price))
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end,
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},
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},
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sort_order = {{column = 4, order = 'ascending' }, {column = 4, order = 'ascending'}},
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}
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function update_inventory_listing()
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Aux.list.populate(AuxSellInventoryListing.sheet, inventory_data)
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end
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function update_auction_listing()
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Aux.list.populate(AuxSellAuctionsListing.sheet, current_auction and auxSellEntries[current_auction.name] or {})
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end
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function Aux.sell.on_open()
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UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, LIVE)
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Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION)
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AuxSellStackSizeSlider:SetValueStep(1)
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AuxSellStackSizeSliderText:SetText('Stack Size')
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AuxSellStackCountSlider:SetValueStep(1)
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AuxSellStackCountSliderText:SetText('Stack Count')
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-- so that it's initialized with zeroes, not sometimes zero, sometimes empty
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 100000)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 100000)
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 1000)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 1000)
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 1)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 1)
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Aux.sell.validate_parameters()
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update_inventory_data()
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update_inventory_listing()
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update_auction_listing()
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end
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function Aux.sell.on_close()
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end
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function Aux.sell.duration_radio_button_on_click(index)
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AuxSellParametersShortDurationRadio:SetChecked(false)
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AuxSellParametersMediumDurationRadio:SetChecked(false)
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AuxSellParametersLongDurationRadio:SetChecked(false)
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if index == 1 then
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AuxSellParametersShortDurationRadio:SetChecked(true)
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AuctionFrameAuctions.duration = 120
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AUX_AUCTION_DURATION = 'short'
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elseif index == 2 then
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AuxSellParametersMediumDurationRadio:SetChecked(true)
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AuctionFrameAuctions.duration = 480
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AUX_AUCTION_DURATION = 'medium'
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else
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AuxSellParametersLongDurationRadio:SetChecked(true)
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AuctionFrameAuctions.duration = 1440
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AUX_AUCTION_DURATION = 'long'
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end
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update_recommendation()
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end
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function Aux_Sell_SetAuctionDuration(duration)
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if duration == 'short' then
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Aux.sell.duration_radio_button_on_click(1)
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elseif duration == 'medium' then
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Aux.sell.duration_radio_button_on_click(2)
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elseif duration == 'long' then
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Aux.sell.duration_radio_button_on_click(3)
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end
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end
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function Aux.sell.post_auctions()
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if current_auction then
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local name, hyperlink, stack_size, buyout_price, stack_count = current_auction.name, current_auction.hyperlink, get_stack_size_slider_value(), MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice), AuxSellStackCountSlider:GetValue()
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local duration
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if AuctionFrameAuctions.duration == 120 then
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duration = 2
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elseif AuctionFrameAuctions.duration == 480 then
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duration = 3
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elseif AuctionFrameAuctions.duration == 1440 then
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duration = 4
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end
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Aux.post.start(
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name,
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stack_size,
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AuctionFrameAuctions.duration,
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MoneyInputFrame_GetCopper(AuxSellParametersStartPrice),
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buyout_price,
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stack_count,
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function(posted)
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for i = 1, posted do
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record_auction(name, stack_size, buyout_price, duration, UnitName("player"))
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end
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if auxSellEntries[name] then
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for _, entry in ipairs(auxSellEntries[name]) do
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if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
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auxSellEntries[name].selected = entry
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end
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end
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end
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Aux.sell.clear_auction()
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update_inventory_data()
