restructuring
This commit is contained in:
@@ -0,0 +1,219 @@
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local private, public = {}, {}
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Aux.cache = public
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local MIN_ITEM_ID, MAX_ITEM_ID = 1, 30000
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aux_items = {}
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aux_item_ids = {}
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aux_auctionable_items = {}
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aux_merchant_buy = {}
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aux_merchant_sell = {}
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aux_characters = {}
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local items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
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local merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'}}
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function public.on_load()
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private.scan_wdb()
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Aux.control.event_listener('MERCHANT_SHOW', private.on_merchant_show):start()
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Aux.control.event_listener('MERCHANT_CLOSED', private.on_merchant_closed):start()
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Aux.control.event_listener('MERCHANT_UPDATE', private.on_merchant_update):start()
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Aux.control.event_listener('BAG_UPDATE', private.on_bag_update):start()
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CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', private.merchant_on_update)
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Aux.control.event_listener('NEW_AUCTION_UPDATE', function()
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local info = Aux.info.auction_sell_item()
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if info then
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if Aux.cache.item_id(info.name) then
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aux_merchant_sell[Aux.cache.item_id(info.name)] = info.vendor_price / info.aux_quantity
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end
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end
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end):start()
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end
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do
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local sell_scan_countdown, incomplete_buy_data
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function private.on_merchant_show()
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private.merchant_sell_scan()
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incomplete_buy_data = not private.merchant_buy_scan()
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end
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function private.on_merchant_closed()
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sell_scan_countdown = nil
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incomplete_buy_data = false
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end
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function private.on_merchant_update()
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if incomplete_buy_data then
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incomplete_buy_data = not private.merchant_buy_scan()
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end
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end
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function private.on_bag_update()
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if MerchantFrame:IsVisible() then
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sell_scan_countdown = 10
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end
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end
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function private.merchant_on_update()
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if sell_scan_countdown == 0 then
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sell_scan_countdown = nil
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private.merchant_sell_scan()
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elseif sell_scan_countdown then
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sell_scan_countdown = sell_scan_countdown - 1
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end
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end
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end
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function private.merchant_loaded()
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for i=1,GetMerchantNumItems() do
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if not GetMerchantItemLink(i) then
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return false
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end
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end
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return true
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end
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function public.merchant_info(item_id)
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local buy_info
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if aux_merchant_buy[item_id] then
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buy_info = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id])
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end
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return aux_merchant_sell[item_id], buy_info and buy_info.unit_price, buy_info and buy_info.limited
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end
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function public.item_info(item_id)
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local data_string = aux_items[item_id]
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if data_string then
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local cached_data = Aux.persistence.read(items_schema, data_string)
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return {
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name = cached_data.name,
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itemstring = 'item:'..item_id..':0:0:0',
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quality = cached_data.quality,
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level = cached_data.level,
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class = cached_data.class,
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subclass = cached_data.subclass,
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slot = cached_data.slot,
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max_stack = cached_data.max_stack,
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texture = cached_data.texture,
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}
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end
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end
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function public.item_id(item_name)
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return aux_item_ids[strlower(item_name)]
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end
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function private.merchant_buy_scan()
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local incomplete_data
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for i=1,GetMerchantNumItems() do
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local _, _, price, count, stock = GetMerchantItemInfo(i)
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local link = GetMerchantItemLink(i)
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if link then
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local item_id = Aux.info.parse_hyperlink(link)
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local new_unit_price, new_limited = price / count, stock >= 0
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if aux_merchant_buy[item_id] then
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local buy_info = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id])
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local unit_price
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if buy_info.limited and not new_limited then
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unit_price = new_unit_price
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elseif new_limited and not buy_info.limited then
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unit_price = buy_info.unit_price
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else
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unit_price = min(buy_info.unit_price, new_unit_price)
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end
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aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, {
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unit_price = unit_price,
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limited = buy_info.limited and new_limited,
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})
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else
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aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, {
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unit_price = new_unit_price,
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limited = new_limited,
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})
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end
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else
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incomplete_data = true
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end
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end
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return not incomplete_data
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end
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function private.merchant_sell_scan()
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for slot in Aux.util.inventory() do
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local item_info = Aux.info.container_item(unpack(slot))
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if item_info then
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aux_merchant_sell[item_info.item_id] = item_info.tooltip.money / item_info.aux_quantity
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end
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end
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end
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function private.scan_wdb()
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local function helper(item_id)
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local processed = 0
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while processed <= 100 and item_id <= MAX_ITEM_ID do
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local itemstring = 'item:'..item_id
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local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
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if name and not aux_item_ids[strlower(name)] then
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aux_item_ids[strlower(name)] = item_id
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aux_items[item_id] = Aux.persistence.write(items_schema, {
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name = name,
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quality = quality,
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level = level,
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class = class,
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subclass = subclass,
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slot = slot,
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max_stack = max_stack,
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texture = texture,
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})
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local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end)
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if Aux.info.auctionable(tooltip, quality) then
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tinsert(aux_auctionable_items, strlower(name))
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end
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processed = processed + 1
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end
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item_id = item_id + 1
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end
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if item_id <= MAX_ITEM_ID then
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local t0 = GetTime()
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Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, function()
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return helper(item_id)
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end)
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else
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sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
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end
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end
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helper(MIN_ITEM_ID)
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end
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function public.populate_wdb()
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local function helper(item_id)
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if item_id > MAX_ITEM_ID then
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Aux.log('Cache populated.')
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return
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end
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if not GetItemInfo('item:'..item_id) then
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Aux.log('Fetching item '..item_id..'.')
