refactoring
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+20
-20
@@ -1,6 +1,6 @@
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local m, public, private = Aux.module'stack'
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local state
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private.state = nil
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function private.stack_size(slot)
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local container_item_info = Aux.info.container_item(unpack(slot))
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@@ -24,7 +24,7 @@ end
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function private.find_item_slot(partial)
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for slot in Aux.util.inventory() do
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if m.matching_item(slot, partial) and not Aux.util.table_eq(slot, state.target_slot) then
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if m.matching_item(slot, partial) and not Aux.util.table_eq(slot, m.state.target_slot) then
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return slot
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end
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end
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@@ -32,7 +32,7 @@ end
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function private.matching_item(slot, partial)
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local item_info = Aux.info.container_item(unpack(slot))
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return item_info and item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and (not partial or item_info.count < item_info.max_stack)
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return item_info and item_info.item_key == m.state.item_key and Aux.info.auctionable(item_info.tooltip) and (not partial or item_info.count < item_info.max_stack)
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end
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function private.find_empty_slot()
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@@ -45,7 +45,7 @@ end
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function private.find_charge_item_slot()
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for slot in Aux.util.inventory() do
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if m.matching_item(slot) and m.charges(slot) == state.target_size then
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if m.matching_item(slot) and m.charges(slot) == m.state.target_size then
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return slot
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end
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end
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@@ -69,35 +69,35 @@ end
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function private.process()
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if not state.target_slot or not m.matching_item(state.target_slot) then
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state.target_slot = m.find_item_slot()
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if not state.target_slot then
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if not m.state.target_slot or not m.matching_item(m.state.target_slot) then
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m.state.target_slot = m.find_item_slot()
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if not m.state.target_slot then
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return m.stop()
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end
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end
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if m.charges(state.target_slot) then
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state.target_slot = m.find_charge_item_slot()
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if m.charges(m.state.target_slot) then
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m.state.target_slot = m.find_charge_item_slot()
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return m.stop()
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end
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if m.stack_size(state.target_slot) > state.target_size then
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if m.stack_size(m.state.target_slot) > m.state.target_size then
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local slot = m.find_item_slot(true) or m.find_empty_slot()
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if slot then
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return m.move_item(
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state.target_slot,
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m.state.target_slot,
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slot,
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m.stack_size(state.target_slot) - state.target_size,
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m.stack_size(m.state.target_slot) - m.state.target_size,
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m.process
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)
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end
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elseif m.stack_size(state.target_slot) < state.target_size then
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elseif m.stack_size(m.state.target_slot) < m.state.target_size then
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local slot = m.find_item_slot()
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if slot then
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return m.move_item(
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slot,
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state.target_slot,
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state.target_size - m.stack_size(state.target_slot),
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m.state.target_slot,
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m.state.target_size - m.stack_size(m.state.target_slot),
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m.process
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)
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end
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@@ -107,15 +107,15 @@ function private.process()
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end
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function public.stop()
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if state then
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Aux.control.kill_thread(state.thread_id)
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if m.state then
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Aux.control.kill_thread(m.state.thread_id)
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local callback, slot = state.callback, state.target_slot
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local callback, slot = m.state.callback, m.state.target_slot
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if slot and not m.matching_item(slot) then
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slot = nil
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end
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state = nil
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m.state = nil
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if callback then
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callback(slot)
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@@ -128,7 +128,7 @@ function public.start(item_key, size, callback)
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local thread_id = Aux.control.new_thread(m.process)
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state = {
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m.state = {
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thread_id = thread_id,
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item_key = item_key,
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target_size = size,
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