finished redesign of buy
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@@ -27,7 +27,7 @@ end
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function Aux.buy.dialog_cancel()
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Aux.scan.abort()
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AuxBuyDialog:Hide()
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AuxBuyConfirmation:Hide()
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AuxBuyList:Show()
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AuxBuySearchButton:Enable()
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end
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@@ -59,6 +59,8 @@ function Aux.buy.SearchButton_onclick()
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search_query = {
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name = AuxBuyNameInputBox:GetText(),
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min_level = AuxBuyMinLevel:GetText(),
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max_level = AuxBuyMaxLevel:GetText(),
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slot = category and category.slot,
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class = category and category.class,
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subclass = category and category.subclass,
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@@ -70,8 +72,10 @@ function Aux.buy.SearchButton_onclick()
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Aux.scan.start{
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query = search_query,
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page = 0,
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on_start_page = function(ok, page, total_pages)
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on_page_update = function(page)
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current_page = page
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end,
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on_start_page = function(ok, page, total_pages)
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set_message('Scanning auctions: page ' .. page + 1 .. (total_pages and ' out of ' .. total_pages or '') .. ' ...')
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return ok()
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end,
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@@ -124,34 +128,34 @@ end
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-----------------------------------------
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function show_dialog(buyout_mode, hyperlink, stack_size, amount)
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AuxBuyDialogActionButton:Disable()
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AuxBuyDialogHTML:SetFontObject('h1', GameFontWhite)
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AuxBuyDialogHTML:SetScript('OnHyperlinkClick', function() SetItemRef(arg1) end)
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AuxBuyDialogHTML:SetText(string.format(
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[[
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<html>
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<body>
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<h1>%s x %i</h1>
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</body>
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</html>
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]],
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hyperlink,
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stack_size
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))
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if buyout_mode then
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AuxBuyDialogActionButton:SetText('Buy')
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MoneyFrame_Update('AuxBuyDialogBuyoutPrice', amount)
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AuxBuyDialogBid:Hide()
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AuxBuyDialogBuyoutPrice:Show()
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function show_dialog(buyout_mode, name, texture, quality, tooltip, stack_size, amount)
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AuxBuyConfirmation.tooltip = tooltip
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AuxBuyConfirmationActionButton:Disable()
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AuxBuyConfirmationItem:SetNormalTexture(texture)
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AuxBuyConfirmationItemName:SetText(name)
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local color = ITEM_QUALITY_COLORS[quality]
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AuxBuyConfirmationItemName:SetTextColor(color.r, color.g, color.b)
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if stack_size > 1 then
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AuxBuyConfirmationItemCount:SetText(stack_size);
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AuxBuyConfirmationItemCount:Show()
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else
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AuxBuyDialogActionButton:SetText('Bid')
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MoneyInputFrame_SetCopper(AuxBuyDialogBid, amount)
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AuxBuyDialogBuyoutPrice:Hide()
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AuxBuyDialogBid:Show()
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AuxBuyConfirmationItemCount:Hide()
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end
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if buyout_mode then
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AuxBuyConfirmationActionButton:SetText('Buy')
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MoneyFrame_Update('AuxBuyConfirmationBuyoutPrice', amount)
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AuxBuyConfirmationBid:Hide()
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AuxBuyConfirmationBuyoutPrice:Show()
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else
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AuxBuyConfirmationActionButton:SetText('Bid')
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MoneyInputFrame_SetCopper(AuxBuyConfirmationBid, amount)
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AuxBuyConfirmationBuyoutPrice:Hide()
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AuxBuyConfirmationBid:Show()
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end
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AuxBuyList:Hide()
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AuxBuyDialog:Show()
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AuxBuyConfirmation:Show()
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end
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-----------------------------------------
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@@ -182,7 +186,7 @@ function AuxBuyEntry_OnClick(entry_index)
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end
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if not express_mode then
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show_dialog(buyout_mode, entry.hyperlink, entry.stack_size, amount)
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show_dialog(buyout_mode, entry.name, entry.texture, entry.quality, entry.tooltip, entry.stack_size, amount)
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end
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PlaySound("igMainMenuOptionCheckBoxOn")
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@@ -193,9 +197,8 @@ function AuxBuyEntry_OnClick(entry_index)
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Aux.scan.start{
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query = search_query,
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page = entry.page ~= current_page and entry.page,
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on_start_page = function(ok, page)
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on_page_update = function(page)
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current_page = page
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return ok()
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end,
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on_read_auction = function(ok, i)
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local auction_item = Aux.info.auction_item(i)
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@@ -239,9 +242,10 @@ function AuxBuyEntry_OnClick(entry_index)
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Aux.scan.abort()
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AuxBuySearchButton:Enable()
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AuxBuyDialog:Hide()
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AuxBuyConfirmation:Hide()
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AuxBuyList:Show()
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end
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AuxBuyDialogActionButton:Enable()
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AuxBuyConfirmationActionButton:Enable()
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end
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else
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return ok()
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@@ -275,7 +279,7 @@ function Aux.buy.icon_on_enter()
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local index = this:GetParent():GetID() + FauxScrollFrame_GetOffset(scroll_frame)
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local entry = entries[index]
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Aux.info.set_game_tooltip(this, entry.tooltip)
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Aux.info.set_game_tooltip(this, entry.tooltip, 'ANCHOR_RIGHT')
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if(EnhTooltip ~= nil) then
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EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stack_size)
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@@ -309,6 +313,7 @@ function process_auction(auction_item, current_page)
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bid_per_unit = Aux_Round(bid/stack_size),
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owner = auction_item.owner,
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duration = auction_item.duration,
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usable = auction_item.usable,
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})
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end
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end
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