restructuring
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@@ -0,0 +1,96 @@
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local private, public = {}, {}
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Aux.post = public
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local state
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function private.process()
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if state.posted < state.count then
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local stacking_complete, target_slot
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Aux.stack.start(
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state.item_key,
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state.stack_size,
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function(slot)
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stacking_complete = true
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target_slot = slot
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end
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)
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return Aux.control.wait_until(function() return stacking_complete end, function()
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if target_slot then
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return private.post_auction(target_slot, private.process)
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else
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return public.stop()
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end
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end)
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end
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return public.stop()
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end
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function private.post_auction(slot, k)
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local item_info = Aux.info.container_item(unpack(slot))
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if item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and item_info.aux_quantity == state.stack_size then
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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PickupContainerItem(unpack(slot))
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ClickAuctionSellItemButton()
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ClearCursor()
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StartAuction(max(1, Aux.round(state.unit_start_price * item_info.aux_quantity)), Aux.round(state.unit_buyout_price * item_info.aux_quantity), state.duration)
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local posted
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local listener = Aux.control.event_listener('CHAT_MSG_SYSTEM')
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listener:set_action(function()
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if arg1 == ERR_AUCTION_STARTED then
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posted = true
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listener:stop()
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end
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end)
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listener:start()
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Aux.control.wait_until(function() return posted end, function()
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state.posted = state.posted + 1
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return k()
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end)
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else
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return public.stop()
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end
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end
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function public.stop()
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if state then
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Aux.control.kill_thread(state.thread_id)
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local callback = state.callback
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local posted = state.posted
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state = nil
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if callback then
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callback(posted)
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end
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end
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end
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function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback)
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public.stop()
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local thread_id = Aux.control.new_thread(private.process)
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state = {
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thread_id = thread_id,
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item_key = item_key,
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stack_size = stack_size,
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duration = duration,
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unit_start_price = unit_start_price,
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unit_buyout_price = unit_buyout_price,
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count = count,
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posted = 0,
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callback = callback,
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}
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end
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