renaming files
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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
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<Script file="post_frame.lua"/>
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<Frame name="AuxSellFrame" parent="AuxFrame" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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</Anchors>
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<Frames>
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<Frame name="AuxSellInventory" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension x="260" y="326"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="5" y="-35"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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this:SetBackdropBorderColor(0.4, 0.4, 0.4)
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this:SetBackdropColor(0.15, 0.15, 0.15)
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getglobal(this:GetName().."Title"):SetText('Inventory')
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</OnLoad>
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</Scripts>
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<Frames>
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<Frame name="$parentListing">
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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local config = Aux.sell.inventory_listing_config
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local sort_order = Aux.util.map(config.sort_order, function(column_order) return { column = config.columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
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this.sheet = Aux.sheet.create(this, config.columns, sort_order, config.row_setter, config.on_cell_click, config.on_cell_enter, config.on_cell_leave)
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</OnLoad>
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</Scripts>
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</Frame>
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</Frames>
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</Frame>
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<frame name="AuxSellParameters" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension x="213" y="326"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellInventory"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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this:SetBackdropBorderColor(0.4, 0.4, 0.4)
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this:SetBackdropColor(0.15, 0.15, 0.15)
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getglobal(this:GetName().."Title"):SetText('Parameters')
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</OnLoad>
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</Scripts>
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<frames>
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<Frame name="$parentItem" inherits="AuxItemTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-10"/></Offset></Anchor></Anchors>
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</Frame>
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<Slider name="AuxSellStackSizeSlider" inherits="AuxSliderTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-70"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnValueChanged>
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Aux.sell.quantity_update()
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</OnValueChanged>
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</Scripts>
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</Slider>
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<Slider name="AuxSellStackCountSlider" inherits="AuxSliderTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-100"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnValueChanged>
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Aux.sell.quantity_update()
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</OnValueChanged>
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</Scripts>
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</Slider>
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<EditBox name="AuxSellStackSize" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
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<Size><AbsDimension x="30" y="16"/></Size>
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<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuxSellStackSizeSlider"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnTextChanged>
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if AuxSellStackSizeSlider.charge_classes then
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local charge_slider_value = Aux.util.index_of(this:GetNumber(), AuxSellStackSizeSlider.charge_classes)
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if charge_slider_value then
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AuxSellStackSizeSlider:SetValue(charge_slider_value)
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end
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else
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AuxSellStackSizeSlider:SetValue(this:GetNumber())
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end
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Aux.sell.quantity_update()
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</OnTextChanged>
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<OnTabPressed>
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<!-- if (IsShiftKeyDown()) then
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getglobal(this:GetParent():GetName().."BuyoutPriceCopper"):SetFocus();
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else
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getglobal(this:GetParent():GetName().."StackCount"):SetFocus();
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end -->
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</OnTabPressed>
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<OnEditFocusLost>
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this:HighlightText(0, 0)
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</OnEditFocusLost>
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<OnEditFocusGained>
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this:HighlightText()
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</OnEditFocusGained>
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</Scripts>
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</EditBox>
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<EditBox name="AuxSellStackCount" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
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<Size><AbsDimension x="30" y="16"/></Size>
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<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuxSellStackCountSlider"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnTextChanged>
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if AuxSellStackCountSlider.charge_classes then
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local index = Aux.util.index_of(this:GetNumber(), AuxSellStackCountSlider.charge_classes)
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if index then
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AuxSellStackCountSlider:SetValue(index)
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end
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else
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AuxSellStackCountSlider:SetValue(this:GetNumber())
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end
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Aux.sell.quantity_update()
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</OnTextChanged>
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<OnTabPressed>
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<!-- if (IsShiftKeyDown()) then
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getglobal(this:GetParent():GetName().."StackSize"):SetFocus();
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else
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getglobal(this:GetParent():GetName().."StartPriceGold"):SetFocus();
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end -->
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</OnTabPressed>
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<OnEditFocusLost>
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this:HighlightText(0, 0)
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</OnEditFocusLost>
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<OnEditFocusGained>
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this:HighlightText()
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</OnEditFocusGained>
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</Scripts>
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</EditBox>
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<CheckButton name="$parentShortDurationRadio" inherits="AuxRadioButtonTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="11" y="-143"/></Offset></Anchor></Anchors>
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<layers>
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<layer level="BACKGROUND">
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<FontString name="$parentDurationText" inherits="GameFontNormalSmall" text="Duration">
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<Anchors><Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="0" y="4"/></Offset></Anchor></Anchors>
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</FontString>