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AuxTooltip:SetHyperlink('item:'..item_id)
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end
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Aux.control.on_next_update(function()
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return helper(item_id + 1)
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end)
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end
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helper(MIN_ITEM_ID)
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end
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@@ -0,0 +1,196 @@
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local private, public = {}, {}
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Aux.disenchant = public
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function public.source(item_id)
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local info = {
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[10940] = {'DUST', '1-20'},
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[11083] = {'DUST', '21-30'},
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[11137] = {'DUST', '31-40'},
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[11176] = {'DUST', '41-50'},
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[16204] = {'DUST', '51-60'},
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[10938] = {'ESSENCE', '1-10'},
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[10939] = {'ESSENCE', '11-15'},
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[10998] = {'ESSENCE', '16-20'},
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[11082] = {'ESSENCE', '21-25'},
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[11134] = {'ESSENCE', '26-30'},
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[11135] = {'ESSENCE', '31-35'},
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[11174] = {'ESSENCE', '36-40'},
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[11175] = {'ESSENCE', '41-45'},
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[16202] = {'ESSENCE', '46-50'},
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[16203] = {'ESSENCE', '51-60'},
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[10978] = {'SHARD', '1-20'},
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[11084] = {'SHARD', '21-25'},
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[11138] = {'SHARD', '26-30'},
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[11139] = {'SHARD', '31-35'},
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[11177] = {'SHARD', '36-40'},
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[11178] = {'SHARD', '41-45'},
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[14343] = {'SHARD', '46-50'},
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[14344] = {'SHARD', '51-60'},
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[20725] = {'CRYSTAL', '51+'},
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}
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return unpack(info[item_id] or {})
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end
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local armor = {
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INVTYPE_HEAD = true,
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INVTYPE_NECK = true,
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INVTYPE_SHOULDER = true,
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INVTYPE_BODY = true,
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INVTYPE_CHEST = true,
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INVTYPE_ROBE = true,
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INVTYPE_WAIST = true,
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INVTYPE_LEGS = true,
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INVTYPE_FEET = true,
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INVTYPE_WRIST = true,
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INVTYPE_HAND = true,
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INVTYPE_FINGER = true,
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INVTYPE_TRINKET = true,
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INVTYPE_CLOAK = true,
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INVTYPE_HOLDABLE = true,
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}
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local weapon = {
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INVTYPE_2HWEAPON = true,
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INVTYPE_WEAPONMAINHAND = true,
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INVTYPE_WEAPON = true,
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INVTYPE_WEAPONOFFHAND = true,
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INVTYPE_SHIELD = true,
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INVTYPE_RANGED = true,
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INVTYPE_RANGEDRIGHT = true,
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}
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local UNCOMMON, RARE, EPIC = 2, 3, 4
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function public.value(slot, quality, level)
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local expectation
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for _, event in public.distribution(slot, quality, level) do
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local value = Aux.history.value(event.item_id..':'..0)
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if not value then
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return
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else
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expectation = (expectation or 0) + event.probability * (event.min_quantity + event.max_quantity) / 2 * value
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end
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end
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return expectation
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end
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function public.distribution(slot, quality, level)
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if not (armor[slot] or weapon[slot]) or level == 0 then
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return {}
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end
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local function p(probability_armor, probability_weapon)
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if armor[slot] then
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return probability_armor
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elseif weapon[slot] then
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return probability_weapon
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end
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end
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if quality == UNCOMMON then
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if level <= 10 then
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return {
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{item_id=10940, min_quantity=1, max_quantity=2, probability=p(0.8, 0.2)},
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{item_id=10938, min_quantity=1, max_quantity=2, probability=p(0.2, 0.8)},
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}
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elseif level <= 15 then
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return {
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{item_id=10940, min_quantity=2, max_quantity=3, probability=p(0.75, 0.2)},
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{item_id=10939, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=10978, min_quantity=1, max_quantity=1, probability=0.05},
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}
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elseif level <= 20 then
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return {
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{item_id=10940, min_quantity=4, max_quantity=6, probability=p(0.75, 0.15)},
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{item_id=10998, min_quantity=1, max_quantity=2, probability=p(0.15, 0.75)},
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{item_id=10978, min_quantity=1, max_quantity=1, probability=0.10},
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}
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elseif level <= 25 then
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return {
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{item_id=11083, min_quantity=1, max_quantity=2, probability=p(0.75, 0.2)},
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{item_id=11082, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=11084, min_quantity=1, max_quantity=1, probability=0.05},
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}
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elseif level <= 30 then
