search config design improvements
This commit is contained in:
+56
-52
@@ -27,21 +27,6 @@ Aux.search_tab.FRAMES(function(m, public, private)
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btn:SetPoint('TOPLEFT', 0, 0)
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btn:SetWidth(42)
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btn:SetHeight(42)
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local t1 = btn:CreateTexture()
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t1:SetTexture(unpack(Aux.gui.config.text_color.enabled))
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t1:SetWidth(20)
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t1:SetHeight(2.5)
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t1:SetPoint('CENTER', 0, 6.7)
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local t2 = btn:CreateTexture()
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t2:SetTexture(unpack(Aux.gui.config.text_color.enabled))
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t2:SetWidth(20)
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t2:SetHeight(2.5)
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t2:SetPoint('CENTER', 0, 0)
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local t3 = btn:CreateTexture()
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t3:SetTexture(unpack(Aux.gui.config.text_color.enabled))
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t3:SetWidth(20)
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t3:SetHeight(2.5)
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t3:SetPoint('CENTER', 0, -6.7)
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btn:SetScript('OnClick', function()
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if this.open then
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m.settings:Hide()
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@@ -53,6 +38,15 @@ Aux.search_tab.FRAMES(function(m, public, private)
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end
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this.open = not this.open
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end)
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for _, offset in {15, 10, 5} do
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local fake_icon_part = btn:CreateFontString()
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fake_icon_part:SetFont([[Fonts\FRIZQT__.TTF]], 23)
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fake_icon_part:SetPoint('CENTER', 0, offset)
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fake_icon_part:SetText('_')
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-- fake_icon:SetTextHeight(28)
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end
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private.settings_button = btn
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end
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do
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@@ -72,9 +66,8 @@ Aux.search_tab.FRAMES(function(m, public, private)
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end
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do
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local editbox = Aux.gui.editbox(m.settings)
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editbox:SetBackdropColor(unpack(Aux.gui.config.frame_color))
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editbox:SetPoint('LEFT', 80, 0)
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editbox:SetWidth(30)
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editbox:SetPoint('LEFT', 70, 0)
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editbox:SetWidth(50)
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editbox:SetNumeric(true)
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editbox:SetMaxLetters(nil)
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editbox:SetScript('OnTabPressed', function()
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@@ -84,16 +77,23 @@ Aux.search_tab.FRAMES(function(m, public, private)
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this:ClearFocus()
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m.execute()
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end)
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editbox:SetScript('OnTextChanged', function()
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if m.blizzard_page_index(this:GetText()) and not m.real_time_button:GetChecked() then
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this:SetBackdropColor(unpack(Aux.gui.config.on_color))
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else
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this:SetBackdropColor(unpack(Aux.gui.config.off_color))
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end
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end)
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local label = Aux.gui.label(editbox, 15)
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label:SetPoint('RIGHT', editbox, 'LEFT', -5, 0)
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label:SetText('Pages')
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label:SetTextColor(unpack(Aux.gui.config.text_color.enabled))
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private.first_page_input = editbox
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end
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do
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local editbox = Aux.gui.editbox(m.settings)
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editbox:SetBackdropColor(unpack(Aux.gui.config.frame_color))
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editbox:SetPoint('LEFT', m.first_page_input, 'RIGHT', 10, 0)
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editbox:SetWidth(30)
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editbox:SetWidth(50)
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editbox:SetNumeric(true)
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editbox:SetMaxLetters(nil)
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editbox:SetScript('OnTabPressed', function()
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@@ -103,48 +103,44 @@ Aux.search_tab.FRAMES(function(m, public, private)
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this:ClearFocus()
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m.execute()
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end)
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editbox:SetScript('OnTextChanged', function()
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if m.blizzard_page_index(this:GetText()) and not m.real_time_button:GetChecked() then
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this:SetBackdropColor(unpack(Aux.gui.config.on_color))
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else
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this:SetBackdropColor(unpack(Aux.gui.config.off_color))
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end
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end)
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local label = Aux.gui.label(editbox, 16)
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label:SetPoint('RIGHT', editbox, 'LEFT', -3, 0)
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label:SetText('-')
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label:SetTextColor(unpack(Aux.gui.config.text_color.enabled))
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private.last_page_input = editbox
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end
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do
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local btn = Aux.gui.button(m.settings, 16)
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btn:SetBackdropColor(unpack(Aux.gui.config.frame_color))
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btn:SetPoint('LEFT', 240, 0)
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local btn = Aux.gui.checkbutton(m.settings, 16)
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btn:SetPoint('LEFT', 230, 0)
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btn:SetWidth(140)
