big refactoring
This commit is contained in:
+54
-60
@@ -1,5 +1,5 @@
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aux.module 'post_tab'
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aux.tab(2, 'Post')
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g.aux.tab(2, 'Post')
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local DURATION_4, DURATION_8, DURATION_24 = 120, 480, 1440
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local settings_schema = {'record', '#', {stack_size='number'}, {duration='number'}, {start_price='number'}, {buyout_price='number'}, {hidden='boolean'}}
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@@ -17,7 +17,7 @@ end
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function m.OPEN()
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m.frame:Show()
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m.deposit:SetText('Deposit: '..aux.money.to_string(0, nil, nil, nil, aux.gui.inline_color.text.enabled))
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m.deposit:SetText('Deposit: '..money.to_string(0, nil, nil, nil, gui.inline_color.text.enabled))
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m.set_unit_start_price(0)
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m.set_unit_buyout_price(0)
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@@ -48,12 +48,12 @@ end
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function read_settings(item_key)
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item_key = item_key or m.selected_item.key
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local dataset = aux.persistence.load_dataset()
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local dataset = persistence.load_dataset()
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dataset.post = dataset.post or {}
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local settings
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if dataset.post[item_key] then
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settings = aux.persistence.read(settings_schema, dataset.post[item_key])
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settings = persistence.read(settings_schema, dataset.post[item_key])
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else
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settings = m.default_settings()
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end
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@@ -63,46 +63,40 @@ end
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function write_settings(settings, item_key)
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item_key = item_key or m.selected_item.key
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local dataset = aux.persistence.load_dataset()
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local dataset = persistence.load_dataset()
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dataset.post = dataset.post or {}
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dataset.post[item_key] = aux.persistence.write(settings_schema, settings)
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dataset.post[item_key] = persistence.write(settings_schema, settings)
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end
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function get_unit_start_price()
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local money_text = m.unit_start_price:GetText()
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return aux.money.from_string(money_text) or 0
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return money.from_string(money_text) or 0
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end
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function set_unit_start_price(amount)
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m.unit_start_price:SetText(aux.money.to_string(amount, true, nil, 3))
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m.unit_start_price:SetText(money.to_string(amount, true, nil, 3))
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end
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function get_unit_buyout_price()
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local money_text = m.unit_buyout_price:GetText()
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return aux.money.from_string(money_text) or 0
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return money.from_string(money_text) or 0
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end
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function set_unit_buyout_price(amount)
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m.unit_buyout_price:SetText(aux.money.to_string(amount, true, nil, 3))
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m.unit_buyout_price:SetText(money.to_string(amount, true, nil, 3))
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end
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function update_inventory_listing()
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if not m.ACTIVE() then
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return
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end
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aux.item_listing.populate(m.item_listing, values(filter(m.inventory_records, function(record)
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if not ACTIVE then return end
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item_listing.populate(m.item_listing, values(filter(m.inventory_records, function(record)
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local settings = m.read_settings(record.key)
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return record.aux_quantity > 0 and (not settings.hidden or m.show_hidden_checkbox:GetChecked())
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end)))
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end
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function update_auction_listing()
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if not m.ACTIVE() then
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return
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end
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if not ACTIVE then return end
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local auction_rows = {}
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if m.selected_item then
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local unit_start_price = m.get_unit_start_price()
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@@ -111,49 +105,49 @@ function update_auction_listing()
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for i, auction_record in m.existing_auctions[m.selected_item.key] or {} do
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local blizzard_bid_undercut, buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue())
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blizzard_bid_undercut = aux.money.from_string(aux.money.to_string(blizzard_bid_undercut, true, nil, 3))
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buyout_price_undercut = aux.money.from_string(aux.money.to_string(buyout_price_undercut, true, nil, 3))
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blizzard_bid_undercut = money.from_string(money.to_string(blizzard_bid_undercut, true, nil, 3))
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buyout_price_undercut = money.from_string(money.to_string(buyout_price_undercut, true, nil, 3))
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local stack_blizzard_bid_undercut, stack_buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue(), true)
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stack_blizzard_bid_undercut = aux.money.from_string(aux.money.to_string(stack_blizzard_bid_undercut, true, nil, 3))
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stack_buyout_price_undercut = aux.money.from_string(aux.money.to_string(stack_buyout_price_undercut, true, nil, 3))
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stack_blizzard_bid_undercut = money.from_string(money.to_string(stack_blizzard_bid_undercut, true, nil, 3))
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stack_buyout_price_undercut = money.from_string(money.to_string(stack_buyout_price_undercut, true, nil, 3))
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local stack_size = m.stack_size_slider:GetValue()
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local historical_value = aux.history.value(m.selected_item.key)
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local historical_value = history.value(m.selected_item.key)