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return {
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{item_id=11083, min_quantity=2, max_quantity=5, probability=p(0.75, 0.2)},
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{item_id=11134, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=11138, min_quantity=1, max_quantity=1, probability=0.05},
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}
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elseif level <= 35 then
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return {
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{item_id=11137, min_quantity=1, max_quantity=2, probability=p(0.75, 0.2)},
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{item_id=11135, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=11139, min_quantity=1, max_quantity=1, probability=0.05},
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}
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elseif level <= 40 then
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return {
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{item_id=11137, min_quantity=2, max_quantity=5, probability=p(0.75, 0.2)},
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{item_id=11174, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=11177, min_quantity=1, max_quantity=1, probability=0.05},
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}
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elseif level <= 45 then
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return {
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{item_id=11176, min_quantity=1, max_quantity=2, probability=p(0.75, 0.2)},
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{item_id=11175, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=11178, min_quantity=1, max_quantity=1, probability=0.05},
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}
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elseif level <= 50 then
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return {
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{item_id=11176, min_quantity=2, max_quantity=5, probability=p(0.75, 0.22)},
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{item_id=16202, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=14343, min_quantity=1, max_quantity=1, probability=p(0.05, 0.03)},
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}
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elseif level <= 55 then
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return {
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{item_id=16204, min_quantity=1, max_quantity=2, probability=p(0.75, 0.22)},
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{item_id=16203, min_quantity=1, max_quantity=2, probability=p(0.2, 0.75)},
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{item_id=14344, min_quantity=1, max_quantity=1, probability=p(0.05, 0.03)},
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}
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elseif level <= 60 then
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return {
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{item_id=16204, min_quantity=2, max_quantity=5, probability=p(0.75, 0.22)},
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{item_id=16203, min_quantity=2, max_quantity=3, probability=p(0.2, 0.75)},
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{item_id=14344, min_quantity=1, max_quantity=1, probability=p(0.05, 0.03)},
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}
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end
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elseif quality == RARE then
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if level <= 20 then
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return {{item_id=10978, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 25 then
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return {{item_id=11084, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 30 then
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return {{item_id=11138, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 35 then
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return {{item_id=11139, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 40 then
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return {{item_id=11177, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 45 then
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return {{item_id=11178, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 50 then
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return {{item_id=14343, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 55 then
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return {{item_id=14344, min_quantity=1, max_quantity=1, probability=0.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=0.005}}
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elseif level <= 60 then
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return {{item_id=14344, min_quantity=1, max_quantity=1, probability=0.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=0.005}}
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end
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elseif quality == EPIC then
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if level <= 40 then
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return {{item_id=11177, min_quantity=2, max_quantity=4, probability=1}}
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elseif level <= 45 then
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return {{item_id=11178, min_quantity=2, max_quantity=4, probability=1}}
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elseif level <= 50 then
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return {{item_id=14343, min_quantity=2, max_quantity=4, probability=1}}
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elseif level <= 55 then
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return {{item_id=20725, min_quantity=1, max_quantity=1, probability=1}}
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elseif level <= 60 then
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return {{item_id=20725, min_quantity=1, max_quantity=2, probability=1}}
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end
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end
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return {}
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end
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@@ -0,0 +1,133 @@
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local private, public = {}, {}
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Aux.history = public
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local history_schema = {'record', '#', {next_push='number'}, {daily_min_buyout='number'}, {daily_max_price='number'}, {data_points={'list', ';', {'record', '@', {market_value='number'}, {time='number'}}}}}
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private.value_cache = {}
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function private.next_push()
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local date = date('*t')
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date.hour, date.min, date.sec = 24, 0, 0
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return time(date)
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end
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function private.new_record()
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return { next_push = private.next_push(), data_points = {} }
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end
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function private.load_data()
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local dataset = Aux.persistence.load_dataset()
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||||
dataset.history = dataset.history or {}
|
||||
return dataset.history
|
||||
end
|
||||
|
||||
function private.read_record(item_key)
|
||||
local data = private.load_data()
|
||||
|
||||
local record
|
||||
if data[item_key] then
|
||||
record = Aux.persistence.read(history_schema, data[item_key])
|
||||
else
|
||||
record = private.new_record()
|
||||
end
|
||||
|
||||
if record.next_push <= time() then
|
||||
private.push_record(record)
|
||||
private.write_record(item_key, record)
|
||||
end
|
||||
|
||||
return record
|
||||
end
|
||||
|
||||
function private.write_record(item_key, record)
|
||||
private.value_cache[item_key] = nil
|
||||
local data = private.load_data()
|
||||
data[item_key] = Aux.persistence.write(history_schema, record)
|
||||
end
|
||||
|
||||
function public.process_auction(auction_record)
|
||||
local item_record = private.read_record(auction_record.item_key)
|
||||
|
||||
local unit_bid_price = ceil(auction_record.bid_price / auction_record.aux_quantity)
|
||||
local unit_buyout_price = ceil(auction_record.buyout_price / auction_record.aux_quantity)
|
||||
|
||||
if auction_record.buyout_price > 0 then
|
||||
