working on search modes for buy and sliders for quantity in sell
This commit is contained in:
@@ -1,6 +1,6 @@
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Aux.buy = {}
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local process_auction, set_message, report, tooltip_match, show_dialog, find_auction
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local process_auction, set_message, report, show_dialog, find_auction, hide_sheet, show_sheet, alpha_setter
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local entries
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local selectedEntries = {}
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local search_query
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@@ -8,6 +8,498 @@ local tooltip_patterns = {}
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local current_page
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local refresh
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local function alpha_setter(cell, datum)
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cell:SetAlpha(datum.gone and 0.4 or 1)
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end
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Aux.buy.modes = {
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{
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name = 'Buy',
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on_cell_click = function (sheet, row_index, column_index)
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local entry_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(entry_index)
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = '#',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Lvl',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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local level = max(1, datum.level)
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local text
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if level > UnitLevel('player') then
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text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
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else
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text = level
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end
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cell.text:SetText(text)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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alpha_setter(cell, datum)
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end,
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},
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},
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},
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{
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name = 'Bid',
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on_cell_click = function (sheet, row_index, column_index)
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local entry_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(entry_index)
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = '#',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Lvl',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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local level = max(1, datum.level)
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local text
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if level > UnitLevel('player') then
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text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
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else
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text = level
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end
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cell.text:SetText(text)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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alpha_setter(cell, datum)
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end,
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},
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},
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},
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{
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name = 'Full',
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on_cell_click = function (sheet, row_index, column_index)
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local entry_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(entry_index)
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = '#',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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||||
width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
|
||||
cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
|
||||
end
|
||||
cell.text:SetText('['..datum.tooltip[1][1].text..']')
|
||||
local color = ITEM_QUALITY_COLORS[datum.quality]
|
||||
cell.text:SetTextColor(color.r, color.g, color.b)
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Lvl',
|
||||
width = 23,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
local level = max(1, datum.level)
|
||||
local text
|
||||
if level > UnitLevel('player') then
|
||||
text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
|
||||
else
|
||||
text = level
|
||||
end
|
||||
cell.text:SetText(text)
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Left',
|
||||
width = 30,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
|
||||
cell_setter = function(cell, datum)
|
||||
local text
|
||||
if datum.duration == 1 then
|
||||
text = '30m'
|
||||
elseif datum.duration == 2 then
|
||||
text = '2h'
|
||||
elseif datum.duration == 3 then
|
||||
text = '8h'
|
||||
elseif datum.duration == 4 then
|
||||
text = '24h'
|
||||
end
|
||||
cell.text:SetText(text)
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Owner',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(datum.owner)
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Bid/ea',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Buy/ea',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Bid',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.bid))
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Buy',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.buyout_price))
|
||||
alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
function Aux.buy.exit()
|
||||
Aux.buy.dialog_cancel()
|
||||
@@ -28,7 +520,7 @@ end
|
||||
function Aux.buy.dialog_cancel()
|
||||
Aux.scan.abort()
|
||||
AuxBuyConfirmation:Hide()
|
||||
AuxBuyList:Show()
|
||||
show_sheet()
|
||||
AuxBuySearchButton:Enable()
|
||||
end
|
||||
|
||||
@@ -38,7 +530,15 @@ function Aux.buy.StopButton_onclick()
|
||||
Aux.scan.abort()
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
function show_sheet()
|
||||
-- TODO
|
||||
AuxBuyFullList:Show()
|
||||
end
|
||||
|
||||
function hide_sheet()
|
||||
-- TODO
|
||||
AuxBuyFullList:Hide()
|
||||
end
|
||||
|
||||
function Aux.buy.SearchButton_onclick()
|
||||
|
||||
@@ -68,7 +568,7 @@ function Aux.buy.SearchButton_onclick()
|
||||
usable = AuxBuyUsableCheckButton:GetChecked()
|
||||
}
|
||||
|
||||
set_message('Scanning auctions ...')