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local bid_color
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if blizzard_bid_undercut < unit_start_price and stack_blizzard_bid_undercut < unit_start_price then
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bid_color = aux.gui.inline_color.red
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bid_color = gui.inline_color.red
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elseif blizzard_bid_undercut < unit_start_price then
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bid_color = aux.gui.inline_color.orange
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bid_color = gui.inline_color.orange
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elseif stack_blizzard_bid_undercut < unit_start_price then
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bid_color = aux.gui.inline_color.yellow
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bid_color = gui.inline_color.yellow
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end
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local buyout_color
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if buyout_price_undercut < unit_buyout_price and stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = aux.gui.inline_color.red
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buyout_color = gui.inline_color.red
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elseif buyout_price_undercut < unit_buyout_price then
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buyout_color = aux.gui.inline_color.orange
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buyout_color = gui.inline_color.orange
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elseif stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = aux.gui.inline_color.yellow
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buyout_color = gui.inline_color.yellow
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end
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tinsert(auction_rows, {
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cols = {
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{value=auction_record.own and aux.gui.color.yellow(auction_record.count) or auction_record.count},
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{value=aux.auction_listing.time_left(auction_record.duration)},
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{value=auction_record.stack_size == stack_size and aux.gui.color.yellow(auction_record.stack_size) or auction_record.stack_size},
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{value=aux.money.to_string(auction_record.unit_blizzard_bid, true, nil, 3, bid_color) },
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{value=historical_value and aux.auction_listing.percentage_historical(round(auction_record.unit_blizzard_bid / historical_value * 100)) or '---'},
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{value=auction_record.unit_buyout_price > 0 and aux.money.to_string(auction_record.unit_buyout_price, true, nil, 3, buyout_color) or '---'},
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{value=auction_record.unit_buyout_price > 0 and historical_value and aux.auction_listing.percentage_historical(round(auction_record.unit_buyout_price / historical_value * 100)) or '---'},
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{value=auction_record.own and gui.color.yellow(auction_record.count) or auction_record.count},
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{value=auction_listing.time_left(auction_record.duration)},
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{value=auction_record.stack_size == stack_size and gui.color.yellow(auction_record.stack_size) or auction_record.stack_size},
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{value=money.to_string(auction_record.unit_blizzard_bid, true, nil, 3, bid_color) },
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{value=historical_value and auction_listing.percentage_historical(round(auction_record.unit_blizzard_bid / historical_value * 100)) or '---'},
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{value=auction_record.unit_buyout_price > 0 and money.to_string(auction_record.unit_buyout_price, true, nil, 3, buyout_color) or '---'},
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{value=auction_record.unit_buyout_price > 0 and historical_value and auction_listing.percentage_historical(round(auction_record.unit_buyout_price / historical_value * 100)) or '---'},
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},
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record = auction_record,
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})
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end
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sort(auction_rows, function(a, b)
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return aux.sorting.multi_lt(
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return sorting.multi_lt(
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{
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a.record.unit_buyout_price == 0 and huge or a.record.unit_buyout_price,
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a.record.unit_blizzard_bid,
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@@ -189,13 +183,13 @@ function price_update()
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local start_price_input = m.get_unit_start_price()
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settings.start_price = start_price_input
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local historical_value = aux.history.value(m.selected_item.key)
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m.start_price_percentage:SetText(historical_value and aux.auction_listing.percentage_historical(round(start_price_input / historical_value * 100)) or '---')
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local historical_value = history.value(m.selected_item.key)
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m.start_price_percentage:SetText(historical_value and auction_listing.percentage_historical(round(start_price_input / historical_value * 100)) or '---')
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local buyout_price_input = m.get_unit_buyout_price()
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settings.buyout_price = buyout_price_input
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local historical_value = aux.history.value(m.selected_item.key)
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m.buyout_price_percentage:SetText(historical_value and aux.auction_listing.percentage_historical(round(buyout_price_input / historical_value * 100)) or '---')
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local historical_value = history.value(m.selected_item.key)
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m.buyout_price_percentage:SetText(historical_value and auction_listing.percentage_historical(round(buyout_price_input / historical_value * 100)) or '---')
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m.write_settings(settings)
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end
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@@ -220,7 +214,7 @@ function post_auctions()
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duration_code = 4
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end
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aux.post.start(
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post.start(
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key,
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stack_size,
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duration,
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@@ -279,7 +273,7 @@ function update_item_configuration()
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item.texture:SetTexture(nil)
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item.count:SetText()
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item.name:SetTextColor(unpack(aux.gui.color.label.enabled))
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item.name:SetTextColor(unpack(gui.color.label.enabled))
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item.name:SetText('No item selected')
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start_price_frame:Hide()
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@@ -314,13 +308,13 @@ function update_item_configuration()
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m.stack_count_slider.editbox:SetNumber(m.stack_count_slider:GetValue())
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do
