file renaming
This commit is contained in:
@@ -1,854 +0,0 @@
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Aux.buy = {}
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local private, public = {}, {}
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Aux.browse_frame = public
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local create_auction_record, show_dialog, find_auction, hide_sheet, update_sheet, auction_alpha_setter, group_alpha_setter, create_auction_record
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local auctions
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local search_query
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local tooltip_patterns = {}
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local current_page
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local refresh
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function auction_alpha_setter(cell, auction)
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cell:SetAlpha(auction.gone and 0.3 or 1)
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end
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function group_alpha_setter(cell, group)
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cell:SetAlpha(Aux.util.all(group, function(auction) return auction.gone end) and 0.3 or 1)
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end
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local BUYOUT, BID, FULL = 1, 2, 3
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Aux.buy.modes = {
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[BUYOUT] = {
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name = 'Buyout',
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on_row_click = function (sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(Aux.util.filter(sheet.data[data_index], function(auction) return not auction.gone end)[1] or sheet.data[data_index][1])
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end,
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on_row_enter = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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Aux.info.set_game_tooltip(this, sheet.rows[row_index].tooltip, 'ANCHOR_CURSOR', sheet.rows[row_index].EnhTooltip_info)
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end,
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on_row_leave = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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GameTooltip:Hide()
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end,
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row_setter = function(row, group)
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row.tooltip = group[1].tooltip
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row.EnhTooltip_info = group[1].EnhTooltip_info
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end,
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columns = {
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{
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title = 'Avail',
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width = 40,
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comparator = function(group1, group2) return Aux.util.compare(getn(Aux.util.filter(group1, function(auction) return not auction.gone end)), getn(Aux.util.filter(group2, function(auction) return not auction.gone end)), Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, group)
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cell.text:SetText(getn(Aux.util.filter(group, function(auction) return not auction.gone end)))
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group_alpha_setter(cell, group)
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end,
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},
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{
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title = 'Auction Item',
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width = 342,
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comparator = function(group1, group2) return Aux.util.compare(group1[1].name, group2[1].name, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, group)
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cell.tooltip = group[1].tooltip
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cell.EnhTooltip_info = group[1].EnhTooltip_info
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cell.icon.icon_texture:SetTexture(group[1].texture)
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if not group[1].usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..group[1].tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[group[1].quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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group_alpha_setter(cell, group)
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end,
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},
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{
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title = 'Qty',
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width = 23,
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comparator = function(group1, group2) return Aux.util.compare(group1[1].stack_size, group2[1].stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, group)
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cell.text:SetText(group[1].stack_size)
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group_alpha_setter(cell, group)
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end,
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},
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{
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title = 'Buy/ea',
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width = 93,
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comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price_per_unit, group2[1].buyout_price_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, group)
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cell.text:SetText(Aux.util.money_string(group[1].buyout_price_per_unit))
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group_alpha_setter(cell, group)
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end,
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},
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{
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title = 'Buy',
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width = 93,
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comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price, group2[1].buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, group)
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cell.text:SetText(Aux.util.money_string(group[1].buyout_price))
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group_alpha_setter(cell, group)
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end,
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},
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},
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sort_order = {{column = 2, order = 'ascending' }, {column = 4, order = 'ascending'}},
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},
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[BID] = {
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name = 'Bid',
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on_row_click = function (sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(sheet.data[data_index])
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end,
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on_row_enter = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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Aux.info.set_game_tooltip(this, sheet.rows[row_index].tooltip, 'ANCHOR_CURSOR', sheet.rows[row_index].EnhTooltip_info)
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end,
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on_row_leave = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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GameTooltip:Hide()
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end,
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row_setter = function(row, datum)
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row.tooltip = datum.tooltip
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row.EnhTooltip_info = datum.EnhTooltip_info
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end,
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columns = {
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{
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title = 'Page',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.page, row2.page, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.page)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 206,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Status',
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width = 70,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, auction)
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cell.text:SetText(auction.status)
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auction_alpha_setter(cell, auction)
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end,
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},
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid/ea',
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width = 110,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid',
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width = 110,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {{column = 2, order = 'ascending' }, {column = 6, order = 'ascending' }, {column = 3, order = 'ascending'}},
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},
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[FULL] = {
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name = 'Full',
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on_row_click = function (sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(sheet.data[data_index])
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end,
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on_row_enter = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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Aux.info.set_game_tooltip(this, sheet.rows[row_index].tooltip, 'ANCHOR_CURSOR', sheet.rows[row_index].EnhTooltip_info)
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end,
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on_row_leave = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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GameTooltip:Hide()
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end,
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row_setter = function(row, datum)
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row.tooltip = datum.tooltip
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row.EnhTooltip_info = datum.EnhTooltip_info
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end,
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columns = {
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_CURSOR', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Lvl',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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local level = max(1, datum.level)
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local text
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if level > UnitLevel('player') then
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text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
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else
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text = level
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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||||
title = 'Buy/ea',
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width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
|
||||
auction_alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Bid',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.bid))
|
||||
auction_alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
{
|
||||
title = 'Buy',
|
||||
width = 70,
|
||||
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.buyout_price))
|
||||
auction_alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
},
|
||||
sort_order = {},
|
||||
},
|
||||
}
|
||||
|
||||
function Aux.buy.on_close()
|
||||
if AuxBuyConfirmation:IsVisible() then
|
||||
Aux.buy.dialog_cancel()
|
||||
end
|
||||
current_page = nil
|
||||
end
|
||||
|
||||
function Aux.buy.on_open()
|
||||
public.set_view(1)
|
||||
update_sheet()
|
||||
end
|
||||
|
||||
function Aux.buy.dialog_cancel()
|
||||
Aux.log('Canceled.')
