Allow for theme to be toggleable in-game
Refactored UI code to run after variables are loaded so that this information can be retrieved before the UI is constructed
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+61
-59
@@ -6,66 +6,68 @@ local gui = require 'aux.gui'
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local auction_listing = require 'aux.gui.auction_listing'
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local search_tab = require 'aux.tabs.search'
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frame = CreateFrame('Frame', nil, aux.frame)
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frame:SetAllPoints()
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frame:SetScript('OnUpdate', on_update)
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frame:Hide()
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function aux.handle.INIT_UI()
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frame = CreateFrame('Frame', nil, aux.frame)
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frame:SetAllPoints()
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frame:SetScript('OnUpdate', on_update)
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frame:Hide()
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frame.listing = gui.panel(frame)
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frame.listing:SetPoint('TOP', frame, 'TOP', 0, -8)
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frame.listing:SetPoint('BOTTOMLEFT', aux.frame.content, 'BOTTOMLEFT', 0, 0)
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frame.listing:SetPoint('BOTTOMRIGHT', aux.frame.content, 'BOTTOMRIGHT', 0, 0)
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frame.listing = gui.panel(frame)
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frame.listing:SetPoint('TOP', frame, 'TOP', 0, -8)
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frame.listing:SetPoint('BOTTOMLEFT', aux.frame.content, 'BOTTOMLEFT', 0, 0)
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frame.listing:SetPoint('BOTTOMRIGHT', aux.frame.content, 'BOTTOMRIGHT', 0, 0)
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listing = auction_listing.new(frame.listing, 20, auction_listing.bids_columns)
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listing:SetSort(1, 2, 3, 4, 5, 6, 7, 8)
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listing:Reset()
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listing:SetHandler('OnClick', function(row, button)
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if IsAltKeyDown() then
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if listing:GetSelection().record == row.record then
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if button == 'LeftButton' then
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buyout_button:Click()
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elseif button == 'RightButton' then
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bid_button:Click()
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end
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end
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elseif button == 'RightButton' then
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aux.set_tab(1)
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search_tab.set_filter(strlower(info.item(this.record.item_id).name) .. '/exact')
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search_tab.execute(nil, false)
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end
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end)
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listing:SetHandler('OnSelectionChanged', function(rt, datum)
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if not datum then return end
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find_auction(datum.record)
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end)
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do
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status_bar = gui.status_bar(frame)
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status_bar:SetWidth(265)
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status_bar:SetHeight(25)
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status_bar:SetPoint('TOPLEFT', aux.frame.content, 'BOTTOMLEFT', 0, -6)
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status_bar:update_status(1, 0)
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status_bar:set_text('')
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end
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do
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local btn = gui.button(frame)
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btn:SetPoint('TOPLEFT', status_bar, 'TOPRIGHT', 5, 0)
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btn:SetText('Bid')
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btn:Disable()
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bid_button = btn
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end
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do
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local btn = gui.button(frame)
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btn:SetPoint('TOPLEFT', bid_button, 'TOPRIGHT', 5, 0)
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btn:SetText('Buyout')
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btn:Disable()
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buyout_button = btn
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end
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do
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local btn = gui.button(frame)
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btn:SetPoint('TOPLEFT', buyout_button, 'TOPRIGHT', 5, 0)
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btn:SetText('Refresh')
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btn:SetScript('OnClick', function()
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scan_bids()
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listing = auction_listing.new(frame.listing, 20, auction_listing.bids_columns)
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listing:SetSort(1, 2, 3, 4, 5, 6, 7, 8)
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listing:Reset()
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listing:SetHandler('OnClick', function(row, button)
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if IsAltKeyDown() then
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if listing:GetSelection().record == row.record then
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if button == 'LeftButton' then
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buyout_button:Click()
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elseif button == 'RightButton' then
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bid_button:Click()
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end
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end
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elseif button == 'RightButton' then
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aux.set_tab(1)
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search_tab.set_filter(strlower(info.item(this.record.item_id).name) .. '/exact')
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search_tab.execute(nil, false)
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end
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end)
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listing:SetHandler('OnSelectionChanged', function(rt, datum)
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if not datum then return end
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find_auction(datum.record)
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end)
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do
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status_bar = gui.status_bar(frame)
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status_bar:SetWidth(265)
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status_bar:SetHeight(25)
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status_bar:SetPoint('TOPLEFT', aux.frame.content, 'BOTTOMLEFT', 0, -6)
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status_bar:update_status(1, 0)
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status_bar:set_text('')
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end
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do
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local btn = gui.button(frame)
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btn:SetPoint('TOPLEFT', status_bar, 'TOPRIGHT', 5, 0)
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btn:SetText('Bid')
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btn:Disable()
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bid_button = btn
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end
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do
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local btn = gui.button(frame)
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btn:SetPoint('TOPLEFT', bid_button, 'TOPRIGHT', 5, 0)
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btn:SetText('Buyout')
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btn:Disable()
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buyout_button = btn
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end
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do
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local btn = gui.button(frame)
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btn:SetPoint('TOPLEFT', buyout_button, 'TOPRIGHT', 5, 0)
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btn:SetText('Refresh')
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btn:SetScript('OnClick', function()
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scan_bids()
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end)
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end
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end
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