item_record.daily_min_buyout = item_record.daily_min_buyout and min(item_record.daily_min_buyout, unit_buyout_price) or unit_buyout_price
|
||||
end
|
||||
|
||||
item_record.daily_max_price = max(item_record.daily_max_price or 0, unit_buyout_price, unit_bid_price)
|
||||
|
||||
private.write_record(auction_record.item_key, item_record)
|
||||
end
|
||||
|
||||
function public.price_data(item_key)
|
||||
local item_record = private.read_record(item_key)
|
||||
return item_record.daily_min_buyout, item_record.daily_max_price, item_record.data_points
|
||||
end
|
||||
|
||||
function public.value(item_key)
|
||||
if not private.value_cache[item_key] or private.value_cache[item_key].next_push <= time() then
|
||||
local item_record = private.read_record(item_key)
|
||||
|
||||
local value
|
||||
if getn(item_record.data_points) > 0 then
|
||||
local weighted_values = {}
|
||||
local total_weight = 0
|
||||
for _, data_point in item_record.data_points do
|
||||
local weight = 0.99^Aux.round((item_record.data_points[1].time - data_point.time) / (60*60*24))
|
||||
total_weight = total_weight + weight
|
||||
tinsert(weighted_values, {value = data_point.market_value, weight = weight})
|
||||
end
|
||||
for _, weighted_value in weighted_values do
|
||||
weighted_value.weight = weighted_value.weight / total_weight
|
||||
end
|
||||
|
||||
value = private.weighted_median(weighted_values)
|
||||
else
|
||||
value = private.market_value(item_record)
|
||||
end
|
||||
|
||||
private.value_cache[item_key] = {value=value, next_push=item_record.next_push}
|
||||
end
|
||||
|
||||
return private.value_cache[item_key].value
|
||||
end
|
||||
|
||||
function public.market_value(item_key)
|
||||
local item_record = private.read_record(item_key)
|
||||
return private.market_value(item_record)
|
||||
end
|
||||
|
||||
function private.market_value(item_record)
|
||||
return item_record.daily_min_buyout and min(ceil(item_record.daily_min_buyout * 1.15), item_record.daily_max_price)
|
||||
end
|
||||
|
||||
function private.weighted_median(list)
|
||||
local sorted_list = {}
|
||||
for _, e in list do
|
||||
tinsert(sorted_list, e)
|
||||
end
|
||||
sort(sorted_list, function(a,b) return a.value < b.value end)
|
||||
|
||||
local weight = 0
|
||||
for _, element in sorted_list do
|
||||
weight = weight + element.weight
|
||||
if weight >= 0.5 then
|
||||
return element.value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function private.push_record(item_record)
|
||||
|
||||
local market_value = private.market_value(item_record)
|
||||
if market_value then
|
||||
tinsert(item_record.data_points, 1, { market_value = market_value, time = item_record.next_push })
|
||||
while getn(item_record.data_points) > 11 do
|
||||
tremove(item_record.data_points)
|
||||
end
|
||||
end
|
||||
|
||||
item_record.daily_min_buyout = nil
|
||||
item_record.daily_max_price = nil
|
||||
item_record.next_push = private.next_push()
|
||||
end
|
||||
@@ -0,0 +1,96 @@
|
||||
local private, public = {}, {}
|
||||
Aux.post = public
|
||||
|
||||
local state
|
||||
|
||||
function private.process()
|
||||
if state.posted < state.count then
|
||||
|
||||
local stacking_complete, target_slot
|
||||
|
||||
Aux.stack.start(
|
||||
state.item_key,
|
||||
state.stack_size,
|
||||
function(slot)
|
||||
stacking_complete = true
|
||||
target_slot = slot
|
||||
end
|
||||
)
|
||||
|
||||
return Aux.control.wait_until(function() return stacking_complete end, function()
|
||||
if target_slot then
|
||||
return private.post_auction(target_slot, private.process)
|
||||
else
|
||||
return public.stop()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return public.stop()
|
||||
end
|
||||
|
||||
function private.post_auction(slot, k)
|
||||
local item_info = Aux.info.container_item(unpack(slot))
|
||||
if item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and item_info.aux_quantity == state.stack_size then
|
||||
|
||||
ClearCursor()
|
||||
ClickAuctionSellItemButton()
|
||||
ClearCursor()
|
||||
PickupContainerItem(unpack(slot))
|
||||
ClickAuctionSellItemButton()
|
||||
ClearCursor()
|
||||
|
||||
StartAuction(max(1, Aux.round(state.unit_start_price * item_info.aux_quantity)), Aux.round(state.unit_buyout_price * item_info.aux_quantity), state.duration)
|
||||
|
||||
local posted
|
||||
local listener = Aux.control.event_listener('CHAT_MSG_SYSTEM')
|
||||
listener:set_action(function()
|
||||
if arg1 == ERR_AUCTION_STARTED then
|
||||
posted = true
|
||||
listener:stop()
|
||||
end
|
||||
end)
|
||||
listener:start()
|
||||
Aux.control.wait_until(function() return posted end, function()
|
||||
state.posted = state.posted + 1
|
||||
return k()
|
||||
end)
|
||||
|
||||
else
|
||||
return public.stop()
|
||||
end
|
||||
end
|
||||
|
||||
function public.stop()
|
||||
if state then
|
||||
Aux.control.kill_thread(state.thread_id)
|
||||
|
||||
local callback = state.callback
|
||||
local posted = state.posted
|
||||
|
||||
state = nil
|
||||
|
||||
if callback then
|
||||
callback(posted)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback)
|
||||
public.stop()
|
||||
|
||||
local thread_id = Aux.control.new_thread(private.process)
|
||||
|
||||
state = {
|
||||
thread_id = thread_id,
|
||||
item_key = item_key,
|
||||
stack_size = stack_size,
|
||||
duration = duration,
|
||||
unit_start_price = unit_start_price,
|
||||
unit_buyout_price = unit_buyout_price,
|
||||
count = count,
|
||||
posted = 0,
|
||||
callback = callback,
|
||||
}
|
||||
|
||||
end
|
||||
@@ -0,0 +1,241 @@
|
||||
local private , public = {}, {}
|
||||
Aux.scan = public
|
||||
|
||||
local PAGE_SIZE = 50
|
||||
|
||||
local state
|
||||
local threads = {}
|
||||
|
||||
function private.last_page(total_count)
|
||||
local total_pages = math.ceil(total_count / PAGE_SIZE)
|
||||
local last_page = max(total_pages - 1, 0)
|
||||
local last_page_limit = Aux.util.safe_index(private.current_query().blizzard_query, 'last_page')
|
||||
return last_page_limit and min(last_page_limit, last_page) or last_page
|
||||
end
|
||||
|
||||
function private.current_query()
|
||||
return private.current_thread().params.queries[private.current_thread().query_index]
|
||||
end
|
||||
|
||||
function private.current_thread()
|
||||
for _, thread in threads do
|
||||
if thread.id == Aux.control.thread_id then
|
||||
return thread
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function public.start(params)
|
||||
if threads[params.type] then
|
||||
public.abort(threads[params.type].id)
|
||||
end
|
||||
|
||||
local thread_id = Aux.control.new_thread(function()
|
||||
return private.wait_for_callback(private.current_thread().params.on_scan_start, private.scan)
|
||||
end)
|
||||
threads[params.type] = {
|
||||
id = thread_id,
|
||||
params = params,
|
||||
}
|
||||
return thread_id
|
||||
end
|
||||
|
||||
function public.abort(scan_id)
|
||||
local aborted_threads = {}
|
||||
for t, thread in pairs(threads) do
|
||||
if not scan_id or thread.id == scan_id then
|
||||
Aux.control.kill_thread(thread.id)
|
||||
threads[t] = nil
|
||||
tinsert(aborted_threads, thread)
|
||||
end
|
||||
end
|
||||
|
||||
for _, thread in ipairs(aborted_threads) do
|
||||
if thread.params.on_abort then
|
||||
thread.params.on_abort()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function private.wait_for_results(k)
|
||||
if private.current_thread().params.type == 'bidder' then
|
||||
return Aux.control.wait_until(function() return Aux.bids_loaded end, k)
|
||||
elseif private.current_thread().params.type == 'owner' then
|
||||
return private.wait_for_owner_results(k)
|
||||
elseif private.current_thread().params.type == 'list' then
|
||||
return private.wait_for_list_results(k)
|
||||
end
|
||||
end
|
||||
|
||||
function private.wait_for_owner_results(k)
|
||||
local updated
|
||||
if private.current_thread().page == Aux.current_owner_page then
|
||||
updated = true
|
||||
else
|
||||
Aux.control.on_next_event('AUCTION_OWNED_LIST_UPDATE', function()
|
||||
updated = true
|
||||
end)
|
||||
end
|
||||
|
||||
Aux.control.wait_until(function() return updated end, k)
|
||||
end
|
||||
|
||||
function private.wait_for_list_results(k)
|
||||
local updated, last_update
|
||||
local listener = Aux.control.event_listener('AUCTION_ITEM_LIST_UPDATE', function()
|
||||
last_update = GetTime()
|
||||
updated = true
|
||||
end)
|
||||
listener:start()
|
||||
Aux.control.wait_until(function()
|
||||
-- order important, owner_data_complete must be called after an update to request missing data
|
||||
local ok = updated and private.owner_data_complete() or last_update and GetTime() - last_update > 5
|
||||
updated = false
|
||||
return ok
|
||||
end, function()
|
||||
listener:stop()
|
||||
return k()
|
||||
end)
|
||||
end
|
||||
|
||||
function private.owner_data_complete()
|
||||
if private.current_thread().params.ignore_owner or aux_ignore_owner then
|
||||
return true
|
||||
end
|
||||
local count = GetNumAuctionItems(private.current_thread().params.type)
|
||||
for i=1,count do
|
||||
local auction_info = Aux.info.auction(i, private.current_thread().params.type)
|
||||
if auction_info and not auction_info.owner then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function private.wait_for_callback(...)