|
||||
Aux.scan.abort()
|
||||
AuxBuyConfirmation:Hide()
|
||||
update_sheet()
|
||||
AuxBuySearchButton:Enable()
|
||||
end
|
||||
|
||||
function Aux.buy.StopButton_onclick()
|
||||
Aux.scan.abort()
|
||||
end
|
||||
|
||||
function update_sheet()
|
||||
AuxBuyBuyList:Hide()
|
||||
AuxBuyBidList:Hide()
|
||||
AuxBuyFullList:Hide()
|
||||
|
||||
if private.view == BUYOUT then
|
||||
AuxBuyBuyList:Show()
|
||||
local buyout_auctions = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') and auction.buyout_price end) or {}
|
||||
Aux.list.populate(AuxBuyBuyList.sheet, auctions and Aux.util.group_by(buyout_auctions, function(a1, a2) return a1.hyperlink == a2.hyperlink and a1.stack_size == a2.stack_size and a1.buyout_price == a2.buyout_price end) or {})
|
||||
elseif private.view == BID then
|
||||
AuxBuyBidList:Show()
|
||||
local bid_auctions = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') end) or {}
|
||||
Aux.list.populate(AuxBuyBidList.sheet, bid_auctions)
|
||||
elseif private.view == FULL then
|
||||
AuxBuyFullList:Show()
|
||||
Aux.list.populate(AuxBuyFullList.sheet, auctions or {})
|
||||
end
|
||||
end
|
||||
|
||||
function hide_sheet()
|
||||
AuxBuyBuyList:Hide()
|
||||
AuxBuyBidList:Hide()
|
||||
AuxBuyFullList:Hide()
|
||||
end
|
||||
|
||||
function public.set_view(view)
|
||||
private.view = view
|
||||
update_sheet()
|
||||
end
|
||||
|
||||
function public.set_item(item_id)
|
||||
private.item_id = item_id
|
||||
end
|
||||
|
||||
function Aux.buy.SearchButton_onclick()
|
||||
|
||||
if not AuxBuySearchButton:IsVisible() then
|
||||
return
|
||||
end
|
||||
|
||||
AuxBuySearchButton:Hide()
|
||||
AuxBuyStopButton:Show()
|
||||
|
||||
auctions = nil
|
||||
|
||||
refresh = true
|
||||
|
||||
local category = UIDropDownMenu_GetSelectedValue(AuxBuyCategoryDropDown)
|
||||
local tooltip_patterns = {}
|
||||
for i=1,4 do
|
||||
local tooltip_pattern = getglobal('AuxBuyFiltersTooltipInputBox'..i):GetText()
|
||||
if tooltip_pattern ~= '' then
|
||||
tinsert(tooltip_patterns, tooltip_pattern)
|
||||
end
|
||||
end
|
||||
|
||||
search_query = {
|
||||
name = AuxBuyNameInputBox:GetText(),
|
||||
min_level = AuxBuyMinLevel:GetText(),
|
||||
max_level = AuxBuyMaxLevel:GetText(),
|
||||
slot = category and category.slot,
|
||||
class = category and category.class,
|
||||
subclass = category and category.subclass,
|
||||
quality = UIDropDownMenu_GetSelectedValue(AuxBuyQualityDropDown),
|
||||
usable = AuxBuyUsableCheckButton:GetChecked()
|
||||
}
|
||||
|
||||
Aux.log('Scanning auctions ...')
