major visual upgrade of buy tab, cleaned up xml files a bit, better reporting functionality for the buy tab, handled more corner cases in buy tab
This commit is contained in:
@@ -72,16 +72,12 @@
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</Scripts>
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</Button>
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<Frame name="Auctionator_Buy_Template" virtual="true" hidden="true">
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<Frame name="AuctionatorBuyTemplate" virtual="true" hidden="true">
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<Size>
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<AbsDimension x="550" y="447"/>
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<AbsDimension x="694" y="447"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="210" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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<Layers>
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@@ -91,20 +87,29 @@
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</FontString>
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<FontString name="AuctionatorBuyMessage" inherits="GameFontNormal">
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<Anchors><Anchor point="TOP"><Offset><AbsDimension x="-60" y="-200"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOP"><Offset><AbsDimension x="70" y="-120"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="AuctionatorBuySearchBoxLabel" inherits="GameFontNormalSmall" text="Search For">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-50" y="-50"/></Offset></Anchor></Anchors>
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<FontString name="AuctionatorBuySearchBoxLabel" inherits="GameFontHighlightSmall" text="Search For">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="160" y="-50"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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<Layer level="ARTWORK">
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<FontString name="AuctionatorBuyTotalLabel" inherits="GameFontHighlightSmall" text="Total">
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="70" y="22"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
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<Size><AbsDimension x="802" y="64"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-190" y="-52"/>
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<AbsDimension x="20" y="-52"/>
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</Offset>
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</Anchor>
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</Anchors>
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@@ -135,7 +140,7 @@
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<Anchors><Anchor point="LEFT" relativeTo="AuctionatorBuySearchBoxLabel" relativePoint="RIGHT"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnEnterPressed>
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this:ClearFocus();
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this:ClearFocus()
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</OnEnterPressed>
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</Scripts>
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</EditBox>
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@@ -151,8 +156,14 @@
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</Button>
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<Button name="AuctionatorBuyBuySelectedButton" inherits="UIPanelButtonTemplate" text="Buy Selected Auctions">
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<Size><AbsDimension x="166" y="22"/> </Size>
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<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="-14" y="-199"/></Offset></Anchor></Anchors>
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<Size><AbsDimension x="166" y="22"/></Size>
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<Anchors>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="51" y="14"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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AuctionatorBuyBuySelectedButton_OnClick()
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@@ -160,9 +171,35 @@
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</Scripts>
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</Button>
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<Frame name="AuctionatorBuyTotal" inherits="SmallMoneyFrameTemplate">
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuctionatorBuyTotalLabel">
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<Offset>
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<AbsDimension x="10" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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SmallMoneyFrame_OnLoad()
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MoneyFrame_SetType("STATIC")
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</OnLoad>
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</Scripts>
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</Frame>
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<!-- <Frame name="BidBidPrice" inherits="MoneyInputFrameTemplate">
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="-15" y="18"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Frame> -->
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<ScrollFrame name="AuctionatorBuyScrollFrame" inherits="FauxScrollFrameTemplate">
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<Size><AbsDimension x="785" y="309"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-197" y="-98"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="13" y="-98"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnVerticalScroll>
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@@ -197,4 +234,50 @@
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<Button name="AuctionatorBuyEntry19" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry18" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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</Frames>
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</Frame>
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<Frame name="AuctionatorBuyReport" frameStrata="FULLSCREEN_DIALOG" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
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<Size><AbsDimension x="300" y="300" /></Size>
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<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-90"/></Offset></Anchor></Anchors>
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<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<BackgroundInsets><AbsInset left="11" right="12" top="12" bottom="11"/></BackgroundInsets>
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<TileSize><AbsValue val="32"/></TileSize>
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<EdgeSize><AbsValue val="32"/></EdgeSize>
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</Backdrop>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="AuctionatorBuyAuthorText" inherits="GameFontDisableSmall" justifyH="LEFT" justifyV="TOP">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset><AbsDimension x="30" y="20"/></Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<SimpleHTML name="AuctionatorBuyReportHTML">
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<Size><AbsDimension x="420" y="420" /></Size>
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="30" y="-30"/></Offset></Anchor>
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</Anchors>
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<FontString inherits="GameFontHighlightSmall"/>
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<FontStringHeader1 inherits="GameFontNormal"/>
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</SimpleHTML>
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<Button inherits="UIPanelButtonTemplate" text="Close">
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<Size><AbsDimension x="100" y="22"/> </Size>
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<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="15"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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AuctionatorBuyReport:Hide()
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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</Frame>
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</Ui>
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