|
||||
set_message('Starting scan')
|
||||
Aux.scan.start{
|
||||
query = search_query,
|
||||
page = 0,
|
||||
@@ -79,12 +579,12 @@ function Aux.buy.SearchButton_onclick()
|
||||
current_page = page
|
||||
end,
|
||||
on_start_page = function(page, total_pages)
|
||||
set_message('Scanning auctions: page ' .. page + 1 .. (total_pages > 0 and ' out of ' .. total_pages or '') .. ' ...')
|
||||
set_message('Scanning page ' .. page + 1 .. (total_pages > 0 and ' out of ' .. total_pages or ''))
|
||||
end,
|
||||
on_read_auction = function(i)
|
||||
local auction_item = Aux.info.auction_item(i)
|
||||
if auction_item then
|
||||
if (auction_item.name == search_query.name or search_query.name == '' or not AuxBuyExactCheckButton:GetChecked()) and tooltip_match(tooltip_patterns, auction_item.tooltip) then
|
||||
if (auction_item.name == search_query.name or search_query.name == '' or not AuxBuyExactCheckButton:GetChecked()) and Aux.info.tooltip_match(tooltip_patterns, auction_item.tooltip) then
|
||||
process_auction(auction_item, current_page)
|
||||
end
|
||||
end
|
||||
@@ -123,8 +623,7 @@ end
|
||||
-----------------------------------------
|
||||
|
||||
function set_message(msg)
|
||||
AuxBuyMessage:SetText(msg)
|
||||
AuxBuyMessage:Show()
|
||||
Aux.log(msg)
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
@@ -156,7 +655,7 @@ function show_dialog(buyout_mode, entry, amount)
|
||||
AuxBuyConfirmationBuyoutPrice:Hide()
|
||||
AuxBuyConfirmationBid:Show()
|
||||
end
|
||||
AuxBuyList:Hide()
|
||||
hide_sheet()
|
||||
AuxBuyConfirmation:Show()
|
||||
end
|
||||
|
||||
@@ -245,7 +744,7 @@ function find_auction(entry, buyout_mode, express_mode)
|
||||
Aux.scan.abort()
|
||||
AuxBuySearchButton:Enable()
|
||||
AuxBuyConfirmation:Hide()
|
||||
AuxBuyList:Show()
|
||||
show_sheet()
|
||||
end
|
||||
AuxBuyConfirmationActionButton:Enable()
|
||||
end
|
||||
@@ -335,19 +834,7 @@ end
|
||||
-----------------------------------------
|
||||
|
||||
function Aux_Buy_ScrollbarUpdate()
|
||||
Aux.list.populate(AuxBuySheet, entries or {})
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function tooltip_match(patterns, tooltip)
|
||||
return Aux.util.all(patterns, function(pattern)
|
||||
return Aux.util.any(tooltip, function(line)
|
||||
local left_match = line[1].text and strfind(strupper(line[1].text), strupper(pattern), 1, true)
|
||||
local right_match = line[2].text and strfind(strupper(line[2].text), strupper(pattern), 1, true)
|
||||
return left_match or right_match
|
||||
end)
|
||||
end)
|
||||
Aux.list.populate(AuxBuyFullList.sheet, entries or {})
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
@@ -467,3 +954,14 @@ end
|
||||
function Aux.buy.toggle_tooltip_dropdown()
|
||||
ToggleDropDownMenu(1, nil, AuxBuyTooltipDropDown, AuxBuyTooltipInputBox, -12, 4)
|
||||
end
|
||||
|
||||
function AuxBuyModeDropDown_Initialize()
|
||||
|
||||
for i, mode in ipairs(Aux.buy.modes) do
|
||||
UIDropDownMenu_AddButton{
|
||||
text = mode.name,
|
||||
value = i,
|
||||
func = AuxBuyQualityDropDown_OnClick,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user