|
||||
Aux.scan.start{
|
||||
query = search_query,
|
||||
page = AuxBuyAllPagesCheckButton:GetChecked() and 0 or AuxBuyPageEditBox:GetNumber(),
|
||||
on_submit_query = function()
|
||||
current_page = nil
|
||||
end,
|
||||
on_page_loaded = function(page, total_pages)
|
||||
Aux.log('Scanning page '..(page+1)..' out of '..total_pages..' ...')
|
||||
current_page = page
|
||||
end,
|
||||
on_read_auction = function(i)
|
||||
local auction_item = Aux.info.auction_item(i)
|
||||
if auction_item then
|
||||
if (auction_item.name == search_query.name or search_query.name == '' or not (private.filter == ITEM)) and Aux.info.tooltip_match(tooltip_patterns, auction_item.tooltip) then
|
||||
auctions = auctions or {}
|
||||
tinsert(auctions, create_auction_record(auction_item, current_page))
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_complete = function()
|
||||
auctions = auctions or {}
|
||||
Aux.log('Scan complete: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.')
|
||||
|
||||
AuxBuyStopButton:Hide()
|
||||
AuxBuySearchButton:Show()
|
||||
refresh = true
|
||||
end,
|
||||
on_abort = function()
|
||||
auctions = auctions or {}
|
||||
Aux.log('Scan aborted: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.')
|
||||
AuxBuyStopButton:Hide()
|
||||
AuxBuySearchButton:Show()
|
||||
refresh = true
|
||||
end,
|
||||
next_page = function(page, total_pages)
|
||||
if AuxBuyAllPagesCheckButton:GetChecked() then
|
||||
local last_page = max(total_pages - 1, 0)
|
||||
if page < last_page then
|
||||
return page + 1
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
function show_dialog(buyout_mode, entry, amount)
|
||||
AuxBuyConfirmationContentItem.tooltip = entry.tooltip
|
||||
AuxBuyConfirmationContentItem.EnhTooltip_info = entry.EnhTooltip_info
|
||||
|
||||
AuxBuyConfirmationContentActionButton:Disable()
|
||||
AuxBuyConfirmationContentItemIconTexture:SetTexture(entry.texture)
|
||||
AuxBuyConfirmationContentItemName:SetText(entry.tooltip[1][1].text)
|
||||
local color = ITEM_QUALITY_COLORS[entry.quality]
|
||||
AuxBuyConfirmationContentItemName:SetTextColor(color.r, color.g, color.b)
|
||||
|
||||
if entry.stack_size > 1 then
|
||||
AuxBuyConfirmationContentItemCount:SetText(entry.stack_size);
|
||||
AuxBuyConfirmationContentItemCount:Show()
|
||||
else
|
||||
AuxBuyConfirmationContentItemCount:Hide()
|
||||
end
|
||||
if buyout_mode then
|
||||
AuxBuyConfirmationContentActionButton:SetText('Buy')
|
||||
MoneyFrame_Update('AuxBuyConfirmationContentBuyoutPrice', amount)
|
||||
AuxBuyConfirmationContentBid:Hide()
|
||||
AuxBuyConfirmationContentBuyoutPrice:Show()
|
||||
else
|
||||
AuxBuyConfirmationContentActionButton:SetText('Bid')
|
||||
MoneyInputFrame_SetCopper(AuxBuyConfirmationContentBid, amount)
|
||||
AuxBuyConfirmationContentBuyoutPrice:Hide()
|
||||
AuxBuyConfirmationContentBid:Show()
|
||||
end
|
||||
AuxBuyConfirmation:Show()
|
||||
end
|
||||
|
||||
function find_auction(entry, buyout_mode, express_mode)
|
||||
|
||||
if entry.gone then
|
||||
Aux.log('Auction not available')
|
||||
return
|
||||
end
|
||||
|
||||
if buyout_mode and not entry.buyout_price then
|
||||
Aux.log('Auction has no buyout price')
|
||||
return
|
||||
end
|
||||
|
||||
local amount
|
||||
if buyout_mode then
|
||||
amount = entry.buyout_price
|
||||
else
|
||||
amount = entry.bid
|
||||
end
|
||||
|
||||
Aux.log('Processing '..(buyout_mode and 'buyout' or 'bid')..' request for '..entry.hyperlink..' x '..entry.stack_size..' at '..Aux.util.money_string(amount)..' ...')