|
||||
local ok = true
|
||||
|
||||
local f = tremove(arg, 1)
|
||||
local k = tremove(arg)
|
||||
|
||||
if f then
|
||||
tinsert(arg, {
|
||||
suspend = function() ok = false end,
|
||||
resume = function() ok = true end,
|
||||
})
|
||||
f(unpack(arg))
|
||||
end
|
||||
|
||||
if ok then
|
||||
return k()
|
||||
else
|
||||
return Aux.control.wait_until(function() return ok end, k)
|
||||
end
|
||||
end
|
||||
|
||||
function private.scan()
|
||||
private.current_thread().query_index = private.current_thread().query_index and private.current_thread().query_index + 1 or 1
|
||||
if private.current_query() then
|
||||
if private.current_query().blizzard_query then
|
||||
private.current_thread().page = private.current_query().blizzard_query.first_page or 0
|
||||
else
|
||||
private.current_thread().page = nil
|
||||
end
|
||||
private.wait_for_callback(private.current_thread().params.on_start_query, private.current_thread().query_index, private.process_query)
|
||||
else
|
||||
local on_complete = private.current_thread().params.on_complete
|
||||
threads[private.current_thread().params.type] = nil
|
||||
if on_complete then
|
||||
return on_complete()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function private.process_query()
|
||||
if private.current_query().blizzard_query then
|
||||
return private.submit_query(private.scan_page)
|
||||
else
|
||||
return private.scan_page()
|
||||
end
|
||||
end
|
||||
|
||||
function private.scan_page()
|
||||
private.scan_auctions(function()
|
||||
|
||||
private.wait_for_callback(private.current_thread().params.on_page_scanned, function()
|
||||
|
||||
if private.current_query().blizzard_query and private.current_thread().page < private.last_page(private.current_thread().total_auctions) then
|
||||
private.current_thread().page = private.current_thread().page + 1
|
||||
return private.process_query()
|
||||
else
|
||||
return private.scan()
|
||||
end
|
||||
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function private.scan_auctions(k)
|
||||
return private.scan_auctions_helper(1, k)
|
||||
end
|
||||
|
||||
function private.scan_auctions_helper(i, k)
|
||||
local recurse = function()
|
||||
if i >= (private.current_thread().page_auctions or GetNumAuctionItems(private.current_thread().params.type)) then
|
||||
return k()
|
||||
else
|
||||
return private.scan_auctions_helper(i + 1, k)
|
||||
end
|
||||
end
|
||||
|
||||
local auction_info = Aux.info.auction(i, private.current_thread().params.type)
|
||||
if auction_info and (auction_info.owner or private.current_thread().params.ignore_owner or aux_ignore_owner) then
|
||||
auction_info.index = i
|
||||
auction_info.page = private.current_thread().page
|
||||
auction_info.blizzard_query = private.current_query().blizzard_query
|
||||
auction_info.query_type = private.current_thread().params.type
|
||||
|
||||
Aux.history.process_auction(auction_info)
|
||||
|
||||
if not private.current_query().validator or private.current_query().validator(auction_info) then
|
||||
return private.wait_for_callback(private.current_thread().params.on_auction, auction_info, recurse)
|
||||
end
|
||||
end
|
||||
|
||||
return recurse()
|
||||
end
|
||||
|
||||
function private.submit_query(k)
|
||||
Aux.control.wait_until(function() return private.current_thread().params.type ~= 'list' or CanSendAuctionQuery() end, function()
|
||||
|
||||
if private.current_thread().params.on_submit_query then
|
||||
private.current_thread().params.on_submit_query()
|
||||
end
|
||||
if private.current_thread().params.type == 'bidder' then
|
||||
GetBidderAuctionItems(private.current_thread().page)
|
||||
elseif private.current_thread().params.type == 'owner' then
|
||||
GetOwnerAuctionItems(private.current_thread().page)
|
||||
else
|
||||
QueryAuctionItems(
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'name'),
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'min_level'),
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'max_level'),
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'slot'),
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'class'),
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'subclass'),
|
||||
private.current_thread().page,
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'usable'),
|
||||
Aux.util.safe_index(private.current_query().blizzard_query, 'quality')
|
||||
)
|
||||
end
|
||||
private.wait_for_results(function()
|
||||
private.current_thread().page_auctions, private.current_thread().total_auctions = GetNumAuctionItems(private.current_thread().params.type)
|
||||
private.wait_for_callback(
|
||||
private.current_thread().params.on_page_loaded,
|
||||
private.current_thread().page - (private.current_query().blizzard_query.first_page or 0) + 1,
|
||||
max(1, private.last_page(private.current_thread().total_auctions) - (private.current_query().blizzard_query.first_page or 0) + 1),
|
||||
k
|
||||
)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,87 @@
|
||||
SLASH_AUX1 = '/aux'
|
||||
function SlashCmdList.AUX(command)
|
||||
if not command then return end
|
||||
local arguments = Aux.util.tokenize(command)
|
||||
if arguments[1] == 'clear' and arguments[2] == 'history' then
|
||||
Aux.persistence.load_dataset().history = nil
|
||||
Aux.log('History cleared.')
|
||||
elseif arguments[1] == 'clear' and arguments[2] == 'post' then
|
||||
Aux.persistence.load_dataset().post = nil
|
||||
Aux.log('Post settings cleared.')
|
||||
elseif arguments[1] == 'clear' and arguments[2] == 'datasets' then
|
||||
aux_datasets = {}
|
||||
Aux.log('Datasets cleared.')