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local deposit_factor = aux.neutral_faction() and 0.25 or 0.05
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local deposit_factor = neutral_faction() and 0.25 or 0.05
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local stack_size = m.stack_size_slider:GetValue()
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local stack_count
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stack_count = m.stack_count_slider:GetValue()
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local deposit = floor(m.selected_item.unit_vendor_price * deposit_factor * (m.selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(m.duration_dropdown) / 120
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m.deposit:SetText('Deposit: '..aux.money.to_string(deposit, nil, nil, nil, aux.gui.inline_color.text.enabled))
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m.deposit:SetText('Deposit: '..money.to_string(deposit, nil, nil, nil, gui.inline_color.text.enabled))
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end
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m.refresh_button:Enable()
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@@ -354,14 +348,14 @@ function unit_vendor_price(item_key)
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for slot in inventory do
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local item_info = aux.info.container_item(unpack(slot))
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local item_info = info.container_item(unpack(slot))
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if item_info and item_info.item_key == item_key then
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if aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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if info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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ClearCursor()
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PickupContainerItem(unpack(slot))
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ClickAuctionSellItemButton()
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local auction_sell_item = aux.info.auction_sell_item()
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local auction_sell_item = info.auction_sell_item()
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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@@ -376,9 +370,9 @@ end
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function update_historical_value_button()
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if m.selected_item then
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local historical_value = aux.history.value(m.selected_item.key)
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local historical_value = history.value(m.selected_item.key)
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m.historical_value_button.amount = historical_value
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m.historical_value_button:SetText(historical_value and aux.money.to_string(historical_value, true, nil, 3) or '---')
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m.historical_value_button:SetText(historical_value and money.to_string(historical_value, true, nil, 3) or '---')
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end
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end
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@@ -393,7 +387,7 @@ function set_item(item)
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return
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end
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aux.scan.abort(m.scan_id)
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scan.abort(m.scan_id)
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m.selected_item = item
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@@ -406,8 +400,8 @@ function set_item(item)
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m.stack_size_slider:SetValue(settings.stack_size)
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m.quantity_update(true)
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m.unit_start_price:SetText(aux.money.to_string(settings.start_price, true, nil, 3, nil, true))
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m.unit_buyout_price:SetText(aux.money.to_string(settings.buyout_price, true, nil, 3, nil, true))
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m.unit_start_price:SetText(money.to_string(settings.start_price, true, nil, 3, nil, true))
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m.unit_buyout_price:SetText(money.to_string(settings.buyout_price, true, nil, 3, nil, true))
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if not m.existing_auctions[m.selected_item.key] then
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m.refresh_entries()
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@@ -425,11 +419,11 @@ function update_inventory_records()
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for slot in inventory do
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local item_info = aux.info.container_item(unpack(slot))
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local item_info = info.container_item(unpack(slot))
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if item_info then
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local charge_class = item_info.charges or 0
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if aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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if info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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if not auction_candidate_map[item_info.item_key] then
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local availability = {}
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@@ -477,12 +471,12 @@ function refresh_entries()
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m.existing_auctions[item_key] = nil
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local query = aux.scan_util.item_query(item_id)
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local query = scan_util.item_query(item_id)
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m.status_bar:update_status(0,0)
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m.status_bar:set_text('Scanning auctions...')
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m.scan_id = aux.scan.start{
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m.scan_id = scan.start{
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type = 'list',
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ignore_owner = true,
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queries = { query },
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@@ -522,7 +516,7 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
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m.existing_auctions[key] = m.existing_auctions[key] or {}
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local entry
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for _, existing_entry in m.existing_auctions[key] do
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if unit_blizzard_bid == existing_entry.unit_blizzard_bid and unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration and aux.is_player(owner) == existing_entry.own then
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if unit_blizzard_bid == existing_entry.unit_blizzard_bid and unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration and is_player(owner) == existing_entry.own then
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entry = existing_entry
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end
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end
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@@ -533,7 +527,7 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
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unit_blizzard_bid = unit_blizzard_bid,
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unit_buyout_price = unit_buyout_price,
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duration = duration,
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own = aux.is_player(owner),
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own = is_player(owner),
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count = 0,
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}
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tinsert(m.existing_auctions[key], entry)
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