diff --git a/Auctionator.lua b/Auctionator.lua
index db1a24a..71666b9 100644
--- a/Auctionator.lua
+++ b/Auctionator.lua
@@ -1,7 +1,5 @@
-
-local AuctionatorVersion = "1.0.0-Vanilla"
-local AuctionatorAuthor = "Zirco; Vanilla adaptation by Nimeral"
-
+local AuctionatorVersion = "2.0.0-Vanilla"
+local AuctionatorAuthor = "Zirco; Vanilla adaptation by Nimeral; Fixed, Cleaned up and extended by Simon Hirsig"
local AuctionatorLoaded = false
@@ -15,10 +13,11 @@ local AUCTIONATOR_TAB_INDEX = 4
-----------------------------------------
-local auctionator_orig_AuctionFrameTab_OnClick
-local auctionator_orig_ContainerFrameItemButton_OnClick
-local auctionator_orig_AuctionFrameAuctions_Update
-local auctionator_orig_AuctionsCreateAuctionButton_OnClick
+local Auctionator_Orig_AuctionFrameBrowse_Search
+local Auctionator_Orig_AuctionFrameTab_OnClick
+local Auctionator_Orig_ContainerFrameItemButton_OnClick
+local Auctionator_Orig_AuctionFrameAuctions_Update
+local Auctionator_Orig_AuctionsCreateAuctionButton_OnClick
local KM_NULL_STATE = 0
local KM_PREQUERY = 1
@@ -27,8 +26,9 @@ local KM_POSTQUERY = 3
local KM_ANALYZING = 4
local processing_state = KM_NULL_STATE
+local current_query
local current_page
-local forceMsgAreaUpdate = false
+local force_refresh = false
local scandata
local sorteddata = {}
@@ -36,27 +36,20 @@ sorteddata[""] = {}
local basedata
local currentAuctionItemName = ""
-local currentAuctionStackSize = 1
-local currentAuctionTexture = nil
-
-local currentAuctionClass
-local currentAuctionSubclass
local auctionator_last_buyoutprice = 1
local auctionator_last_item_posted = nil
-local auctionator_pending_message = nil
-----------------------------------------
-local BoolToString, BoolToNum, NumToBool, pluralizeIf, round, chatmsg, calcNewPrice, roundPriceDown
+local BoolToString, BoolToNum, NumToBool, pluralizeIf, round, calcNewPrice, roundPriceDown
local val2gsc, priceToString, ItemType2AuctionClass, SubType2AuctionSubclass
-----------------------------------------
-
function Auctionator_EventHandler()
--- chatmsg(event)
+-- log(event)
if event == "VARIABLES_LOADED" then Auctionator_OnLoad() end
if event == "ADDON_LOADED" then Auctionator_OnAddonLoaded() end
@@ -70,10 +63,9 @@ end
-----------------------------------------
-
function Auctionator_OnLoad()
- chatmsg("Auctionator Loaded")
+ log("Auctionator Loaded")
AuctionatorLoaded = true
@@ -85,7 +77,6 @@ function Auctionator_OnAddonLoaded()
if string.lower (arg1) == "blizzard_auctionui" then
Auctionator_AddSellTab()
- Auctionator_AddSellPanel()
Auctionator_SetupHookFunctions()
@@ -117,10 +108,8 @@ function Auctionator_OnAddonLoaded()
end
end
-
-----------------------------------------
-
function Auctionator_AuctionFrameTab_OnClick(index)
if not index then
@@ -134,9 +123,9 @@ function Auctionator_AuctionFrameTab_OnClick(index)
end
if index ~= AUCTIONATOR_TAB_INDEX then
- auctionator_orig_AuctionFrameTab_OnClick(index)
+ Auctionator_Orig_AuctionFrameTab_OnClick(index)
auctionator_last_item_posted = nil
- forceMsgAreaUpdate = true
+ force_refresh = true
elseif index == AUCTIONATOR_TAB_INDEX then
AuctionFrameTab_OnClick(3)
@@ -160,14 +149,13 @@ end
-----------------------------------------
-
function Auctionator_ContainerFrameItemButton_OnClick(button)
if (AUCTIONATOR_ENABLE_ALT == 0
or not AuctionFrame:IsShown()
or not IsAltKeyDown())
then
- return auctionator_orig_ContainerFrameItemButton_OnClick(button)
+ return Auctionator_Orig_ContainerFrameItemButton_OnClick(button)
end
ClickAuctionSellItemButton()
@@ -189,13 +177,11 @@ end
function Auctionator_AuctionFrameAuctions_Update()
- auctionator_orig_AuctionFrameAuctions_Update()