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update_inventory_listing()
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report(hyperlink, stack_size, buyout_price, posted)
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end
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)
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end
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end
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function select_entry()
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if current_auction and auxSellEntries[current_auction.name] and not auxSellEntries[current_auction.name].selected then
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local bestPrice = {} -- a table with one entry per stack_size that is the cheapest auction for that particular stack_size
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local absoluteBest -- the overall cheapest auction
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----- find the best price per stacksize and overall -----
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for _, auction_datum in ipairs(auxSellEntries[current_auction.name]) do
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if not bestPrice[auction_datum.stack_size] or bestPrice[auction_datum.stack_size].unit_buyout_price >= auction_datum.unit_buyout_price then
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bestPrice[auction_datum.stack_size] = auction_datum
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end
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if not absoluteBest or absoluteBest.unit_buyout_price > auction_datum.unit_buyout_price then
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absoluteBest = auction_datum
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end
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end
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auxSellEntries[current_auction.name].selected = absoluteBest
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if bestPrice[get_stack_size_slider_value()] then
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auxSellEntries[current_auction.name].selected = bestPrice[get_stack_size_slider_value()]
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bestPriceOurStackSize = bestPrice[get_stack_size_slider_value()]
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end
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end
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end
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function get_stack_size_slider_value()
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if current_auction.charges then
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return AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]
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else
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return AuxSellStackSizeSlider:GetValue()
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end
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end
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function Aux.sell.validate_parameters()
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AuxSellPostButton:Disable()
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AuxSellParametersBuyoutPriceErrorText:Hide()
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if not current_auction then
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return
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end
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if MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) > 0 and MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) > MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) then
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AuxSellParametersBuyoutPriceErrorText:Show()
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return
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end
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if MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) < 1 then
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return
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end
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AuxSellPostButton:Enable()
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end
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function update_recommendation()
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AuxSellParametersStrategyDropDownStaleWarning:SetText()
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if not current_auction then
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AuxSellRefreshButton:Disable()
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AuxSellParametersItemIconTexture:SetTexture(nil)
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AuxSellParametersItemCount:SetText()
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AuxSellParametersItemName:SetText()
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
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AuxSellStackSizeSlider:SetMinMaxValues(0,0)
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AuxSellStackSize:SetNumber(0)
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AuxSellStackCountSlider:SetMinMaxValues(0,0)
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AuxSellStackCount:SetNumber(0)
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else
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AuxSellStackSize:SetNumber(current_auction.charges and AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()] or AuxSellStackSizeSlider:GetValue())
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AuxSellStackCount:SetNumber(AuxSellStackCountSlider:GetValue())
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AuxSellParametersItemIconTexture:SetTexture(current_auction.texture)
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AuxSellParametersItemName:SetText(current_auction.name)
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local color = ITEM_QUALITY_COLORS[current_auction.quality]
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AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
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if current_auction.aux_quantity > 1 then
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AuxSellParametersItemCount:SetText(current_auction.aux_quantity)
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else
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AuxSellParametersItemCount:SetText()
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end
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AuxSellRefreshButton:Enable()
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-- TODO neutral AH deposit formula
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MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', floor(current_auction.unit_vendor_price * 0.05 * (current_auction.charges and 1 or get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120)
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if UIDropDownMenu_GetSelectedValue(AuxSellParametersStrategyDropDown) == LIVE and auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected then
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if not auxSellEntries[current_auction.name].created or GetTime() - auxSellEntries[current_auction.name].created > 1800 then
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AuxSellParametersStrategyDropDownStaleWarning:SetText('Stale data!') -- data older than half an hour marked as stale
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end
