module refactoring
This commit is contained in:
+23
-23
@@ -20,19 +20,19 @@ do
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end
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end
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function read_settings(item_key)
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function private.read_settings(item_key)
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item_key = item_key or selected_item.key
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return data[item_key] and persistence.read(settings_schema, data[item_key]) or default_settings
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end
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function write_settings(settings, item_key)
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function private.write_settings(settings, item_key)
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item_key = item_key or selected_item.key
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data[item_key] = persistence.write(settings_schema, settings)
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end
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local scan_id, inventory_records, existing_auctions = 0, t, t
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function refresh_button_click()
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function private.refresh_button_click()
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aux.scan.abort(scan_id)
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refresh_entries()
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refresh = true
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@@ -69,25 +69,25 @@ function USE_ITEM(item_info)
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select_item(item_info.item_key)
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end
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function get_unit_start_price()
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function private.get_unit_start_price()
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local money_text = unit_start_price:GetText()
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return aux.money.from_string(money_text) or 0
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end
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function set_unit_start_price(amount)
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function private.set_unit_start_price(amount)
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unit_start_price:SetText(aux.money.to_string(amount, true, nil, 3, nil, true))
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end
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function get_unit_buyout_price()
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function private.get_unit_buyout_price()
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local money_text = unit_buyout_price:GetText()
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return aux.money.from_string(money_text) or 0
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end
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function set_unit_buyout_price(amount)
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function private.set_unit_buyout_price(amount)
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unit_buyout_price:SetText(aux.money.to_string(amount, true, nil, 3, nil, true))
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end
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function update_inventory_listing()
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function private.update_inventory_listing()
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if not ACTIVE then return end
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item_listing.populate(inventory_listing, values(filter(copy(inventory_records), function(record)
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local settings = read_settings(record.key)
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@@ -95,7 +95,7 @@ function update_inventory_listing()
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end)))
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end
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function update_auction_listing()
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function private.update_auction_listing()
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if not ACTIVE then return end
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local auction_rows = t
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if selected_item then
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@@ -177,7 +177,7 @@ function public.select_item(item_key)
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end
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end
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function price_update()
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function private.price_update()
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if selected_item then
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local settings = read_settings()
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@@ -195,7 +195,7 @@ function price_update()
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end
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end
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function post_auctions()
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function private.post_auctions()
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if selected_item then
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local unit_start_price = get_unit_start_price()
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local unit_buyout_price = get_unit_buyout_price()
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@@ -239,7 +239,7 @@ function post_auctions()
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end
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end
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function validate_parameters()
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function private.validate_parameters()
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if not selected_item then
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post_button:Disable()
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return
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@@ -259,7 +259,7 @@ function validate_parameters()
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post_button:Enable()
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end
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function update_item_configuration()
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function private.update_item_configuration()
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if not selected_item then
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refresh_button:Disable()
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@@ -314,7 +314,7 @@ function update_item_configuration()
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end
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end
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function undercut(record, stack_size, stack)
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function private.undercut(record, stack_size, stack)
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local start_price = round(record.unit_blizzard_bid * (stack and record.stack_size or stack_size))
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local buyout_price = round(record.unit_buyout_price * (stack and record.stack_size or stack_size))
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if not record.own then
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@@ -324,7 +324,7 @@ function undercut(record, stack_size, stack)
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return start_price / stack_size, buyout_price / stack_size
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end
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function quantity_update(max_count)
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function private.quantity_update(max_count)
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if selected_item then
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local max_stack_count = selected_item.max_charges and selected_item.availability[stack_size_slider:GetValue()] or floor(selected_item.availability[0] / stack_size_slider:GetValue())
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stack_count_slider:SetMinMaxValues(1, max_stack_count)
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@@ -335,7 +335,7 @@ function quantity_update(max_count)
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refresh = true
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end
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function unit_vendor_price(item_key)
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function private.unit_vendor_price(item_key)
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for slot in info.inventory do auto[slot] = true
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local item_info = info.container_item(unpack(slot))
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if item_info and item_info.item_key == item_key then
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@@ -355,7 +355,7 @@ function unit_vendor_price(item_key)
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end
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end
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function update_historical_value_button()
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function private.update_historical_value_button()
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if selected_item then
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local historical_value = history.value(selected_item.key)
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historical_value_button.amount = historical_value
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@@ -363,7 +363,7 @@ function update_historical_value_button()
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end
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end
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function set_item(item)
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function private.set_item(item)
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local settings = read_settings(item.key)
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item.unit_vendor_price = unit_vendor_price(item.key)
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@@ -398,7 +398,7 @@ function set_item(item)
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refresh = true
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end
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function update_inventory_records()
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function private.update_inventory_records()
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local auctionable_map = tt
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for slot in info.inventory do auto[slot] = true
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for item_info in present(info.container_item(unpack(slot))) do
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@@ -436,7 +436,7 @@ function update_inventory_records()
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refresh = true
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end
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function refresh_entries()
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function private.refresh_entries()
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if selected_item then
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local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
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local item_key = item_id .. ':' .. suffix_id
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@@ -481,7 +481,7 @@ function refresh_entries()
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end
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end
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function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner)
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function private.record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner)
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existing_auctions[key] = existing_auctions[key] or t
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local entry
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for _, record in existing_auctions[key] do
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@@ -497,7 +497,7 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
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return entry
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end
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function on_update()
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function private.on_update()
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if refresh then
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refresh = false
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price_update()
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@@ -509,7 +509,7 @@ function on_update()
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validate_parameters()
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end
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function initialize_duration_dropdown()
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function private.initialize_duration_dropdown()
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local function on_click()
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UIDropDownMenu_SetSelectedValue(duration_dropdown, this.value)
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local settings = read_settings()
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