|
||||
AuxBuySearchButton:Disable()
|
||||
|
||||
if not express_mode then
|
||||
show_dialog(buyout_mode, entry, amount)
|
||||
end
|
||||
|
||||
PlaySound('igMainMenuOptionCheckBoxOn')
|
||||
|
||||
local found
|
||||
|
||||
Aux.scan.start{
|
||||
query = search_query,
|
||||
page = entry.page ~= current_page and entry.page,
|
||||
on_submit_query = function()
|
||||
current_page = nil
|
||||
end,
|
||||
on_page_loaded = function(page)
|
||||
current_page = page
|
||||
end,
|
||||
on_read_auction = function(i, ctrl)
|
||||
local auction_item = Aux.info.auction_item(i)
|
||||
|
||||
if not auction_item then
|
||||
return
|
||||
end
|
||||
|
||||
local stack_size = auction_item.charges or auction_item.count
|
||||
local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment
|
||||
|
||||
local signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price)
|
||||
|
||||
if entry.signature == signature then
|
||||
ctrl.suspend()
|
||||
found = true
|
||||
Aux.log('Matching auction found.'..(express_mode and '' or ' Awaiting confirmation ...'))
|
||||
|
||||
if express_mode then
|
||||
if GetMoney() >= amount then
|
||||
PlaceAuctionBid("list", i, amount)
|
||||
Aux.log((buyout_mode and 'Purchased ' or 'Bid on ')..entry.hyperlink..' x '..entry.stack_size..' at '..Aux.util.money_string(amount)..'.')
|
||||
entry.gone = true
|
||||
refresh = true
|
||||
else
|
||||
Aux.log((buyout_mode and 'Purchase' or 'Bid')..' failed: Not enough money.')
|
||||
end
|
||||
Aux.scan.abort()
|
||||
else
|
||||
Aux.buy.dialog_action = function()
|
||||
if GetMoney() >= amount then
|
||||
PlaceAuctionBid("list", i, amount)
|
||||
Aux.log((buyout_mode and 'Purchased ' or 'Bid on ')..entry.hyperlink..' x '..entry.stack_size..' at '..Aux.util.money_string(amount)..'.')
|
||||
entry.gone = true
|
||||
refresh = true
|
||||
else
|
||||
Aux.log('Not enough money.')
|
||||
end
|
||||
Aux.scan.abort()
|
||||
AuxBuySearchButton:Enable()
|
||||
AuxBuyConfirmation:Hide()
|
||||
update_sheet()
|
||||
end
|
||||
AuxBuyConfirmationContentActionButton:Enable()
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_complete = function()
|
||||
if not found then
|
||||
Aux.log('No matching auction found. Removing entry from the cache.')
|
||||
entry.gone = true
|
||||
refresh = true
|
||||
Aux.buy.dialog_cancel()
|
||||
end
|
||||
if express_mode then
|
||||
AuxBuySearchButton:Enable()
|
||||
end
|
||||
end,
|
||||
on_abort = function()
|
||||
if express_mode then
|
||||
AuxBuySearchButton:Enable()
|
||||
end
|
||||
end,
|
||||
next_page = function(page, total_pages)
|
||||
if not page or page == entry.page then
|
||||
return entry.page - 1
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
function AuxBuyEntry_OnClick(entry)
|
||||
|
||||
local express_mode = IsAltKeyDown()
|
||||
local buyout_mode = arg1 == 'LeftButton'
|
||||
|
||||
if IsControlKeyDown() then
|
||||
DressUpItemLink(entry.hyperlink)
|
||||
else
|
||||
find_auction(entry, buyout_mode, express_mode)
|
||||
end
|
||||
end
|
||||
|
||||
function create_auction_record(auction_item, current_page)
|
||||
|
||||
local stack_size = auction_item.charges or auction_item.count
|
||||
local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment
|
||||
local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil
|
||||
local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price/stack_size)
|
||||
local status
|
||||
if auction_item.current_bid == 0 then
|
||||
status = 'No Bid'
|
||||
elseif auction_item.high_bidder then
|
||||
status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE
|
||||
else
|
||||
status = RED_FONT_COLOR_CODE..'Other Bidder'..FONT_COLOR_CODE_CLOSE
|
||||
end
|
||||
|
||||
return {
|
||||
key = auction_item.item_signature,
|
||||
signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price),
|
||||
|
||||
name = auction_item.name,
|
||||
level = auction_item.level,
|
||||
texture = auction_item.texture,
|
||||
tooltip = auction_item.tooltip,
|
||||
stack_size = stack_size,
|
||||
buyout_price = buyout_price,
|
||||
buyout_price_per_unit = buyout_price_per_unit,
|
||||
quality = auction_item.quality,
|
||||
hyperlink = auction_item.hyperlink,
|
||||
itemstring = auction_item.itemstring,
|
||||
page = current_page,
|
||||
bid = bid,
|
||||
bid_per_unit = Aux_Round(bid/stack_size),
|
||||
owner = auction_item.owner,
|
||||
duration = auction_item.duration,
|
||||
usable = auction_item.usable,
|
||||
high_bidder = auction_item.high_bidder,
|
||||
status = status,
|
||||
|
||||
EnhTooltip_info = auction_item.EnhTooltip_info,
|
||||
}
|
||||
end
|
||||
|
||||
function Aux.buy.onupdate()
|
||||
if refresh then
|
||||
refresh = false
|
||||
update_sheet()
|
||||
end
|
||||
end
|
||||
|
||||
function AuxBuyCategoryDropDown_Initialize(arg1)
|
||||
local level = arg1 or 1
|
||||
|
||||
if level == 1 then
|
||||
local value = {}
|
||||
UIDropDownMenu_AddButton({
|
||||
text = ALL,
|
||||
value = value,
|
||||
func = AuxBuyCategoryDropDown_OnClick,
|
||||
}, 1)
|
||||
|
||||
for i, class in pairs({ GetAuctionItemClasses() }) do
|
||||
local value = { class = i }
|
||||
UIDropDownMenu_AddButton({
|
||||
hasArrow = GetAuctionItemSubClasses(value.class),
|
||||
text = class,
|
||||
value = value,
|
||||
func = AuxBuyCategoryDropDown_OnClick,
|
||||
}, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if level == 2 then
|
||||
local menu_value = UIDROPDOWNMENU_MENU_VALUE
|
||||
for i, subclass in pairs({ GetAuctionItemSubClasses(menu_value.class) }) do
|
||||
local value = { class = menu_value.class, subclass = i }
|
||||
UIDropDownMenu_AddButton({
|
||||
hasArrow = GetAuctionInvTypes(value.class, value.subclass),
|
||||
text = subclass,
|
||||
value = value,
|
||||
func = AuxBuyCategoryDropDown_OnClick,
|
||||
}, 2)
|
||||
end
|
||||
end
|
||||
|
||||
if level == 3 then
|
||||
local menu_value = UIDROPDOWNMENU_MENU_VALUE
|
||||
for i, slot in pairs({ GetAuctionInvTypes(menu_value.class, menu_value.subclass) }) do
|
||||
local slot_name = getglobal(slot)
|
||||
local value = { class = menu_value.class, subclass = menu_value.subclass, slot = i }
|
||||
UIDropDownMenu_AddButton({
|
||||
text = slot_name,
|
||||
value = value,
|
||||
func = AuxBuyCategoryDropDown_OnClick,
|
||||
}, 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AuxBuyCategoryDropDown_OnClick()
|
||||
local qualified_name = ({ GetAuctionItemClasses() })[this.value.class] or 'All'
|
||||
if this.value.subclass then
|
||||
local subclass_name = ({ GetAuctionItemSubClasses(this.value.class) })[this.value.subclass]
|
||||
qualified_name = qualified_name .. ' - ' .. subclass_name
|
||||
if this.value.slot then
|
||||
local slot_name = getglobal(({ GetAuctionInvTypes(this.value.class, this.value.subclass) })[this.value.slot])
|
||||
qualified_name = qualified_name .. ' - ' .. slot_name
|
||||
end
|
||||
end
|
||||
|
||||
UIDropDownMenu_SetSelectedValue(AuxBuyCategoryDropDown, this.value)
|
||||
UIDropDownMenu_SetText(qualified_name, AuxBuyCategoryDropDown)
|
||||
CloseDropDownMenus(1)
|
||||
end
|
||||
|
||||
function AuxBuyQualityDropDown_Initialize()
|
||||
|
||||
local function on_click()
|
||||
UIDropDownMenu_SetSelectedValue(AuxBuyQualityDropDown, this.value)
|
||||
end
|
||||
|
||||
UIDropDownMenu_AddButton{
|
||||
text = 'All',
|
||||
value = -1,
|
||||
func = on_click,
|
||||
}
|
||||
for i=0,getn(ITEM_QUALITY_COLORS)-2 do
|
||||
UIDropDownMenu_AddButton{
|
||||
text = getglobal("ITEM_QUALITY"..i.."_DESC"),
|
||||
value = i,
|
||||
func = on_click,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user