+ Auctionator_Orig_AuctionFrameAuctions_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == AUCTIONATOR_TAB_INDEX and AuctionFrame:IsShown() then
Auctionator_HideElems(auctionsTabElements)
- end
-
-
+ end
end
-----------------------------------------
@@ -212,7 +198,7 @@ function Auctionator_AuctionsCreateAuctionButton_OnClick()
end
- auctionator_orig_AuctionsCreateAuctionButton_OnClick()
+ Auctionator_Orig_AuctionsCreateAuctionButton_OnClick()
end
@@ -243,31 +229,40 @@ end
-----------------------------------------
-function Auctionator_SetupHookFunctions()
+function Auctionator_AuctionFrameBrowse_Search()
- auctionator_orig_AuctionFrameTab_OnClick = AuctionFrameTab_OnClick
- AuctionFrameTab_OnClick = Auctionator_AuctionFrameTab_OnClick
-
- auctionator_orig_ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick
- ContainerFrameItemButton_OnClick = Auctionator_ContainerFrameItemButton_OnClick
-
- auctionator_orig_AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
- AuctionFrameAuctions_Update = Auctionator_AuctionFrameAuctions_Update
-
- auctionator_orig_AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton_OnClick
- AuctionsCreateAuctionButton_OnClick = Auctionator_AuctionsCreateAuctionButton_OnClick
+ Auctionator_SubmitQuery(Auctionator_CreateQuery{
+ name = BrowseName:GetText(),
+ exactMatch = false,
+ minLevel = BrowseMinLevel:GetText(),
+ maxLevel = BrowseMaxLevel:GetText(),
+ invTypeIndex = AuctionFrameBrowse.selectedInvtypeIndex,
+ classIndex = AuctionFrameBrowse.selectedClassIndex,
+ subclassIndex = AuctionFrameBrowse.selectedSubclassIndex,
+ isUsable = IsUsableCheckButton:GetChecked(),
+ qualityIndex = UIDropDownMenu_GetSelectedValue(BrowseDropDown)
+ })
end
-----------------------------------------
-function Auctionator_AddSellPanel()
+function Auctionator_SetupHookFunctions()
--- local frame = CreateFrame("Frame", "Auctionator_Sell_Panel", AuctionFrame, "Auctionator_Sell_Template");
- --frame:SetParent("AuctionFrame");
- --frame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 0, 0);
- --relevel(frame);
--- frame:Hide();
+ Auctionator_Orig_AuctionFrameBrowse_Search = AuctionFrameBrowse_Search
+ AuctionFrameBrowse_Search = Auctionator_AuctionFrameBrowse_Search
+
+ Auctionator_Orig_AuctionFrameTab_OnClick = AuctionFrameTab_OnClick
+ AuctionFrameTab_OnClick = Auctionator_AuctionFrameTab_OnClick
+
+ Auctionator_Orig_ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick
+ ContainerFrameItemButton_OnClick = Auctionator_ContainerFrameItemButton_OnClick
+
+ Auctionator_Orig_AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
+ AuctionFrameAuctions_Update = Auctionator_AuctionFrameAuctions_Update
+
+ Auctionator_Orig_AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton_OnClick
+ AuctionsCreateAuctionButton_OnClick = Auctionator_AuctionsCreateAuctionButton_OnClick
end
@@ -327,63 +322,100 @@ end
-----------------------------------------
function Auctionator_OnAuctionUpdate()
+ if processing_state == KM_POSTQUERY then
+ Auctionator_ProcessQuery()
+ end
+end
- if processing_state ~= KM_POSTQUERY then
- return
+-----------------------------------------
+
+function Auctionator_CompleteQuery(query)
+
+ if current_query.onComplete ~= nil then
+ current_query.onComplete(scandata);
end
- if PanelTemplates_GetSelectedTab(AuctionFrame) ~= AUCTIONATOR_TAB_INDEX then
- return
+ current_query = nil
+ current_page = nil
+ scandata = nil
+ processing_state = KM_NULL_STATE
+end
+
+-----------------------------------------
+
+function Auctionator_AbortQuery(query)
+ if current_query.onAbort ~= nil then
+ current_query.onAbort();
end