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local new_buyout_price = auxSellEntries[current_auction.name].selected.unit_buyout_price * get_stack_size_slider_value()
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if auxSellEntries[current_auction.name].selected.yours == 0 then
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new_buyout_price = undercut(new_buyout_price)
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end
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local new_start_price = new_buyout_price * 0.95
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, Aux_Round(new_buyout_price))
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, Aux_Round(new_start_price))
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elseif UIDropDownMenu_GetSelectedValue(AuxSellParametersStrategyDropDown) == HISTORICAL then
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local market_price = Aux.history.get_price_suggestion(current_auction.key, current_auction.aux_quantity)
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, Aux_Round(market_price * 0.95))
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, market_price)
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else
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
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end
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end
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end
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function Aux.sell.quantity_update()
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if current_auction then
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AuxSellStackCountSlider:SetMinMaxValues(1, current_auction.charges and current_auction.availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]] or floor(current_auction.availability[0] / get_stack_size_slider_value()))
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end
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select_entry()
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update_recommendation()
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end
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-----------------------------------------
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function Aux.sell.clear_auction()
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current_auction = nil
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select_entry()
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update_recommendation()
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end
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||||
|
||||
-----------------------------------------
|
||||
|
||||
function set_auction(auction_candidate)
|
||||
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
|
||||
Aux.scan.abort(function()
|
||||
|
||||
current_auction = auction_candidate
|
||||
update_inventory_listing()
|
||||
|
||||
local charge_classes = charge_classes(current_auction.availability)
|
||||
AuxSellStackSizeSlider.charge_classes = current_auction.charges and charge_classes
|
||||
local stack_size_slider_max = current_auction.charges and getn(charge_classes) or min(current_auction.max_stack, current_auction.availability[0])
|
||||
AuxSellStackSizeSlider:SetMinMaxValues(1, stack_size_slider_max)
|
||||
|
||||
AuxSellStackSizeSlider:SetValue(stack_size_slider_max)
|
||||
Aux.sell.quantity_update()
|
||||
AuxSellStackCountSlider:SetValue(current_auction.aux_quantity) -- reduced to max possible
|
||||
|
||||
if not auxSellEntries[current_auction.name] then
|
||||
refresh_entries()
|
||||
end
|
||||
|
||||
select_entry()
|
||||
update_recommendation()
|
||||
update_auction_listing()
|
||||
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
function charge_classes(availability)
|
||||
local charge_classes = {}
|
||||
for charge_class, _ in availability do
|
||||
tinsert(charge_classes, charge_class)
|
||||
end
|
||||
sort(charge_classes, function(c1, c2) return c1 < c2 end)
|
||||
return charge_classes
|
||||
end
|
||||
|
||||
function update_inventory_data()
|
||||
inventory_data = {}
|
||||
update_inventory_listing()
|
||||
|
||||
local auction_candidate_map = {}
|
||||
|
||||
local function process_inventory(inventory_iterator, k)
|
||||
local slot = inventory_iterator()
|
||||
|
||||
if not slot then
|
||||
return k()
|
||||
end
|
||||
|
||||
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
|
||||
|
||||
if item_info then
|
||||
|
||||
return Aux.control.on_next_update(function()
|
||||
|
||||
local charge_class = item_info.charges or 0
|
||||
|
||||
local auction_sell_item
|
||||
|
||||
Aux.util.without_sound(function()
|
||||
Aux.util.without_errors(function()
|
||||
|
||||
ClearCursor()
|
||||
PickupContainerItem(slot.bag, slot.bag_slot)
|
||||
ClickAuctionSellItemButton()
|
||||
auction_sell_item = Aux.info.auction_sell_item()
|
||||
ClearCursor()
|
||||
ClickAuctionSellItemButton()
|
||||
ClearCursor()
|
||||
|
||||
end)
|
||||
end)
|
||||
|
||||
if auction_sell_item then
|
||||
if not auction_candidate_map[item_info.item_signature] then
|
||||
|
||||
auction_candidate_map[item_info.item_signature] = {
|
||||
key = item_info.item_signature,
|
||||
hyperlink = item_info.hyperlink,
|
||||
name = item_info.name,
|
||||
texture = item_info.texture,
|
||||
quality = item_info.quality,
|
||||
class = item_info.type,
|
||||
subclass = item_info.subtype,
|
||||
unit_vendor_price = auction_sell_item.unit_vendor_price,
|
||||
charges = item_info.charges,
|
||||
aux_quantity = item_info.charges or item_info.count,
|
||||
max_stack = item_info.max_stack,
|
||||
availability = { [charge_class]=item_info.count },
|
||||
}
|
||||
else
|
||||
local candidate = auction_candidate_map[item_info.item_signature]
|
||||
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
|
||||
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
|
||||
end
|
||||
end
|
||||
|
||||
return process_inventory(inventory_iterator, k)
|
||||
end)
|
||||
end
|
||||
|
||||
return process_inventory(inventory_iterator, k)
|
||||
end
|
||||
|
||||
process_inventory(Aux.util.inventory_iterator(), function()
|
||||
local auction_candidates = {}
|
||||
for _, auction_candidate in pairs(auction_candidate_map) do
|
||||
tinsert(auction_candidates, auction_candidate)
|
||||
end
|
||||
inventory_data = auction_candidates
|
||||
update_inventory_listing()
|
||||
end)
|
||||
end
|
||||
|
||||
function refresh_entries()
|
||||
if current_auction then
|
||||
local name, class, subclass = current_auction.name, current_auction.class, current_auction.subclass
|
||||
|
||||
auxSellEntries[name] = nil
|
||||
|
||||
class, subclass = GetItemInfo(name)
|
||||
|
||||
-- local class_index = item_class_index(current_auction.class)
|
||||
-- local subclass_index = item_subclass_index(class_index, current_auction.subclass)
|
||||
|
||||
Aux.log('Scanning auctions ...')
|
||||
Aux.scan.start{
|
||||
query = {
|
||||
name = name,
|
||||
class = class_index,
|
||||
subclass = subclass_index,
|
||||
},
|
||||
page = 0,
|
||||
on_page_loaded = function(page, total_pages)
|
||||
Aux.log('Scanning page '..(page + 1)..' out of '..total_pages..' ...')
|
||||
end,
|
||||
on_read_auction = function(i)
|
||||
local auction_item = Aux.info.auction_item(i)
|
||||
if auction_item and auction_item.name == name then
|
||||
local aux_quantity = auction_item.charges or auction_item.count
|
||||
record_auction(auction_item.name, aux_quantity, auction_item.buyout_price, auction_item.duration, auction_item.owner)
|
||||
end
|
||||
end,
|
||||
on_abort = function()
|
||||
auxSellEntries[name] = nil
|
||||
Aux.log('Scan aborted.')
