refactorings
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@@ -1,4 +1,4 @@
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local m, public, private = Aux.module'disenchant'
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local m, public, private = aux.module'disenchant'
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private.UNCOMMON = 2
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private.RARE = 3
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@@ -41,7 +41,7 @@ do
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end
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function public.LOAD()
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private.armor = Aux.util.set(
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private.armor = aux.util.set(
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'INVTYPE_HEAD',
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'INVTYPE_NECK',
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'INVTYPE_SHOULDER',
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@@ -59,7 +59,7 @@ function public.LOAD()
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'INVTYPE_HOLDABLE'
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)
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private.weapon = Aux.util.set(
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private.weapon = aux.util.set(
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'INVTYPE_2HWEAPON' ,
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'INVTYPE_WEAPONMAINHAND',
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'INVTYPE_WEAPON',
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@@ -73,7 +73,7 @@ end
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function public.value(slot, quality, level)
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local expectation
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for _, event in m.distribution(slot, quality, level) do
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local value = Aux.history.value(event.item_id..':'..0)
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local value = aux.history.value(event.item_id..':'..0)
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if not value then
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return
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else
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