- processing_state = KM_ANALYZING
+ current_query = nil
+ current_page = nil
+ scandata = nil
+ processing_state = KM_NULL_STATE
+end
+
+-----------------------------------------
+
+function Auctionator_AdvanceQuery()
+ QueryAuctionItems(
+ current_query.name,
+ current_query.minLevel,
+ current_query.maxLevel,
+ current_query.invTypeIndex,
+ current_query.classIndex,
+ current_query.subclassIndex,
+ current_page,
+ current_query.isUsable,
+ current_query.qualityIndex
+ )
+ processing_state = KM_POSTQUERY
+ current_page = current_page + 1
+end
+
+-----------------------------------------
+
+function Auctionator_ProcessQuery()
local numBatchAuctions, totalAuctions = GetNumAuctionItems("list")
-
- --chatmsg("auctions:"..numBatchAuctions.." out of "..totalAuctions)
if totalAuctions >= 50 then
Auctionator_SetMessage("Scanning auctions: page "..current_page)
end
-
- if numBatchAuctions > 0 then
-
- local x
-
- for x = 1, numBatchAuctions do
-
- local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner = GetAuctionItemInfo("list", x)
-
- if name == currentAuctionItemName and buyoutPrice > 0 then
- local sd = {}
-
- sd["stackSize"] = count
- sd["buyoutPrice"] = buyoutPrice
- sd["owner"] = owner
-
- tinsert(scandata, sd)
-
- end
- end
- end
-
- if numBatchAuctions == 50 then
-
- processing_state = KM_PREQUERY
-
- else
+ for x = 1, numBatchAuctions do
- if table.getn(scandata) > 0 then
- Auctionator_Process_Scandata()
- Auctionator_CalcBaseData()
- else
- Auctionator_SetMessage("No auctions were found for \n\n"..currentAuctionItemName)
- end
-
- processing_state = KM_NULL_STATE
+ local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner = GetAuctionItemInfo("list", x)
+ if name == currentAuctionItemName and buyoutPrice > 0 then
+ local sd = {}
+
+ sd["stackSize"] = count
+ sd["buyoutPrice"] = buyoutPrice
+ sd["owner"] = owner
+
+ tinsert(scandata, sd)
+ end
end
+
+ if numBatchAuctions == 50 then
+ processing_state = KM_PREQUERY
+ else
+ Auctionator_CompleteQuery()
+ end
+end
+
+-----------------------------------------
+
+function Auctionator_SubmitQuery(query)
+
+ if processing_state ~= KM_NULL_STATE then
+ Auctionator_AbortQuery()
+ end
+
+ current_query = query
+ current_page = 0
+ scandata = {}
+ processing_state = KM_PREQUERY
end
-----------------------------------------
@@ -398,9 +430,9 @@ end
-----------------------------------------
-function Auctionator_Process_Scandata()
+function Auctionator_Process_Scandata(auctionItemName)
- sorteddata[currentAuctionItemName] = {}
+ sorteddata[auctionItemName] = {}
if scandata == nil then
return
@@ -408,7 +440,6 @@ function Auctionator_Process_Scandata()
----- Condense the scan data into a table that has only a single entry per stacksize/price combo
- local i,sd
local conddata = {}
for i,sd in ipairs(scandata) do
@@ -438,16 +469,14 @@ function Auctionator_Process_Scandata()
----- create a table of these entries sorted by itemPrice
-
-
+
local n = 1
for i,v in pairs(conddata) do
- sorteddata[currentAuctionItemName][n] = v
+ sorteddata[auctionItemName][n] = v
n = n + 1
end
- table.sort(sorteddata[currentAuctionItemName], function(a,b) return a.itemPrice < b.itemPrice end)
-
+ table.sort(sorteddata[auctionItemName], function(a,b) return a.itemPrice < b.itemPrice end)
end
-----------------------------------------
@@ -458,6 +487,11 @@ local bestPriceOurStackSize;
function Auctionator_CalcBaseData()
+ local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo()
+ if auctionItemName == nil then
+ auctionItemName = ""
+ end
+
local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
local absoluteBest -- the overall cheapest auction
