fixed some bugs and cleaned up the code a bit
This commit is contained in:
+31
-31
@@ -6,22 +6,22 @@
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<Frame name="Auctionator_core">
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<Scripts>
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<OnLoad>
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this:RegisterEvent("VARIABLES_LOADED");
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this:RegisterEvent("ADDON_LOADED");
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this:RegisterEvent("AUCTION_ITEM_LIST_UPDATE");
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this:RegisterEvent("AUCTION_OWNED_LIST_UPDATE");
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this:RegisterEvent("AUCTION_HOUSE_SHOW");
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this:RegisterEvent("AUCTION_HOUSE_CLOSED");
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this:RegisterEvent("NEW_AUCTION_UPDATE");
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this:RegisterEvent("VARIABLES_LOADED")
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this:RegisterEvent("ADDON_LOADED")
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this:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
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this:RegisterEvent("AUCTION_OWNED_LIST_UPDATE")
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this:RegisterEvent("AUCTION_HOUSE_SHOW")
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this:RegisterEvent("AUCTION_HOUSE_CLOSED")
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this:RegisterEvent("NEW_AUCTION_UPDATE")
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self = {};
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self.TimeOfLastUpdate = GetTime();
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self = {}
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self.TimeOfLastUpdate = GetTime()
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</OnLoad>
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<OnUpdate>
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Auctionator_OnUpdate(self);
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Auctionator_OnUpdate(self)
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</OnUpdate>
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<OnEvent>
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Auctionator_EventHandler();
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Auctionator_EventHandler()
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</OnEvent>
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</Scripts>
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</Frame>
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@@ -38,8 +38,8 @@
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<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>
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SmallMoneyFrame_OnLoad();
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MoneyFrame_SetType("STATIC");
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SmallMoneyFrame_OnLoad()
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MoneyFrame_SetType("STATIC")
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</OnLoad>
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</Scripts>
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</Frame>
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@@ -77,7 +77,7 @@
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</HighlightTexture>
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<Scripts>
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<OnClick>
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Auctionator_EntryOnClick();
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Auctionator_EntryOnClick()
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</OnClick>
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</Scripts>
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</Button>
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@@ -176,29 +176,29 @@
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<Scripts>
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<OnLoad>
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this:RegisterEvent("NEW_AUCTION_UPDATE");
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this:RegisterForDrag("LeftButton");
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this:RegisterEvent("NEW_AUCTION_UPDATE")
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this:RegisterForDrag("LeftButton")
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</OnLoad>
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<OnEvent>
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if ( event == "NEW_AUCTION_UPDATE") then
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Auctionator_Hilite1:Hide();
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if event == "NEW_AUCTION_UPDATE" then
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Auctionator_Hilite1:Hide()
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end
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</OnEvent>
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<OnClick>
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ClickAuctionSellItemButton();
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ClearCursor();
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AuctionsFrameAuctions_ValidateAuction();
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ClickAuctionSellItemButton()
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ClearCursor()
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AuctionsFrameAuctions_ValidateAuction()
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</OnClick>
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<OnReceiveDrag>
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ClickAuctionSellItemButton();
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ClearCursor();
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AuctionsFrameAuctions_ValidateAuction();
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ClickAuctionSellItemButton()
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ClearCursor()
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AuctionsFrameAuctions_ValidateAuction()
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</OnReceiveDrag>
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<OnEnter>
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Auctionator_Hilite1:Show();
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Auctionator_Hilite1:Show()
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</OnEnter>
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<OnLeave>
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Auctionator_Hilite1:Hide();
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Auctionator_Hilite1:Hide()
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</OnLeave>
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</Scripts>
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@@ -247,7 +247,7 @@
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<Frame name="Auctionator_RecommendPerStack_Price" inherits="SmallMoneyFrameTemplate">
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<Size><AbsDimension x="120" y="16" /></Size>
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<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Scripts><OnLoad>AuctionatorMoneyFrame_OnLoad();</OnLoad></Scripts>
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<Scripts><OnLoad>AuctionatorMoneyFrame_OnLoad()</OnLoad></Scripts>
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</Frame>
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</Frames>
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</Frame>
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@@ -263,7 +263,7 @@
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<Frame name="Auctionator_RecommendPerItem_Price" inherits="SmallMoneyFrameTemplate">
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<Size><AbsDimension x="120" y="16" /></Size>
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<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Scripts><OnLoad>AuctionatorMoneyFrame_OnLoad();</OnLoad></Scripts>
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<Scripts><OnLoad>AuctionatorMoneyFrame_OnLoad()</OnLoad></Scripts>
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</Frame>
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</Frames>
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</Frame>
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@@ -274,10 +274,10 @@
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<Scripts>
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<OnVerticalScroll>
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FauxScrollFrame_OnVerticalScroll(16, Auctionator_ScrollbarUpdate);
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FauxScrollFrame_OnVerticalScroll(16, Auctionator_ScrollbarUpdate);
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</OnVerticalScroll>
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<OnShow>
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<!--Auctionator_ScrollbarUpdate();-->
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<!--Auctionator_ScrollbarUpdate()-->
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</OnShow>
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</Scripts>
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</ScrollFrame>
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@@ -305,7 +305,7 @@
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<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-87" y="-38"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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Auctionator_RefreshButtonOnClick();
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Auctionator_RefreshButtonOnClick()
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</OnClick>
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</Scripts>
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</Button>
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