|
||||
elseif arguments[1] == 'clear' and arguments[2] == 'merchant' and arguments[3] == 'buy' then
|
||||
aux_merchant_buy = {}
|
||||
Aux.log('Merchant buy prices cleared.')
|
||||
elseif arguments[1] == 'clear' and arguments[2] == 'merchant' and arguments[3] == 'sell' then
|
||||
aux_merchant_sell = {}
|
||||
Aux.log('Merchant sell prices cleared.')
|
||||
elseif arguments[1] == 'clear' and arguments[2] == 'item' and arguments[3] == 'cache' then
|
||||
aux_items = {}
|
||||
aux_item_ids = {}
|
||||
aux_auctionable_items = {}
|
||||
Aux.log('Item cache cleared.')
|
||||
elseif arguments[1] == 'populate' and arguments[2] == 'wdb' then
|
||||
Aux.cache.populate_wdb()
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'value' then
|
||||
aux_tooltip_value = not aux_tooltip_value
|
||||
Aux.log('Historical value in tooltip '..(aux_tooltip_value and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'daily' then
|
||||
aux_tooltip_daily = not aux_tooltip_daily
|
||||
Aux.log('Market value in tooltip '..(aux_tooltip_daily and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'vendor' and arguments[3] == 'buy' then
|
||||
aux_tooltip_vendor_buy = not aux_tooltip_vendor_buy
|
||||
Aux.log('Vendor buy price in tooltip '..(aux_tooltip_vendor_buy and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'vendor' and arguments[3] == 'sell' then
|
||||
aux_tooltip_vendor_sell = not aux_tooltip_vendor_sell
|
||||
Aux.log('Vendor sell price in tooltip '..(aux_tooltip_vendor_sell and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'disenchant' and arguments[3] == 'value' then
|
||||
aux_tooltip_disenchant_value = not aux_tooltip_disenchant_value
|
||||
Aux.log('Disenchant value in tooltip '..(aux_tooltip_disenchant_value and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'disenchant' and arguments[3] == 'distribution' then
|
||||
aux_tooltip_disenchant_distribution = not aux_tooltip_disenchant_distribution
|
||||
Aux.log('Disenchant distribution in tooltip '..(aux_tooltip_disenchant_distribution and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'tooltip' and arguments[2] == 'disenchant' and arguments[3] == 'source' then
|
||||
aux_tooltip_disenchant_source = not aux_tooltip_disenchant_source
|
||||
Aux.log('Disenchant source in tooltip '..(aux_tooltip_disenchant_source and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'ignore' and arguments[2] == 'owner' then
|
||||
aux_ignore_owner = not aux_ignore_owner
|
||||
Aux.log('Ignoring of owner '..(aux_ignore_owner and 'enabled' or 'disabled')..'.')
|
||||
elseif arguments[1] == 'addchar' then
|
||||
local realm = GetCVar('realmName')
|
||||
aux_characters[realm] = aux_characters[realm] or {}
|
||||
for i=2,getn(arguments) do
|
||||
local name = string.gsub(strlower(arguments[i]), '^%l', strupper)
|
||||
if not aux_characters[realm][name] then
|
||||
aux_characters[realm][name] = true
|
||||
Aux.log('Character "'..name..'" added.')
|
||||
end
|
||||
end
|
||||
elseif arguments[1] == 'delchar' then
|
||||
local realm = GetCVar('realmName')
|
||||
if not aux_characters[realm] then
|
||||
return
|
||||
end
|
||||
for i=2,getn(arguments) do
|
||||
local name = string.gsub(strlower(arguments[i]), '^%l', strupper)
|
||||
if aux_characters[realm][name] then
|
||||
aux_characters[realm][name] = nil
|
||||
Aux.log('Character "'..name..'" removed.')
|
||||
end
|
||||
end
|
||||
elseif arguments[1] == 'chars' then
|
||||
local realm = GetCVar('realmName')
|
||||
local chars = {}
|
||||
for name, _ in pairs(aux_characters[realm] or {}) do
|
||||
tinsert(chars, name)
|
||||
end
|
||||
if getn(chars) > 0 then
|
||||
Aux.log('Your characters: "'..Aux.util.join(chars, ', ')..'".')
|
||||
else
|
||||
Aux.log('You don\'t have any additional characters. Type "/aux addchar NAME" to add one.')
|
||||
end
|
||||
else
|
||||
Aux.log('Unknown command: "'..command..'"')
