big refactoring
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+12
-12
@@ -1,10 +1,10 @@
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aux.module 'cache'
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module 'cache'
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MIN_ITEM_ID = 1
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MAX_ITEM_ID = 30000
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items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
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merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'} }
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merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'}}
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_g.aux_items = {}
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_g.aux_item_ids = {}
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@@ -24,8 +24,8 @@ function LOAD()
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CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', merchant_on_update)
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control.event_listener('NEW_AUCTION_UPDATE', function()
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for _, info in {info.auction_sell_item()} do
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for _, item_id in {cache.item_id(info.name)} do
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for info in present(info.auction_sell_item()) do
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for item_id in present(cache.item_id(info.name)) do
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_g.aux_merchant_sell[cache.item_id(info.name)] = info.vendor_price / (info.max_item_charges(item_id) or info.count)
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end
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end
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@@ -128,12 +128,12 @@ function merchant_buy_scan()
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unit_price = min(buy_info.unit_price, new_unit_price)
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end
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_g.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, {
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g.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, {
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unit_price = unit_price,
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limited = buy_info.limited and new_limited,
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})
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else
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_g.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, {
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g.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, {
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unit_price = new_unit_price,
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limited = new_limited,
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})
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@@ -150,7 +150,7 @@ function merchant_sell_scan()
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for slot in inventory do
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local item_info = info.container_item(unpack(slot))
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if item_info then
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_g.aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity
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g.aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity
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end
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end
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end
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@@ -162,9 +162,9 @@ function scan_wdb(item_id)
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while processed <= 100 and item_id <= MAX_ITEM_ID do
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local itemstring = 'item:'..item_id
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local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
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if name and not _g.aux_item_ids[strlower(name)] then
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_g.aux_item_ids[strlower(name)] = item_id
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_g.aux_items[item_id] = persistence.write(items_schema, {
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if name and not g.aux_item_ids[strlower(name)] then
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g.aux_item_ids[strlower(name)] = item_id
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g.aux_items[item_id] = persistence.write(items_schema, {
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name = name,
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quality = quality,
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level = level,
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@@ -176,7 +176,7 @@ function scan_wdb(item_id)
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})
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local tooltip = info.tooltip(function(tt) tt:SetHyperlink(itemstring) end)
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if info.auctionable(tooltip, quality) then
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tinsert(_g.aux_auctionable_items, strlower(name))
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tinsert(g.aux_auctionable_items, strlower(name))
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end
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processed = processed + 1
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end
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@@ -187,7 +187,7 @@ function scan_wdb(item_id)
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local t0 = GetTime()
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control.thread(control.when, function() return GetTime() - t0 > 0.1 end, scan_wdb, item_id)
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else
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sort(_g.aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
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sort(g.aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
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end
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end
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