@@ -465,7 +499,7 @@ function Auctionator_CalcBaseData()
----- find the best price per stacksize and overall -----
- for j,sd in ipairs(sorteddata[currentAuctionItemName]) do
+ for j,sd in ipairs(sorteddata[auctionItemName]) do
if bestPrice[sd.stackSize] == nil or bestPrice[sd.stackSize].itemPrice >= sd.itemPrice then
bestPrice[sd.stackSize] = sd
@@ -479,20 +513,19 @@ function Auctionator_CalcBaseData()
basedata = absoluteBest
- if bestPrice[currentAuctionStackSize] then
- basedata = bestPrice[currentAuctionStackSize]
- bestPriceOurStackSize = bestPrice[currentAuctionStackSize]
+ if bestPrice[auctionItemStackSize] then
+ basedata = bestPrice[auctionItemStackSize]
+ bestPriceOurStackSize = bestPrice[auctionItemStackSize]
end
- Auctionator_UpdateRecommendation()
+ Auctionator_UpdateRecommendation(auctionItemName, auctionItemTexture, auctionItemStackSize)
end
-----------------------------------------
-function Auctionator_UpdateRecommendation()
- --AuctionFrame:setTopLevel (false);
+function Auctionator_UpdateRecommendation(auctionItemName, auctionItemTexture, auctionItemStackSize)
if basedata then
- local newBuyoutPrice = basedata.itemPrice * currentAuctionStackSize
+ local newBuyoutPrice = basedata.itemPrice * auctionItemStackSize
if basedata.numYours < basedata.count then
newBuyoutPrice = calcNewPrice(newBuyoutPrice)
@@ -504,12 +537,12 @@ function Auctionator_UpdateRecommendation()
AuctionatorMessage:Hide()
Auctionator_Recommend_Text:SetText("Recommended Buyout Price")
- Auctionator_RecommendPerStack_Text:SetText("for your stack of "..currentAuctionStackSize)
+ Auctionator_RecommendPerStack_Text:SetText("for your stack of "..auctionItemStackSize)
- if currentAuctionTexture then
- Auctionator_RecommendItem_Tex:SetNormalTexture(currentAuctionTexture)
- if currentAuctionStackSize > 1 then
- Auctionator_RecommendItem_TexCount:SetText(currentAuctionStackSize)
+ if auctionItemTexture then
+ Auctionator_RecommendItem_Tex:SetNormalTexture(auctionItemTexture)
+ if auctionItemStackSize > 1 then
+ Auctionator_RecommendItem_TexCount:SetText(auctionItemStackSize)
Auctionator_RecommendItem_TexCount:Show()
else
Auctionator_RecommendItem_TexCount:Hide()
@@ -518,11 +551,11 @@ function Auctionator_UpdateRecommendation()
Auctionator_RecommendItem_Tex:Hide()
end
- MoneyFrame_Update("Auctionator_RecommendPerItem_Price", round(newBuyoutPrice / currentAuctionStackSize))
+ MoneyFrame_Update("Auctionator_RecommendPerItem_Price", round(newBuyoutPrice / auctionItemStackSize))
MoneyFrame_Update("Auctionator_RecommendPerStack_Price", round(newBuyoutPrice))
- MoneyInputFrame_SetCopper (BuyoutPrice, newBuyoutPrice)
- MoneyInputFrame_SetCopper (StartPrice, newStartPrice)
+ MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
+ MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
if basedata.stackSize == sorteddata[currentAuctionItemName][1].stackSize and basedata.buyoutPrice == sorteddata[currentAuctionItemName][1].buyoutPrice then
Auctionator_Recommend_Basis_Text:SetText("(based on cheapest)")
@@ -533,11 +566,9 @@ function Auctionator_UpdateRecommendation()
end
end
- Auctionator_ScrollbarUpdate()
+ Auctionator_ScrollbarUpdate(auctionItemName, auctionItemStackSize)
end
-
-
-----------------------------------------
function Auctionator_OnAuctionHouseShow()
@@ -562,75 +593,73 @@ function Auctionator_OnAuctionHouseClosed()
end
-
-
-----------------------------------------
-function Auctionator_OnUpdate(self, elapsed)
-
- Auctionator_Idle (self, elapsed)
-
+function Auctionator_CreateQuery(parameterMap)
+ local query = {
+ name = nil,
+ exactMatch = false,
+ minLevel = "",
