big refactoring
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+7
-7
@@ -305,8 +305,8 @@ local methods = {
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local text = col:CreateFontString()
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text:SetJustifyV('CENTER')
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text:SetFont(aux.gui.config.font, 16)
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text:SetTextColor(unpack(aux.gui.color.text.enabled))
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text:SetFont(gui.config.font, 16)
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text:SetTextColor(unpack(gui.color.text.enabled))
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text:SetAllPoints()
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col.text = text
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col:SetFontString(text)
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@@ -333,7 +333,7 @@ local methods = {
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local colNum = getn(row.cols) + 1
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local col = CreateFrame('Button', nil, row)
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local text = col:CreateFontString()
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text:SetFont(aux.gui.config.font, ST_ROW_TEXT_SIZE)
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text:SetFont(gui.config.font, ST_ROW_TEXT_SIZE)
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text:SetJustifyV 'CENTER'
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text:SetPoint('TOPLEFT', 1, -1)
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text:SetPoint('BOTTOMRIGHT', -1, 1)
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@@ -389,9 +389,9 @@ local methods = {
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-- update the text size of the head cols
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for _, col in st.headCols do
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if st.sizes.headFontSize then
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col.text:SetFont(aux.gui.config.font, st.sizes.headFontSize)
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col.text:SetFont(gui.config.font, st.sizes.headFontSize)
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else
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col.text:SetFont(aux.gui.config.font, aux.gui.config.medium_font_size)
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col.text:SetFont(gui.config.font, gui.config.medium_font_size)
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end
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end
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st:Redraw()
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@@ -429,14 +429,14 @@ function public.CreateScrollingTable(parent)
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st.scrollBar = scrollBar
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local thumbTex = scrollBar:GetThumbTexture()
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thumbTex:SetPoint('CENTER', 0, 0)
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thumbTex:SetTexture(unpack(aux.gui.color.content.background))
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thumbTex:SetTexture(unpack(gui.color.content.background))
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thumbTex:SetHeight(50)
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thumbTex:SetWidth(12)
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getglobal(scrollBar:GetName()..'ScrollUpButton'):Hide()
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getglobal(scrollBar:GetName()..'ScrollDownButton'):Hide()
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-- create head line at default position
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st.headLine = aux.gui.horizontal_line(st, 0)
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st.headLine = gui.horizontal_line(st, 0)
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-- add all the methods
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for name, func in methods do
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