big refactoring
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+17
-17
@@ -3,7 +3,7 @@ aux.module 'post'
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state = nil
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function process()
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if m.state.posted < m.state.count then
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if state.posted < state.count then
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local stacking_complete
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@@ -11,21 +11,21 @@ function process()
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control.when(signal_received, function()
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local slot = signal_received()[1]
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if slot then
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return m.post_auction(slot, m.process)
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return post_auction(slot, process)
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else
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return m.stop()
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return stop()
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end
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end)
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return stack.start(m.state.item_key, m.state.stack_size, send_signal)
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return stack.start(state.item_key, state.stack_size, send_signal)
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end
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return m.stop()
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return stop()
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end
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function post_auction(slot, k)
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local item_info = info.container_item(unpack(slot))
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if item_info.item_key == m.state.item_key and info.auctionable(item_info.tooltip) and item_info.aux_quantity == m.state.stack_size then
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if item_info.item_key == state.item_key and info.auctionable(item_info.tooltip) and item_info.aux_quantity == state.stack_size then
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ClearCursor()
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ClickAuctionSellItemButton()
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@@ -34,11 +34,11 @@ function post_auction(slot, k)
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ClickAuctionSellItemButton()
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ClearCursor()
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StartAuction(max(1, round(m.state.unit_start_price * item_info.aux_quantity)), round(m.state.unit_buyout_price * item_info.aux_quantity), m.state.duration)
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StartAuction(max(1, round(state.unit_start_price * item_info.aux_quantity)), round(state.unit_buyout_price * item_info.aux_quantity), state.duration)
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local send_signal, signal_received = signal()
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control.when(signal_received, function()
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m.state.posted = m.state.posted + 1
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state.posted = state.posted + 1
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return k()
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end)
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@@ -50,18 +50,18 @@ function post_auction(slot, k)
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end
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end)
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else
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return m.stop()
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return stop()
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end
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end
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function public.stop()
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if m.state then
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control.kill_thread(m.state.thread_id)
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if state then
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control.kill_thread(state.thread_id)
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local callback = m.state.callback
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local posted = m.state.posted
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local callback = state.callback
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local posted = state.posted
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m.state = nil
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state = nil
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if callback then
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callback(posted)
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@@ -70,11 +70,11 @@ function public.stop()
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end
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function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback)
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m.stop()
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stop()
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local thread_id = control.thread(m.process)
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local thread_id = control.thread(process)
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m.state = {
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state = {
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thread_id = thread_id,
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item_key = item_key,
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stack_size = stack_size,
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