some hooking refactoring
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+25
-22
@@ -5,17 +5,20 @@ local game_tooltip_hooks = {}
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function public.on_load()
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for func, hook in game_tooltip_hooks do
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local old = GameTooltip[func]
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local hook = hook
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GameTooltip[func] = function(self, ...)
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local result = old(unpack(Aux.util.cons(self, arg)))
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hook(unpack(arg))
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return result
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end
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local func, hook = func, hook
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Aux.hook(
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func,
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function(...)
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local results = {Aux.orig[GameTooltip][func](unpack(arg))}
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hook(unpack(arg))
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return unpack(results)
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end,
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GameTooltip
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)
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end
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local old = SetItemRef
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local orig = SetItemRef
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SetItemRef = function(...)
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local result = old(unpack(arg))
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local result = orig(unpack(arg))
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local name, _, quality = GetItemInfo(arg[1])
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if not IsShiftKeyDown() and not IsControlKeyDown() and name then
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local _, _, _, hex = GetItemQualityColor(quality)
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@@ -91,7 +94,7 @@ function private.extend_tooltip(tooltip, hyperlink, quantity)
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tooltip:Show()
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end
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function game_tooltip_hooks.SetHyperlink(itemstring)
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function game_tooltip_hooks:SetHyperlink(itemstring)
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local name, _, quality = GetItemInfo(itemstring)
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if name then
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local _, _, _, hex = GetItemQualityColor(quality)
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@@ -100,7 +103,7 @@ function game_tooltip_hooks.SetHyperlink(itemstring)
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end
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end
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function game_tooltip_hooks.SetAuctionItem(type, index)
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function game_tooltip_hooks:SetAuctionItem(type, index)
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local link = GetAuctionItemLink(type, index)
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if link then
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local _, _, quantity = GetAuctionItemInfo(type, index)
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@@ -108,7 +111,7 @@ function game_tooltip_hooks.SetAuctionItem(type, index)
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end
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end
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function game_tooltip_hooks.SetLootItem(slot)
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function game_tooltip_hooks:SetLootItem(slot)
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local link = GetLootSlotLink(slot)
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if link then
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local _, _, quantity = GetLootSlotInfo(slot)
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@@ -116,7 +119,7 @@ function game_tooltip_hooks.SetLootItem(slot)
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end
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end
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function game_tooltip_hooks.SetQuestItem(qtype, slot)
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function game_tooltip_hooks:SetQuestItem(qtype, slot)
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local link = GetQuestItemLink(qtype, slot)
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if link then
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local _, _, quantity = GetQuestItemInfo(qtype, slot)
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@@ -124,7 +127,7 @@ function game_tooltip_hooks.SetQuestItem(qtype, slot)
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end
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end
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function game_tooltip_hooks.SetQuestLogItem(qtype, slot)
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function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
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local link = GetQuestLogItemLink(qtype, slot)
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if link then
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local _, _, quantity = GetQuestLogRewardInfo(slot)
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@@ -132,7 +135,7 @@ function game_tooltip_hooks.SetQuestLogItem(qtype, slot)
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end
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end
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function game_tooltip_hooks.SetBagItem(bag, slot)
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function game_tooltip_hooks:SetBagItem(bag, slot)
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local link = GetContainerItemLink(bag, slot)
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if link then
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local _, quantity = GetContainerItemInfo(bag, slot)
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@@ -140,7 +143,7 @@ function game_tooltip_hooks.SetBagItem(bag, slot)
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end
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end
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--function game_tooltip_hooks.SetInboxItem(index)
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--function game_tooltip_hooks:SetInboxItem(index)
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-- local name, _, quantity = GetInboxItem(index)
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--
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-- for itemID = 1, 30000 do
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@@ -154,14 +157,14 @@ end
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-- end
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--end
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function game_tooltip_hooks.SetInventoryItem(unit, slot)
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function game_tooltip_hooks:SetInventoryItem(unit, slot)
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local link = GetInventoryItemLink(unit, slot)
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if link then
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private.extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks.SetMerchantItem(slot)
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function game_tooltip_hooks:SetMerchantItem(slot)
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local link = GetMerchantItemLink(slot)
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if link then
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local _, _, _, quantity = GetMerchantItemInfo(slot)
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@@ -169,7 +172,7 @@ function game_tooltip_hooks.SetMerchantItem(slot)
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end
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end
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function game_tooltip_hooks.SetCraftItem(skill, slot)
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function game_tooltip_hooks:SetCraftItem(skill, slot)
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local link, quantity
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if slot then
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link = GetCraftReagentItemLink(skill, slot)
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@@ -183,14 +186,14 @@ function game_tooltip_hooks.SetCraftItem(skill, slot)
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end
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end
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function game_tooltip_hooks.SetCraftSpell(slot)
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function game_tooltip_hooks:SetCraftSpell(slot)
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local link = GetCraftItemLink(slot)
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if link then
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private.extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks.SetTradeSkillItem(skill, slot)
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function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
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local link, quantity
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if slot then
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link = GetTradeSkillReagentItemLink(skill, slot)
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@@ -204,7 +207,7 @@ function game_tooltip_hooks.SetTradeSkillItem(skill, slot)
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end
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end
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function game_tooltip_hooks.SetAuctionSellItem()
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function game_tooltip_hooks:SetAuctionSellItem()
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local name, _, quantity, _, _, _ = GetAuctionSellItemInfo()
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if name then
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for bag = 0, 4 do
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