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,138 @@
|
||||
local private, public = {}, {}
|
||||
Aux.stack = public
|
||||
|
||||
local state
|
||||
|
||||
function private.stack_size(slot)
|
||||
local container_item_info = Aux.info.container_item(unpack(slot))
|
||||
return container_item_info and container_item_info.count or 0
|
||||
end
|
||||
|
||||
function private.charges(slot)
|
||||
local container_item_info = Aux.info.container_item(unpack(slot))
|
||||
return container_item_info and container_item_info.charges
|
||||
end
|
||||
|
||||
function private.max_stack(slot)
|
||||
local container_item_info = Aux.info.container_item(unpack(slot))
|
||||
return container_item_info and container_item_info.max_stack
|
||||
end
|
||||
|
||||
function private.locked(slot)
|
||||
local container_item_info = Aux.info.container_item(unpack(slot))
|
||||
return container_item_info and container_item_info.locked
|
||||
end
|
||||
|
||||
function private.find_item_slot(partial)
|
||||
for slot in Aux.util.inventory() do
|
||||
if private.matching_item(slot, partial) and not Aux.util.table_eq(slot, state.target_slot) then
|
||||
return slot
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function private.matching_item(slot, partial)
|
||||
local item_info = Aux.info.container_item(unpack(slot))
|
||||
return item_info and item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and (not partial or item_info.count < item_info.max_stack)
|
||||
end
|
||||
|
||||
function private.find_empty_slot()
|
||||
for slot, type in Aux.util.inventory() do
|
||||
if type == 1 and not GetContainerItemInfo(unpack(slot)) then
|
||||
return slot
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function private.find_charge_item_slot()
|
||||
for slot in Aux.util.inventory() do
|
||||
if private.matching_item(slot) and private.charges(slot) == state.target_size then
|
||||
return slot
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function private.move_item(from_slot, to_slot, amount, k)
|
||||
|
||||
if private.locked(from_slot) or private.locked(to_slot) then
|
||||
return Aux.control.wait(k)
|
||||
end
|
||||
|
||||
amount = min(private.max_stack(from_slot) - private.stack_size(to_slot), private.stack_size(from_slot), amount)
|
||||
local expected_size = private.stack_size(to_slot) + amount
|
||||
|
||||
ClearCursor()
|
||||
SplitContainerItem(from_slot[1], from_slot[2], amount)
|
||||
PickupContainerItem(unpack(to_slot))
|
||||
|
||||
return Aux.control.wait_until(function() return private.stack_size(to_slot) == expected_size end, k)
|
||||
end
|
||||
|
||||
function private.process()
|
||||
|
||||
if not state.target_slot or not private.matching_item(state.target_slot) then
|
||||
state.target_slot = private.find_item_slot()
|
||||
if not state.target_slot then
|
||||
return public.stop()
|
||||
end
|
||||
end
|
||||
|
||||
if private.charges(state.target_slot) then
|
||||
state.target_slot = private.find_charge_item_slot()
|
||||
return public.stop()
|
||||
end
|
||||
|
||||
if private.stack_size(state.target_slot) > state.target_size then
|
||||
local slot = private.find_item_slot(true) or private.find_empty_slot()
|
||||
if slot then
|
||||
return private.move_item(
|
||||
state.target_slot,
|
||||
slot,
|
||||
private.stack_size(state.target_slot) - state.target_size,
|
||||
private.process
|
||||
)
|
||||
end
|
||||
elseif private.stack_size(state.target_slot) < state.target_size then
|
||||
local slot = private.find_item_slot()
|
||||
if slot then
|
||||
return private.move_item(
|
||||
slot,
|
||||
state.target_slot,
|
||||
state.target_size - private.stack_size(state.target_slot),
|
||||
private.process
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
return public.stop()
|
||||
end
|
||||
|
||||
function public.stop()
|
||||
if state then
|
||||
Aux.control.kill_thread(state.thread_id)
|
||||
|
||||
local callback, slot = state.callback, state.target_slot
|
||||
if slot and not private.matching_item(slot) then
|
||||
slot = nil
|
||||
end
|
||||
|
||||
state = nil
|
||||
|
||||
if callback then
|
||||
callback(slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function public.start(item_key, size, callback)
|
||||
public.stop()
|
||||
|
||||
local thread_id = Aux.control.new_thread(private.process)
|
||||
|
||||
state = {
|
||||
thread_id = thread_id,
|
||||
item_key = item_key,
|
||||
target_size = size,
|
||||
callback = callback,
|
||||
}
|
||||
end
|
||||
@@ -0,0 +1,253 @@
|
||||
local private, public = {}, {}
|
||||
Aux.tooltip = public
|
||||
|
||||
aux_tooltip_value = true
|
||||
|
||||
local game_tooltip_hooks = {}
|
||||
local hooked_setter
|
||||
local game_tooltip_money
|
||||
|
||||
function public.on_load()
|
||||
for func, hook in game_tooltip_hooks do
|
||||
local func, hook = func, hook
|
||||
Aux.hook(
|
||||
func,
|
||||
function(...)
|
||||
hooked_setter = true
|
||||
game_tooltip_money = 0
|
||||
local results = {Aux.orig[GameTooltip][func](unpack(arg)) }
|
||||
hooked_setter = false
|
||||
hook(unpack(arg))
|
||||
return unpack(results)
|
||||
end,
|
||||
GameTooltip
|
||||
)
|
||||
end
|
||||
local orig = SetItemRef
|
||||
SetItemRef = function(...)
|
||||
local result = orig(unpack(arg))
|
||||
local name, _, quality = GetItemInfo(arg[1])
|
||||
if not IsShiftKeyDown() and not IsControlKeyDown() and name then
|
||||
local _, _, _, hex = GetItemQualityColor(quality)
|
||||
local link = hex.. '|H'..arg[1]..'|h['..name..']|h|r'
|
||||
private.extend_tooltip(ItemRefTooltip, link, 1)
|
||||
end
|
||||
return result
|
||||
end
|
||||
local orig = GameTooltip:GetScript('OnTooltipAddMoney')
|
||||
GameTooltip:SetScript('OnTooltipAddMoney', function(...)