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btn:SetHeight(25)
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btn:SetText('Real Time Mode')
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btn:SetBackdropColor(0.7, 0.3, 0.3)
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btn:SetScript('OnClick', function()
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this.on = not this.on
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if this.on then
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this:SetBackdropColor(0.3, 0.7, 0.3)
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m.first_page_input:EnableMouse(nil)
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m.last_page_input:EnableMouse(nil)
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m.first_page_input:ClearFocus()
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m.last_page_input:ClearFocus()
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else
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this:SetBackdropColor(0.7, 0.3, 0.3)
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m.first_page_input:EnableMouse(true)
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m.last_page_input:EnableMouse(true)
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end
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this:SetChecked(not this:GetChecked())
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this = m.first_page_input
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m.first_page_input:GetScript('OnTextChanged')()
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this = m.last_page_input
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m.last_page_input:GetScript('OnTextChanged')()
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m.update_continuation()
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end)
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public.real_time_button = btn
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end
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do
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local btn = Aux.gui.button(m.settings, 16)
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btn:SetBackdropColor(unpack(Aux.gui.config.frame_color))
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btn:SetPoint('LEFT', m.real_time_button, 'RIGHT', 30, 0)
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local btn = Aux.gui.checkbutton(m.settings, 16)
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btn:SetPoint('LEFT', m.real_time_button, 'RIGHT', 15, 0)
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btn:SetWidth(140)
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btn:SetHeight(25)
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btn:SetText('Auto Buyout Mode')
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btn:SetBackdropColor(0.7, 0.3, 0.3)
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btn:SetScript('OnClick', function()
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if this.on then
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this.on = false
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this:SetBackdropColor(0.7, 0.3, 0.3)
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if this:GetChecked() then
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this:SetChecked(false)
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else
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StaticPopup_Show('AUX_SEARCH_AUTO_BUY')
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end
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@@ -152,22 +148,31 @@ Aux.search_tab.FRAMES(function(m, public, private)
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private.auto_buy_button = btn
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end
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do
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local btn = Aux.gui.button(m.settings, 16)
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btn:SetBackdropColor(unpack(Aux.gui.config.frame_color))
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btn:SetPoint('LEFT', m.auto_buy_button, 'RIGHT', 30, 0)
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local btn = Aux.gui.checkbutton(m.settings, 16)
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btn:SetPoint('LEFT', m.auto_buy_button, 'RIGHT', 15, 0)
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btn:SetWidth(140)
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btn:SetHeight(25)
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btn:SetText('Auto Buyout Filter')
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btn:SetBackdropColor(0.7, 0.3, 0.3)
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btn:SetScript('OnClick', function()
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if this.on then
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this.on = false
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if this:GetChecked() then
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this:SetChecked(false)
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aux_auto_buy_filter = nil
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this.prettified = nil
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m.auto_buy_validator = nil
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this:SetBackdropColor(0.7, 0.3, 0.3)
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else
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StaticPopup_Show('AUX_SEARCH_AUTO_BUY_FILTER')
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end
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end)
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btn:SetScript('OnEnter', function()
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if this.prettified then
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GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
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GameTooltip:AddLine(gsub(this.prettified, ';', '\n\n'), 255/255, 254/255, 250/255, true)
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GameTooltip:Show()
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end
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end)
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btn:SetScript('OnLeave', function()
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GameTooltip:Hide()
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end)
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private.auto_buy_filter_button = btn
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end
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do
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@@ -248,7 +253,7 @@ Aux.search_tab.FRAMES(function(m, public, private)
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local item_info = Aux.cursor_item() and Aux.info.item(Aux.cursor_item().item_id)
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if item_info then
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m.set_filter(strlower(item_info.name)..'/exact')
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if m.real_time_button.on then
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if m.real_time_button:GetChecked() then
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m.real_time_button:Click()
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end
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m.execute()
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@@ -759,7 +764,6 @@ Aux.search_tab.FRAMES(function(m, public, private)
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GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
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GameTooltip:AddLine(gsub(data.search.prettified, ';', '\n\n'), 255/255, 254/255, 250/255, true)
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GameTooltip:Show()
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GameTooltip:Show()
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end,
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OnLeave = function()
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GameTooltip:ClearLines()
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