Merge pull request #31 from yutsuku/multiple-chars
Added support for multiple characters
This commit is contained in:
+1
-1
@@ -1,7 +1,7 @@
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## Interface: 11200
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## Interface: 11200
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## Title: Aux
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## Title: Aux
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## SavedVariablesPerCharacter: aux_ignore_owner, aux_recent_searches, aux_favorite_searches, aux_price_per_unit, aux_tooltip_daily, aux_tooltip_vendor_buy, aux_tooltip_vendor_sell, aux_tooltip_disenchant_value, aux_tooltip_disenchant_distribution, aux_tooltip_disenchant_source
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## SavedVariablesPerCharacter: aux_ignore_owner, aux_recent_searches, aux_favorite_searches, aux_price_per_unit, aux_tooltip_daily, aux_tooltip_vendor_buy, aux_tooltip_vendor_sell, aux_tooltip_disenchant_value, aux_tooltip_disenchant_distribution, aux_tooltip_disenchant_source
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## SavedVariables: aux_datasets, aux_items, aux_item_ids, aux_auctionable_items, aux_merchant_buy, aux_merchant_sell
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## SavedVariables: aux_datasets, aux_items, aux_item_ids, aux_auctionable_items, aux_merchant_buy, aux_merchant_sell, aux_characters
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slash.lua
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slash.lua
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core.xml
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core.xml
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@@ -8,6 +8,7 @@ aux_item_ids = {}
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aux_auctionable_items = {}
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aux_auctionable_items = {}
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aux_merchant_buy = {}
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aux_merchant_buy = {}
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aux_merchant_sell = {}
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aux_merchant_sell = {}
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aux_characters = {}
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local items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
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local items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
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local merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'}}
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local merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'}}
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@@ -423,7 +423,12 @@ function Aux.show_elements(elements)
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end
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end
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function Aux.is_player(name)
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function Aux.is_player(name)
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return UnitName('player') == name -- TODO support multiple chars
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for i,v in ipairs(aux_characters) do
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if aux_characters[i] == name then
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return true
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end
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end
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return UnitName('player') == name
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end
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end
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function Aux.unmodified()
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function Aux.unmodified()
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@@ -1,5 +1,7 @@
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SLASH_AUX1 = '/aux'
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SLASH_AUX1 = '/aux'
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function SlashCmdList.AUX(command)
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function SlashCmdList.AUX(command)
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if not command then return end
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local arguments = Aux.util.split(command, " ")
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if command == 'clear history' then
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if command == 'clear history' then
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Aux.persistence.load_dataset().history = nil
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Aux.persistence.load_dataset().history = nil
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Aux.log('History cleared.')
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Aux.log('History cleared.')
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@@ -43,5 +45,59 @@ function SlashCmdList.AUX(command)
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elseif command == 'ignore owner' then
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elseif command == 'ignore owner' then
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aux_ignore_owner = not aux_ignore_owner
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aux_ignore_owner = not aux_ignore_owner
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Aux.log('Ignoring of owner '..(aux_ignore_owner and 'enabled' or 'disabled')..'.')
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Aux.log('Ignoring of owner '..(aux_ignore_owner and 'enabled' or 'disabled')..'.')
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end
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elseif arguments[1] == 'addchar' and arguments[2] then
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local exists = false
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for i=2, table.getn(arguments) do
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exists = false
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if arguments[i] ~= "" then
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arguments[i] = strupper(strsub(arguments[i], 1, 1))..strsub(arguments[i], 2) -- force uppercase
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for i_aux,v in ipairs(aux_characters) do
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if (aux_characters[i_aux] == arguments[i]) then
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exists = true
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break
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end
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end
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if not exists then
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table.insert(aux_characters, arguments[i])
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Aux.log('Character "'..arguments[i]..'" added.')
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end
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end
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end
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elseif arguments[1] == 'delchar' and arguments[2] then
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for i=2, table.getn(arguments) do
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if arguments[i] ~= "" then
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arguments[i] = strupper(strsub(arguments[i], 1, 1))..strsub(arguments[i], 2)
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for i_aux,v in ipairs(aux_characters) do
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if (aux_characters[i_aux] == arguments[i]) then
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table.remove(aux_characters, i_aux)
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Aux.log('Character "'..arguments[i]..'" removed.')
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break
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end
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end
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end
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end
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elseif command == 'chars' then
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local chars = nil
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local num = table.getn(aux_characters);
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for i,v in ipairs(aux_characters) do
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if( i ~= num) then
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if chars ~= nil then
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chars = chars .. v .. ", ";
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else
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chars = v .. ", ";
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end
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else
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if chars ~= nil then
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chars = chars .. v;
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else
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chars = v;
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end
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end
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end
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if num > 0 then
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Aux.log('Your characters: "'..chars..'".')
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else
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Aux.log('You don\'t have any additional characters. Type "/aux addchar NAME" to add one.')
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end
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end
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end
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end
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