refactoring
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@@ -21,7 +21,7 @@ function public.render(item_listing)
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row.highlight:Hide()
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end
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row.item.texture:SetTexture(item_record.texture)
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row.item.name:SetText('['..item_record.name..']')
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row.item.name:SetText('[' .. item_record.name .. ']')
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local color = ITEM_QUALITY_COLORS[item_record.quality]
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row.item.name:SetTextColor(color.r, color.g, color.b)
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if item_record.aux_quantity > 1 then
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@@ -41,22 +41,22 @@ function public.create(parent, on_click, selected)
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content:SetPoint('TOPLEFT', 0, -51)
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content:SetPoint('BOTTOMRIGHT', -15, 0)
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local scroll_frame = CreateFrame('ScrollFrame', gui.name..'ScrollFrame', parent, 'FauxScrollFrameTemplate')
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local scroll_frame = CreateFrame('ScrollFrame', gui.name .. 'ScrollFrame', parent, 'FauxScrollFrameTemplate')
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scroll_frame:SetScript('OnVerticalScroll', function(self, offset)
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FauxScrollFrame_OnVerticalScroll(ROW_HEIGHT, function() render(this.item_listing) end)
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end)
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scroll_frame:SetPoint('TOPLEFT', content, 'TOPLEFT', 0, 15)
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scroll_frame:SetPoint('BOTTOMRIGHT', content, 'BOTTOMRIGHT', -4, -15)
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local scrollBar = _G[scroll_frame:GetName()..'ScrollBar']
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local scrollBar = _G[scroll_frame:GetName() .. 'ScrollBar']
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scrollBar:SetWidth(12)
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local thumbTex = scrollBar:GetThumbTexture()
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thumbTex:SetPoint('CENTER', 0, 0)
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thumbTex:SetTexture(color.content.background())
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thumbTex:SetHeight(50)
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thumbTex:SetWidth(12)
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_G[scrollBar:GetName()..'ScrollUpButton']:Hide()
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_G[scrollBar:GetName()..'ScrollDownButton']:Hide()
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_G[scrollBar:GetName() .. 'ScrollUpButton']:Hide()
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_G[scrollBar:GetName() .. 'ScrollDownButton']:Hide()
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local rows = t
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local row_index = 1
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