big module refactoring
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@@ -25,14 +25,14 @@ do
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end
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do
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local data = setmetatable({}, {__mode='kv'})
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local _state = setmetatable({}, {__mode='kv'})
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local __index = function(self, key)
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return data[self].handler({public=self, private=data[self].state}, key)
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return _state[self].handler({public=self, private=_state[self].state}, key)
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end
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function public.index_function(state, handler)
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local self = {}
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data[self] = {handler=handler, state=state}
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return setmetatable(self, {__metatable=false, __index=__index, state=data})
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local state, self = {handler=handler, state=state}, {}
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_state[self] = state
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return setmetatable(self, {__metatable=false, __index=__index, state=state})
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end
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end
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@@ -94,7 +94,7 @@ end
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function public.VARIABLES_LOADED()
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do
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local frame = CreateFrame('Frame', aux.gui.name(), UIParent)
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tinsert(UISpecialFrames, 'aux_frame1')
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tinsert(UISpecialFrames, '_G.aux_frame1')
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m.gui.set_window_style(frame)
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frame:SetWidth(768)
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frame:SetHeight(447)
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@@ -430,7 +430,7 @@ end
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function public.is_player(name, current)
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local realm = GetCVar 'realmName'
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return not current and m.index(aux_characters, realm, name) or UnitName 'player' == name
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return not current and m.index(_G.aux_characters, realm, name) or UnitName 'player' == name
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end
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function public.modified()
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