refactoring complete

This commit is contained in:
Manuel Simon Hirsig
2015-09-27 01:30:17 +02:00
parent a16484817e
commit 60a4f1bf61
13 changed files with 252 additions and 331 deletions
+72 -58
View File
@@ -1,107 +1,121 @@
Aux.info = {}
local link_item, id, tooltip, charges
local itemlink_item, item_id, item_charges
function Aux.info.container_item(bag, slot)
local link = GetContainerItemLink(bag, slot)
local container_item = link_item(link)
local itemlink = GetContainerItemLink(bag, slot)
local container_item = itemlink_item(itemlink)
local texture, itemCount, locked, quality, readable, lootable, itemLink = GetContainerItemInfo(bagID, slot)
local texture, count, locked, quality, readable, lootable, itemlink = GetContainerItemInfo(bag, slot)
container_item.texture = texture
container_item.count = count
container_item.locked = locked
container_item.readable = readable
container_item.lootable = lootable
container_item.itemlink = itemlink
container_item.tooltip = tooltip(GameTooltip.SetBagItem(bag, slot))
container_item.charges = charges(container_item.tooltip)
container_item.tooltip = Aux.info.tooltip(function(tt) tt:SetBagItem(bag, slot) end)
container_item.charges = item_charges(container_item.tooltip)
return container_item
end
function Aux.info.auction_sell_item()
local name, texture, count, quality, canUse, price, pricePerUnit, stackCount, totalCount = GetAuctionSellItemInfo()
local name, texture, count, quality, usable, price, unit_price, max_stack, total_count = GetAuctionSellItemInfo()
auction_sell_item = {
name = name,
texture = texture,
count = count,
quality = quality,
can_use = canUse,
usable = usable,
price = price,
unit_price = pricePerUnit,
max_stack = stackCount,
total_count = totalCount,
unit_price = unit_price,
max_stack = max_stack,
total_count = total_count,
}
auction_sell_item.tooltip = tooltip(GameTooltip.SetAuctionSellItem)
auction_sell_item.charges = charges(auction_sell_item.tooltip)
auction_sell_item.tooltip = Aux.info.tooltip(function(tt) tt:SetAuctionSellItem() end)
auction_sell_item.charges = item_charges(auction_sell_item.tooltip)
return auction_sell_item
end
function Aux.info.auction_item(index)
local link = GetAuctionItemLink("list", index)
local auction_item = item(link)
local itemlink = GetAuctionItemLink("list", index)
local auction_item = itemlink_item(itemlink)
local name, texture, count, quality, usable, level, min_bid, min_increment, buyout_price, bid_amount, high_bidder, owner, sale_status, id, has_all_info = GetAuctionItemInfo("list", index)
local duration = GetAuctionItemTimeLeft("list", index)
local _, texture, count, _, canUse, level, levelColHeader, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner, saleStatus, itemId, hasAllInfo = GetAuctionItemInfo("list", index)
auction_item.texture = texture
auction_item.count = count
auction_item.min_bid = minBid
auction_item.bid_amount = bidAmount
auction_item.buyout = buyoutPrice
auction_item.min_bid = min_bid
auction_item.min_increment = min_increment
auction_item.buyout_price = buyout_price
auction_item.bid_amount = bid_amount
auction_item.high_bidder = high_bidder
auction_item.owner = owner
auction_item.sale_status = sale_status
auction_item.id = id
auction_item.has_all_info = has_all_info
auction_item.duration = duration
auction_item.tooltip = tooltip(GameTooltip.SetAuctionItem("list", index)
auction_item.charges = charges(auction_item.tooltip)
auction_item.tooltip = Aux.info.tooltip(function(tt) tt:SetAuctionItem("list", index) end)
auction_item.charges = item_charges(auction_item.tooltip)
return auction_item
end
function charges(tooltip)
function Aux.info.tooltip(setter)
for j = 1, 30 do
leftEntry = getglobal('AuxInfoTooltipTextLeft'..j):SetText()
rightEntry = getglobal('AuxInfoTooltipTextRight'..j):SetText()
end
AuxInfoTooltip:SetOwner(UIParent, "ANCHOR_NONE")
setter(AuxInfoTooltip)
AuxInfoTooltip:Show()
local tooltip = {}
for j = 1, 30 do
local leftEntry = getglobal('AuxInfoTooltipTextLeft'..j):GetText()
if leftEntry then
tinsert(tooltip, leftEntry)
end
local rightEntry = getglobal('AuxInfoTooltipTextRight'..j):GetText()
if rightEntry then
tinsert(tooltip, rightEntry)
end
end
for j = 1, 30 do
leftEntry = getglobal('AuxInfoTooltipTextLeft'..j):SetText()
rightEntry = getglobal('AuxInfoTooltipTextRight'..j):SetText()
end
return tooltip
end
function item_charges(tooltip)
for _, entry in ipairs(tooltip) do
local chargesString = gsub(entry, "(%d+) Charges", "%1")
return tonumber(chargesString)
local charges_string = gsub(entry, "(%d+) Charges", "%1")
local charges = tonumber(charges_string)
if charges then
return charges
end
end
end
function tooltip(setter)
for j=1, 30 do
leftEntry = getglobal('AuxScanTooltipTextLeft'..j):SetText()
rightEntry = getglobal('AuxScanTooltipTextRight'..j):SetText()
end
AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
AuxScanTooltip:setter()
AuxScanTooltip:Show()
local tooltip = Aux_Scan_ExtractTooltip()
local tooltip = {}
for j=1, 30 do
local leftEntry = getglobal('AuxScanTooltipTextLeft'..j):GetText()
if leftEntry then
tinsert(tooltip, leftEntry)
end
local rightEntry = getglobal('AuxScanTooltipTextRight'..j):GetText()
if rightEntry then
tinsert(tooltip, rightEntry)
end
end
for j=1, 30 do
leftEntry = getglobal('AuxScanTooltipTextLeft'..j):SetText()
rightEntry = getglobal('AuxScanTooltipTextRight'..j):SetText()
end
return tooltip
end
function id(itemlink)
local id_string = string.gsub(itemLink, "^.-:(%d*).*", "%1")
function item_id(itemlink)
local id_string = string.gsub(itemlink, "^.-:(%d*).*", "%1")
return tonumber(id_string)
end
function link_item(link)
local name, link, quality, level, type, subtype, max_stack = GetItemInfo(id(link))
function itemlink_item(itemlink)
local name, link, quality, level, type, subtype, max_stack = GetItemInfo(item_id(itemlink))
return {
name = name,
link = link,
itemlink = itemlink,
quality = quality,
level = level,
type = type,