|
||||
end,
|
||||
on_complete = function()
|
||||
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
|
||||
select_entry()
|
||||
update_recommendation()
|
||||
update_auction_listing()
|
||||
Aux.log('Scan complete: '..getn(auxSellEntries[name])..' '..Aux_PluralizeIf('auction', getn(auxSellEntries[name]))..' of '..current_auction.hyperlink..' found.')
|
||||
end,
|
||||
next_page = function(page, total_pages)
|
||||
local last_page = max(total_pages - 1, 0)
|
||||
if page < last_page then
|
||||
return page + 1
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function AuxSellEntry_OnClick(entry)
|
||||
|
||||
auxSellEntries[current_auction.name].selected = entry
|
||||
|
||||
update_auction_listing()
|
||||
update_recommendation()
|
||||
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
end
|
||||
|
||||
function AuxSellRefreshButton_OnClick()
|
||||
Aux.scan.abort(function()
|
||||
refresh_entries()
|
||||
select_entry()
|
||||
update_recommendation()
|
||||
update_auction_listing()
|
||||
end)
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function AuxMoneyFrame_OnLoad()
|
||||
this.small = 1
|
||||
SmallMoneyFrame_OnLoad()
|
||||
MoneyFrame_SetType("AUCTION")
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function record_auction(name, aux_quantity, buyout_price, duration, owner)
|
||||
if buyout_price > 0 then
|
||||
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
|
||||
local entry
|
||||
for _, existingEntry in ipairs(auxSellEntries[name]) do
|
||||
if existingEntry.buyout_price == buyout_price and existingEntry.stack_size == aux_quantity then
|
||||
entry = existingEntry
|
||||
end
|
||||
end
|
||||
if entry then
|
||||
entry.count = entry.count + 1
|
||||
entry.yours = entry.yours + (owner == UnitName("player") and 1 or 0)
|
||||
entry.max_time_left = max(entry.max_time_left, duration)
|
||||
else
|
||||
entry = {
|
||||
key = aux_quantity..':'..buyout_price,
|
||||
|
||||
stack_size = aux_quantity,
|
||||
buyout_price = buyout_price,
|
||||
unit_buyout_price = buyout_price / aux_quantity,
|
||||
max_time_left = duration,
|
||||
count = 1,
|
||||
yours = owner == UnitName("player") and 1 or 0,
|
||||
}
|
||||
tinsert(auxSellEntries[name], entry)
|
||||
table.sort(auxSellEntries[name], function(a,b) return a.unit_buyout_price < b.unit_buyout_price end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function undercut(price)
|
||||
return math.max(0, price - 1)
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
-- function item_class_index(item_class)
|
||||
-- for i, class in ipairs({ GetAuctionItemClasses() }) do
|
||||
-- if class == item_class then
|
||||
-- return i
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- -----------------------------------------
|
||||
|
||||
-- function item_subclass_index(class_index, item_subclass)
|
||||
-- for i, subclass in ipairs({ GetAuctionItemSubClasses(class_index) }) do
|
||||
-- if subclass == item_subclass then
|
||||
-- return i
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function report(hyperlink, stack_size, buyout_price, posted)
|
||||
Aux.log(string.format(
|
||||
'%i %s of %s x %i posted at %s.',
|
||||
posted,
|
||||
Aux_PluralizeIf('auction', posted),
|
||||
hyperlink,
|
||||
stack_size,
|
||||
Aux.util.money_string(buyout_price)
|
||||
))
|
||||
end
|
||||
|
||||
function Aux.sell.initialize_strategy_dropdown()
|
||||
|
||||
local function on_click()
|
||||
UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, this.value)
|
||||
end
|
||||
|
||||
UIDropDownMenu_AddButton{
|
||||
text = 'Live scan',
|
||||
value = LIVE,
|
||||
func = on_click,
|
||||
}
|
||||
|
||||
UIDropDownMenu_AddButton{
|
||||
text = 'Historical price',
|
||||
value = HISTORICAL,
|
||||
func = on_click,
|
||||
}
|
||||
|
||||
-- UIDropDownMenu_AddButton{
|
||||
-- text = 'Fixed',
|
||||
-- value = FIXED,
|
||||
-- func = on_click,
|
||||
-- }
|
||||
end
|
||||
Reference in New Issue
Block a user