refactoring
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+4
-4
@@ -273,7 +273,7 @@ function update_item_configuration()
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historical_value_button:Hide()
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hide_checkbox:Hide()
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-- deposit:SetText('Deposit: '..money.to_string(0, nil, nil, nil, gui.inline_color.text.enabled))
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-- deposit:SetText('Deposit: ' .. money.to_string(0, nil, nil, nil, gui.inline_color.text.enabled))
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-- set_unit_start_price(0)
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-- set_unit_buyout_price(0)
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else
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@@ -287,7 +287,7 @@ function update_item_configuration()
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hide_checkbox:Show()
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item.texture:SetTexture(selected_item.texture)
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item.name:SetText('['..selected_item.name..']')
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item.name:SetText('[' .. selected_item.name .. ']')
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local color = ITEM_QUALITY_COLORS[selected_item.quality]
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item.name:SetTextColor(color.r, color.g, color.b)
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if selected_item.aux_quantity > 1 then
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@@ -303,7 +303,7 @@ function update_item_configuration()
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local deposit_factor = neutral_faction() and .25 or .05
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local stack_size, stack_count = stack_size_slider:GetValue(), stack_count_slider:GetValue()
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local amount = floor(selected_item.unit_vendor_price * deposit_factor * (selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
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deposit:SetText('Deposit: '..aux.money.to_string(amount, nil, nil, nil, inline_color.text.enabled))
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deposit:SetText('Deposit: ' .. aux.money.to_string(amount, nil, nil, nil, inline_color.text.enabled))
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end
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refresh_button:Enable()
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@@ -438,7 +438,7 @@ end
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function refresh_entries()
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if selected_item then
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local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
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local item_key = item_id..':'..suffix_id
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local item_key = item_id .. ':' .. suffix_id
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existing_auctions[item_key] = nil
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local query = scan_util.item_query(item_id)
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status_bar:update_status(0,0)
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