|
||||
if hooked_setter then
|
||||
game_tooltip_money = arg1
|
||||
else
|
||||
return orig(unpack(arg))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function private.extend_tooltip(tooltip, hyperlink, quantity)
|
||||
local item_id, suffix_id = Aux.info.parse_hyperlink(hyperlink)
|
||||
quantity = IsShiftKeyDown() and quantity or 1
|
||||
|
||||
if aux_tooltip_disenchant_source then
|
||||
local color = {r=0.7, g=0.7, b=0.7 }
|
||||
|
||||
local type, range = Aux.disenchant.source(item_id)
|
||||
|
||||
if type == 'CRYSTAL' then
|
||||
tooltip:AddLine(format('Can disenchant from level %s |cffa335eeEpic|r and |cff0070ddRare|r items.', range), color.r, color.g, color.b, true)
|
||||
elseif type == 'SHARD' then
|
||||
tooltip:AddLine(format('Can disenchant from level %s |cff0070ddRare|r and |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true)
|
||||
elseif type == 'ESSENCE' then
|
||||
tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true)
|
||||
elseif type == 'DUST' then
|
||||
tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true)
|
||||
end
|
||||
end
|
||||
|
||||
local item_info = Aux.info.item(item_id)
|
||||
if item_info then
|
||||
local distribution = Aux.disenchant.distribution(item_info.slot, item_info.quality, item_info.level)
|
||||
|
||||
if getn(distribution) > 0 then
|
||||
|
||||
if aux_tooltip_disenchant_distribution then
|
||||
local color = {r=0.8, g=0.8, b=0.2}
|
||||
|
||||
tooltip:AddLine('Disenchants into:', color.r, color.g, color.b)
|
||||
sort(distribution, function(a,b) return a.probability > b.probability end)
|
||||
for _, event in distribution do
|
||||
tooltip:AddLine(format(' %s%% %s (%s-%s)', event.probability * 100, Aux.info.display_name(event.item_id, true) or 'item:'..event.item_id, event.min_quantity, event.max_quantity), color.r, color.g, color.b)
|
||||
end
|
||||
end
|
||||
|
||||
if aux_tooltip_disenchant_value then
|
||||
local color = {r=0.1, g=0.6, b=0.6}
|
||||
|
||||
local disenchant_value = Aux.disenchant.value(item_info.slot, item_info.quality, item_info.level)
|
||||
tooltip:AddLine('Disenchant Value: '..(disenchant_value and Aux.util.format_money(disenchant_value) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if aux_tooltip_vendor_buy then
|
||||
local color = {r=0.8, g=0.5, b=0.1}
|
||||
|
||||
local _, price, limited = Aux.cache.merchant_info(item_id)
|
||||
if price then
|
||||
tooltip:AddLine('Vendor Buy '..(limited and '(limited): ' or ': ')..Aux.util.format_money(price * quantity), color.r, color.g, color.b)
|
||||
end
|
||||
end
|
||||
if aux_tooltip_vendor_sell then
|
||||
local color = {r=0.8, g=0.5, b=0.1}
|
||||
|
||||
local price = Aux.cache.merchant_info(item_id)
|
||||
if price ~= 0 then
|
||||
tooltip:AddLine('Vendor Sell: '..(price and Aux.util.format_money(price * quantity) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
|
||||
end
|
||||
end
|
||||
|
||||
local color = {r=1, g=1, b=0.6 }
|
||||
|
||||
local auctionable = not item_info or Aux.info.auctionable(Aux.info.tooltip(function(tt) tt:SetHyperlink(item_info.itemstring) end), item_info.quality)
|
||||
local item_key = (item_id or 0)..':'..(suffix_id or 0)
|
||||
|
||||
local value = Aux.history.value(item_key)
|
||||
if auctionable then
|
||||
if aux_tooltip_value then
|
||||
tooltip:AddLine('Value: '..(value and Aux.util.format_money(value * quantity) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
|
||||
end
|
||||
if aux_tooltip_daily then
|
||||
local market_value = Aux.history.market_value(item_key)
|
||||
tooltip:AddLine('Today: '..(market_value and Aux.util.format_money(market_value * quantity)..' ('..Aux.auction_listing.percentage_historical(Aux.round(market_value / value * 100))..')' or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
|
||||
end
|
||||
end
|
||||
|
||||
if tooltip == GameTooltip and game_tooltip_money > 0 then
|
||||
SetTooltipMoney(tooltip, game_tooltip_money)
|
||||
end
|
||||
tooltip:Show()
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetHyperlink(itemstring)
|
||||
local name, _, quality = GetItemInfo(itemstring)
|
||||
if name then
|
||||
local _, _, _, hex = GetItemQualityColor(quality)
|
||||
local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
|
||||
private.extend_tooltip(GameTooltip, link, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetAuctionItem(type, index)
|
||||
local link = GetAuctionItemLink(type, index)
|
||||
if link then
|
||||
local _, _, quantity = GetAuctionItemInfo(type, index)
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetLootItem(slot)
|
||||
local link = GetLootSlotLink(slot)
|
||||
if link then
|
||||
local _, _, quantity = GetLootSlotInfo(slot)
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetQuestItem(qtype, slot)
|
||||
local link = GetQuestItemLink(qtype, slot)
|
||||
if link then
|
||||
local _, _, quantity = GetQuestItemInfo(qtype, slot)
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
|
||||
local link = GetQuestLogItemLink(qtype, slot)
|
||||
if link then
|
||||
local _, _, quantity = GetQuestLogRewardInfo(slot)
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetBagItem(bag, slot)
|
||||
local link = GetContainerItemLink(bag, slot)
|
||||
if link then
|
||||
local _, quantity = GetContainerItemInfo(bag, slot)
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetInboxItem(index)
|
||||
local name, _, quantity = GetInboxItem(index)
|
||||
|
||||
local id = name and Aux.cache.item_id(name)
|
||||
if id then
|
||||
local _, itemstring, quality = GetItemInfo(id)
|
||||
local _, _, _, hex = GetItemQualityColor(tonumber(quality))
|
||||
local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetInventoryItem(unit, slot)
|
||||
local link = GetInventoryItemLink(unit, slot)
|
||||
if link then
|
||||
private.extend_tooltip(GameTooltip, link, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetMerchantItem(slot)
|
||||
local link = GetMerchantItemLink(slot)
|
||||
if link then
|
||||
local _, _, _, quantity = GetMerchantItemInfo(slot)
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetCraftItem(skill, slot)
|
||||
local link, quantity
|
||||
if slot then
|
||||
link = GetCraftReagentItemLink(skill, slot)
|
||||
quantity = ({GetCraftReagentInfo(skill, slot)})[3]
|
||||
else
|
||||
link = GetCraftItemLink(skill)
|
||||
quantity = 1
|
||||
end
|
||||
if link then
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetCraftSpell(slot)
|
||||
local link = GetCraftItemLink(slot)
|
||||
if link then
|
||||
private.extend_tooltip(GameTooltip, link, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
|
||||
local link, quantity
|
||||
if slot then
|
||||
link = GetTradeSkillReagentItemLink(skill, slot)
|
||||
quantity = ({GetTradeSkillReagentInfo(skill, slot)})[3]
|
||||
else
|
||||
link = GetTradeSkillItemLink(skill)
|
||||
quantity = 1
|
||||
end
|
||||
if link then
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
end
|
||||
end
|
||||
|
||||
function game_tooltip_hooks:SetAuctionSellItem()
|
||||
local name, _, quantity, _, _, _ = GetAuctionSellItemInfo()
|
||||
if name then
|
||||
for slot in Aux.util.inventory() do
|
||||
local link = GetContainerItemLink(unpack(slot))
|
||||
if link and ({Aux.info.parse_hyperlink(link)})[5] == name then
|
||||
private.extend_tooltip(GameTooltip, link, quantity)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user