refactorings

This commit is contained in:
Manuel Simon Hirsig
2016-08-04 05:50:40 +02:00
parent b43312d9b7
commit 238c19a040
34 changed files with 596 additions and 598 deletions
+4 -4
View File
@@ -1,4 +1,4 @@
local m, public, private = Aux.module'disenchant'
local m, public, private = aux.module'disenchant'
private.UNCOMMON = 2
private.RARE = 3
@@ -41,7 +41,7 @@ do
end
function public.LOAD()
private.armor = Aux.util.set(
private.armor = aux.util.set(
'INVTYPE_HEAD',
'INVTYPE_NECK',
'INVTYPE_SHOULDER',
@@ -59,7 +59,7 @@ function public.LOAD()
'INVTYPE_HOLDABLE'
)
private.weapon = Aux.util.set(
private.weapon = aux.util.set(
'INVTYPE_2HWEAPON' ,
'INVTYPE_WEAPONMAINHAND',
'INVTYPE_WEAPON',
@@ -73,7 +73,7 @@ end
function public.value(slot, quality, level)
local expectation
for _, event in m.distribution(slot, quality, level) do
local value = Aux.history.value(event.item_id..':'..0)
local value = aux.history.value(event.item_id..':'..0)
if not value then
return
else