refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-07-15 14:29:15 +02:00
parent d5b83efd54
commit 8c0208a04c
2 changed files with 16 additions and 18 deletions
+16 -17
View File
@@ -1,5 +1,4 @@
local private, public = {}, {}
Aux.tooltip = public
local m, private, public = Aux:module'tooltip'
aux_tooltip_value = true
@@ -7,7 +6,7 @@ local game_tooltip_hooks = {}
local hooked_setter
local game_tooltip_money
function public.on_load()
function public.LOAD()
for func, hook in game_tooltip_hooks do
local func, hook = func, hook
Aux.hook(
@@ -30,7 +29,7 @@ function public.on_load()
if not IsShiftKeyDown() and not IsControlKeyDown() and name then
local _, _, _, hex = GetItemQualityColor(quality)
local link = hex.. '|H'..arg[1]..'|h['..name..']|h|r'
private.extend_tooltip(ItemRefTooltip, link, 1)
m.extend_tooltip(ItemRefTooltip, link, 1)
end
return result
end
@@ -133,7 +132,7 @@ function game_tooltip_hooks:SetHyperlink(itemstring)
if name then
local _, _, _, hex = GetItemQualityColor(quality)
local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
private.extend_tooltip(GameTooltip, link, 1)
m.extend_tooltip(GameTooltip, link, 1)
end
end
@@ -141,7 +140,7 @@ function game_tooltip_hooks:SetAuctionItem(type, index)
local link = GetAuctionItemLink(type, index)
if link then
local _, _, quantity = GetAuctionItemInfo(type, index)
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -149,7 +148,7 @@ function game_tooltip_hooks:SetLootItem(slot)
local link = GetLootSlotLink(slot)
if link then
local _, _, quantity = GetLootSlotInfo(slot)
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -157,7 +156,7 @@ function game_tooltip_hooks:SetQuestItem(qtype, slot)
local link = GetQuestItemLink(qtype, slot)
if link then
local _, _, quantity = GetQuestItemInfo(qtype, slot)
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -165,7 +164,7 @@ function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
local link = GetQuestLogItemLink(qtype, slot)
if link then
local _, _, quantity = GetQuestLogRewardInfo(slot)
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -173,7 +172,7 @@ function game_tooltip_hooks:SetBagItem(bag, slot)
local link = GetContainerItemLink(bag, slot)
if link then
local _, quantity = GetContainerItemInfo(bag, slot)
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -185,14 +184,14 @@ function game_tooltip_hooks:SetInboxItem(index)
local _, itemstring, quality = GetItemInfo(id)
local _, _, _, hex = GetItemQualityColor(tonumber(quality))
local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetInventoryItem(unit, slot)
local link = GetInventoryItemLink(unit, slot)
if link then
private.extend_tooltip(GameTooltip, link, 1)
m.extend_tooltip(GameTooltip, link, 1)
end
end
@@ -200,7 +199,7 @@ function game_tooltip_hooks:SetMerchantItem(slot)
local link = GetMerchantItemLink(slot)
if link then
local _, _, _, quantity = GetMerchantItemInfo(slot)
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -214,14 +213,14 @@ function game_tooltip_hooks:SetCraftItem(skill, slot)
quantity = 1
end
if link then
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetCraftSpell(slot)
local link = GetCraftItemLink(slot)
if link then
private.extend_tooltip(GameTooltip, link, 1)
m.extend_tooltip(GameTooltip, link, 1)
end
end
@@ -235,7 +234,7 @@ function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
quantity = 1
end
if link then
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
end
end
@@ -245,7 +244,7 @@ function game_tooltip_hooks:SetAuctionSellItem()
for slot in Aux.util.inventory() do
local link = GetContainerItemLink(unpack(slot))
if link and ({Aux.info.parse_hyperlink(link)})[5] == name then
private.extend_tooltip(GameTooltip, link, quantity)
m.extend_tooltip(GameTooltip, link, quantity)
return
end
end