working on search modes for buy and sliders for quantity in sell
This commit is contained in:
@@ -3,8 +3,8 @@
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<Script file="core.lua"/>
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<Frame>
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<Scripts>
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<OnLoad>
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<Scripts>
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<OnLoad>
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this:RegisterEvent("VARIABLES_LOADED")
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this:RegisterEvent("ADDON_LOADED")
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this:RegisterEvent("AUCTION_HOUSE_SHOW")
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@@ -13,6 +13,185 @@
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<OnEvent>
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Aux_OnEvent()
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</OnEvent>
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</Scripts>
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</Scripts>
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</Frame>
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<ScrollingMessageFrame name="AuxLogFrame" hidden="false">
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<Size><AbsDimension x="300" y="60"/></Size>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
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<Size><AbsDimension x="10" y="60"/></Size>
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<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="-3" y="-4"/></Offset></Anchor></Anchors>
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<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
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</Texture>
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<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
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<Size><AbsDimension x="10" y="60"/></Size>
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<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="-4"/></Offset></Anchor>
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</Anchors>
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<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
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</Texture>
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<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
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<Size><AbsDimension x="10" y="60"/></Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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</Anchors>
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<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentBottomButton">
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<Size>
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<AbsDimension x="22" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="-3" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="OVERLAY">
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<Texture name="$parentFlash" file="Interface\ChatFrame\UI-ChatIcon-BlinkHilight" hidden="true"/>
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</Layer>
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</Layers>
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<Scripts>
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<OnClick>
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PlaySound("igChatBottom");
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this:GetParent():ScrollToBottom();
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollEnd-Up"/>
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<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollEnd-Down"/>
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<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollEnd-Disabled"/>
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<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
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</Button>
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<Button name="$parentDownButton">
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<Size>
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<AbsDimension x="22" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM" relativeTo="$parentBottomButton" relativePoint="TOP">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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MessageFrameScrollButton_OnLoad();
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</OnLoad>
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<OnUpdate>
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MessageFrameScrollButton_OnUpdate(arg1);
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</OnUpdate>
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<OnClick>
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if ( this:GetButtonState() == "PUSHED" ) then
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this.clickDelay = MESSAGE_SCROLLBUTTON_INITIAL_DELAY;
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else
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PlaySound("igChatScrollDown");
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this:GetParent():ScrollDown();
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end
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
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<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
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<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
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<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
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</Button>
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<Button name="$parentUpButton">
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<Size>
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<AbsDimension x="22" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM" relativeTo="$parentDownButton" relativePoint="TOP"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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MessageFrameScrollButton_OnLoad();
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</OnLoad>
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<OnUpdate>
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MessageFrameScrollButton_OnUpdate(arg1);
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</OnUpdate>
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<OnClick>
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if ( this:GetButtonState() == "PUSHED" ) then
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this.clickDelay = MESSAGE_SCROLLBUTTON_INITIAL_DELAY;
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else
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PlaySound("igChatScrollUp");
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this:GetParent():ScrollUp();
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end
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
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<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
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<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
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<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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Aux.log_frame_load()
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</OnLoad>
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<OnUpdate>
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Aux.log_frame_update(arg1)
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</OnUpdate>
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<OnHyperlinkClick>
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ChatFrame_OnHyperlinkShow(arg1)
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</OnHyperlinkClick>
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<OnHyperlinkLeave>
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ChatFrame_OnHyperlinkHide()
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</OnHyperlinkLeave>
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</Scripts>
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<FontString inherits="ChatFontNormal" justifyH="LEFT"/>
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</ScrollingMessageFrame>
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<Slider name="AuxSliderTemplate" orientation="HORIZONTAL" virtual="true" enableMouse="true">
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<Size>
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<AbsDimension x="128" y="17"/>
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</Size>
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<HitRectInsets>
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<AbsInset left="0" right="0" top="-10" bottom="-10"/>
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</HitRectInsets>
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<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
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<EdgeSize>
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<AbsValue val="8"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="8"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="3" right="3" top="6" bottom="6"/>
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</BackgroundInsets>
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</Backdrop>
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="$parentText" inherits="GameFontHighlightSmall">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"/>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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if ( this.tooltipText ) then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText(this.tooltipText, nil, nil, nil, nil, 1);
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end
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if ( this.tooltipRequirement ) then
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GameTooltip:AddLine(this.tooltipRequirement, "", 1.0, 1.0, 1.0);
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GameTooltip:Show();
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end
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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</ThumbTexture>
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</Slider>
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</Ui>
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