+ maxLevel = "",
+ invTypeIndex = nil,
+ classIndex = nil,
+ subclassIndex = nil,
+ isUsable = nil,
+ qualityIndex = nil
+ }
+
+ for k,v in pairs(parameterMap) do
+ query[k] = v
+ end
+
+ return query
end
-
-----------------------------------------
-function Auctionator_Idle(self, elapsed)
-
- self.TimeSinceLastUpdate = self.TimeSinceLastUpdate + 0.1;--elapsed;
+function Auctionator_OnUpdate(self)
if AuctionatorMessage == nil then
return
end
- if self.TimeSinceLastUpdate > 0.25 then
+ if processing_state == KM_PREQUERY and GetTime() - self.TimeOfLastUpdate > 0.5 then
- self.TimeSinceLastUpdate = 0;
+ self.TimeOfLastUpdate = GetTime()
------- check whether to send a new auction query to get the next page -------
- if processing_state == KM_PREQUERY then
- if CanSendAuctionQuery() then
- processing_state = KM_IN_QUERY
- QueryAuctionItems(currentAuctionItemName, "", "", nil, currentAuctionClass, currentAuctionSubclass, current_page, nil, nil)
- processing_state = KM_POSTQUERY
- current_page = current_page + 1
- end
+ if CanSendAuctionQuery() then
+ Auctionator_AdvanceQuery()
end
end
------- check whether the "sell" item has changed -------
- local auctionItemName, auctionTexture, auctionCount = GetAuctionSellItemInfo();
+ local auctionItemName, _, _ = GetAuctionSellItemInfo()
+ if auctionItemName == nil then
+ auctionItemName = ""
+ end
local auctionItemChanged = auctionItemName ~= currentAuctionItemName
if auctionItemChanged and processing_state ~= KM_NULL_STATE then
- sorteddata[currentAuctionItemName] = nil
+ Auctionator_AbortQuery()
end
- if auctionItemChanged or forceMsgAreaUpdate then
-
- currentAuctionItemName = auctionItemName
- currentAuctionStackSize = auctionCount
- currentAuctionTexture = auctionTexture
-
- if auctionItemName == nil then
-
- currentAuctionItemName = ""
-
- if auctionator_pending_message then
- Auctionator_SetMessage(auctionator_pending_message)
- auctionator_pending_message = nil
- elseif auctionator_last_item_posted == nil then
- Auctionator_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information");
- end
+ if auctionItemChanged or force_refresh then
- processing_state = KM_NULL_STATE
-
- elseif forceMsgAreaUpdate or sorteddata[currentAuctionItemName] == nil then
+ currentAuctionItemName = auctionItemName
- forceMsgAreaUpdate = false
+ if currentAuctionItemName == "" then
+
+ -- if auctionator_last_item_posted == nil then
+ Auctionator_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information");
+ -- end
+
+ elseif force_refresh or sorteddata[currentAuctionItemName] == nil then
+
+ force_refresh = false
sorteddata[currentAuctionItemName] = {}
@@ -641,20 +670,29 @@ function Auctionator_Idle(self, elapsed)
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(currentAuctionItemName)
- currentAuctionClass = ItemType2AuctionClass(sType)
- currentAuctionSubclass = "Guns"--Oh, no one's looking! SubType2AuctionSubclass (currentAuctionClass, sSubType)
+ local currentAuctionClass = ItemType2AuctionClass(sType)
+ local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
SortAuctionItems("list", "buyout")
if IsAuctionSortReversed("list", "buyout") then
SortAuctionItems("list", "buyout")
end
-
- current_page = 0
- processing_state = KM_PREQUERY
-
- scandata = {}
+ Auctionator_SubmitQuery(Auctionator_CreateQuery{
+ name = currentAuctionItemName,
+ exactMatch = true,
+ classIndex = currentAuctionClass,
+ subclassIndex = currentAuctionSubclass,
+ onComplete = function()
+ if table.getn(scandata) > 0 then
+ Auctionator_Process_Scandata(currentAuctionItemName)
+ Auctionator_CalcBaseData()
+ else
+ Auctionator_SetMessage("No auctions were found for \n\n"..currentAuctionItemName)