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</layer>
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</layers>
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<Scripts>
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<OnLoad>
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getglobal(this:GetName().."Text"):SetText("2h")
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</OnLoad>
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<OnClick>
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Aux.sell.duration_radio_button_on_click(1)
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</OnClick>
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</Scripts>
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</CheckButton>
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<CheckButton name="$parentMediumDurationRadio" inherits="AuxRadioButtonTemplate">
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<Anchors><Anchor point="LEFT" relativeTo="$parentShortDurationRadio" relativePoint="RIGHT"><Offset><AbsDimension x="30" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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getglobal(this:GetName()..'Text'):SetText("8h")
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</OnLoad>
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<OnClick>
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Aux.sell.duration_radio_button_on_click(2)
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</OnClick>
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</Scripts>
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</CheckButton>
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<CheckButton name="$parentLongDurationRadio" inherits="AuxRadioButtonTemplate">
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<Anchors><Anchor point="LEFT" relativeTo="$parentMediumDurationRadio" relativePoint="RIGHT"><Offset><AbsDimension x="30" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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getglobal(this:GetName().."Text"):SetText("24h")
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</OnLoad>
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<OnClick>
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Aux.sell.duration_radio_button_on_click(3)
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</OnClick>
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</Scripts>
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</CheckButton>
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<Frame name="$parentStrategyDropDown" inherits="UIDropDownMenuTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-11" y="-180" /></Offset></Anchor></Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Suggestion Based On">
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<Anchors><Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="21" y="0"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="$parentStaleWarning" inherits="GameFontRedSmall">
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<Anchors><Anchor point="LEFT" relativePoint="RIGHT"><Offset><AbsDimension x="-6" y="3"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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UIDropDownMenu_SetWidth(100)
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UIDropDownMenu_Initialize(this, Aux.sell.initialize_strategy_dropdown)
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</OnLoad>
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<OnShow>
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UIDropDownMenu_Initialize(this, Aux.sell.initialize_strategy_dropdown)
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</OnShow>
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</Scripts>
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</Frame>
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<Frame name="$parentStartPrice" inherits="MoneyInputFrameTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="12" y="-221"/></Offset></Anchor></Anchors>
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<layers>
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<Layer level="ARTWORK">
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<FontString name="$parentText" inherits="GameFontNormalSmall" text="STARTING_PRICE">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</layers>
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<Scripts>
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<OnLoad>
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MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.sell.validate_parameters)
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame name="$parentBuyoutPrice" inherits="MoneyInputFrameTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="12" y="-256"/></Offset></Anchor></Anchors>
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<layers>
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<Layer level="OVERLAY">
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<FontString name="$parentText" inherits="GameFontNormalSmall" text="Buyout Price |cff808080(optional)|r">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="$parentErrorText" inherits="GameFontRedSmall" text="AUCTION_BUYOUT_ERROR">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="23"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</layers>
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<Scripts>
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<OnLoad>
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MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.sell.validate_parameters)
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame name="$parentDepositMoneyFrame" inherits="SmallMoneyFrameTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="62" y="-295"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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SmallMoneyFrame_OnLoad();
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MoneyFrame_SetType("AUCTION");
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</OnLoad>
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</Scripts>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString inherits="GameFontNormal" text="Deposit:">
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<Anchors><Anchor point="RIGHT" relativePoint="LEFT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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</frames>
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</frame>
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<Frame name="AuxSellAuctions" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension x="361" y="326"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellParameters"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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this:SetBackdropBorderColor(0.4, 0.4, 0.4)
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this:SetBackdropColor(0.15, 0.15, 0.15)
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getglobal(this:GetName().."Title"):SetText('Existing Auctions')
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</OnLoad>
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</Scripts>
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<Frames>
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<Frame name="$parentListing">
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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local config = Aux.sell.auction_listing_config
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local sort_order = Aux.util.map(config.sort_order, function(column_order) return { column = config.columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
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this.sheet = Aux.sheet.create(this, config.columns, sort_order, config.row_setter, config.on_cell_click, config.on_cell_enter, config.on_cell_leave)
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</OnLoad>
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</Scripts>
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</Frame>
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</Frames>
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</Frame>
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<Button name="AuxSellRefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
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<Size><AbsDimension x="90" y="26"/></Size>
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<Anchors><Anchor point="RIGHT" relativePoint="LEFT" relativeTo="AuxCloseButtonBottom"><Offset><AbsDimension x="-25" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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AuxSellRefreshButton_OnClick()
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</OnClick>
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</Scripts>
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</Button>
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<Button name="AuxSellPostButton" inherits="UIPanelButtonTemplate" text="Post Auctions">
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<Size><AbsDimension x="120" y="26"/></Size>
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<Anchors><Anchor point="RIGHT" relativePoint="LEFT" relativeTo="AuxSellRefreshButton"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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Aux.sell.post_auctions()
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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</Frame>
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</Ui>
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