+ end
+ end
+ })
end
Auctionator_CalcBaseData()
@@ -664,12 +702,12 @@ end
-----------------------------------------
-function Auctionator_ScrollbarUpdate()
+function Auctionator_ScrollbarUpdate(auctionItemName, auctionItemStackSize)
local line -- 1 through 12 of our window to scroll
local dataOffset -- an index into our data calculated from the scroll offset
- local numrows = table.getn(sorteddata[currentAuctionItemName])
+ local numrows = table.getn(sorteddata[auctionItemName])
if numrows == nil then
numrows = 0
@@ -685,9 +723,9 @@ function Auctionator_ScrollbarUpdate()
lineEntry:SetID(dataOffset)
- if dataOffset <= numrows and sorteddata[currentAuctionItemName][dataOffset] then
+ if dataOffset <= numrows and sorteddata[auctionItemName][dataOffset] then
- local data = sorteddata[currentAuctionItemName][dataOffset]
+ local data = sorteddata[auctionItemName][dataOffset]
local lineEntry_avail = getglobal("AuctionatorEntry"..line.."_Availability")
-- local lineEntry_comm = getglobal("AuctionatorEntry"..line.."_Comment")
@@ -699,17 +737,17 @@ function Auctionator_ScrollbarUpdate()
lineEntry:UnlockHighlight()
end
- if data.stackSize == currentAuctionStackSize then lineEntry_avail:SetTextColor(0.2, 0.9, 0.2)
- else lineEntry_avail:SetTextColor(1.0, 1.0, 1.0)
+ if data.stackSize == auctionItemStackSize then
+ lineEntry_avail:SetTextColor(0.2, 0.9, 0.2)
+ else
+ lineEntry_avail:SetTextColor(1.0, 1.0, 1.0)
end
-
-- if data.numYours == 0 then lineEntry_comm:SetText("")
-- elseif data.numYours == data.count then lineEntry_comm:SetText("yours")
-- else lineEntry_comm:SetText("yours: "..data.numYours)
-- end
-
-
+
local tx = string.format("%i %s of %i", data.count, pluralizeIf("stack", data.count), data.stackSize)
MoneyFrame_Update("AuctionatorEntry"..line.."_PerItem_Price", round(data.buyoutPrice/data.stackSize))
@@ -729,17 +767,22 @@ end
function Auctionator_EntryOnClick()
local entryIndex = this:GetID()
- -- chatmsg(entryIndex)
+ -- log(entryIndex)
- basedata = sorteddata[currentAuctionItemName][entryIndex]
+ local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo()
+ if auctionItemName == nil then
+ auctionItemName = ""
+ end
- Auctionator_UpdateRecommendation()
+ basedata = sorteddata[auctionItemName][entryIndex]
+
+ Auctionator_UpdateRecommendation(auctionItemName, auctionItemTexture, auctionItemStackSize)
PlaySound("igMainMenuOptionCheckBoxOn")
end
function Auctionator_RefreshButtonOnClick()
- forceMsgAreaUpdate = true
+ force_refresh = true
end
-----------------------------------------
@@ -879,7 +922,7 @@ end
-----------------------------------------
-function chatmsg(msg)
+function log(msg)
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(msg)
end
@@ -983,7 +1026,7 @@ function ItemType2AuctionClass(itemType)
end
end
end
- else chatmsg("Can't GetAuctionItemClasses") end
+ else log("Can't GetAuctionItemClasses") end
end
-----------------------------------------
@@ -1000,15 +1043,6 @@ function SubType2AuctionSubclass(auctionClass, itemSubtype)
end
end
-function relevel(frame) --Local
- local myLevel = frame:GetFrameLevel() + 1
- local children = { frame:GetChildren() }
- for _,child in pairs(children) do
- child:SetFrameLevel(myLevel)
- relevel(child)
- end
-end
-
diff --git a/Auctionator.xml b/Auctionator.xml
index e446945..7c29d22 100644
--- a/Auctionator.xml
+++ b/Auctionator.xml
@@ -15,10 +15,10 @@
this:RegisterEvent("NEW_AUCTION_UPDATE");
self = {};
- self.TimeSinceLastUpdate = 0;
+ self.TimeOfLastUpdate = GetTime();
- Auctionator_OnUpdate(self, elapsed);
+ Auctionator_OnUpdate(self);
Auctionator_EventHandler();