refactoring
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+12
-12
@@ -120,8 +120,8 @@ function public.auction(index, query_type)
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link = link,
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itemstring = item_info.itemstring,
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item_key = item_id..':'..suffix_id,
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search_signature = join(temp-{item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), _g.aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')}, ':'),
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sniping_signature = join(temp-{item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, _g.aux_ignore_owner and (is_player(owner, true) and 0 or 1) or (owner or '?')}, ':'),
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search_signature = join(temp-{item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), _G.aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')}, ':'),
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sniping_signature = join(temp-{item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, _G.aux_ignore_owner and (is_player(owner, true) and 0 or 1) or (owner or '?')}, ':'),
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name = name,
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texture = texture,
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@@ -165,7 +165,7 @@ function public.bid_update(auction_record)
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auction_record.unit_blizzard_bid = auction_record.blizzard_bid / auction_record.aux_quantity
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auction_record.unit_bid_price = auction_record.bid_price / auction_record.aux_quantity
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auction_record.high_bidder = 1
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auction_record.search_signature = join(temp-{auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, _g.aux_ignore_owner and (is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')}, ':')
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auction_record.search_signature = join(temp-{auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, _G.aux_ignore_owner and (is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')}, ':')
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end
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function public.set_tooltip(itemstring, owner, anchor)
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@@ -237,8 +237,8 @@ function public.load_tooltip(frame, tooltip)
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end
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end
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for i=1,getn(tooltip) do -- TODO why is this needed?
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_g[frame:GetName()..'TextLeft'..i]:SetJustifyH('LEFT')
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_g[frame:GetName()..'TextRight'..i]:SetJustifyH('LEFT')
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_G[frame:GetName()..'TextLeft'..i]:SetJustifyH('LEFT')
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_G[frame:GetName()..'TextRight'..i]:SetJustifyH('LEFT')
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end
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end
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@@ -275,10 +275,10 @@ function public.tooltip(setter)
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local tooltip = t
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for i=1,AuxTooltip:NumLines() do
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tinsert(tooltip, {
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left_text = _g['AuxTooltipTextLeft'..i]:GetText(),
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left_color = {_g['AuxTooltipTextLeft'..i]:GetTextColor()},
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right_text = _g['AuxTooltipTextRight'..i]:IsVisible() and _g['AuxTooltipTextRight'..i]:GetText(),
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right_color = {_g['AuxTooltipTextRight'..i]:GetTextColor()},
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left_text = _G['AuxTooltipTextLeft'..i]:GetText(),
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left_color = {_G['AuxTooltipTextLeft'..i]:GetTextColor()},
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right_text = _G['AuxTooltipTextRight'..i]:IsVisible() and _G['AuxTooltipTextRight'..i]:GetText(),
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right_color = {_G['AuxTooltipTextRight'..i]:GetTextColor()},
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})
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end
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@@ -388,15 +388,15 @@ end
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function public.item_slot_index(class_index, subclass_index, slot_name)
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for i, slot in temp-{GetAuctionInvTypes(class_index, subclass_index)} do
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if strupper(_g[slot]) == strupper(slot_name) then
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return i, _g[slot]
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if strupper(_G[slot]) == strupper(slot_name) then
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return i, _G[slot]
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end
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end
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end
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function public.item_quality_index(item_quality)
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for i=0,4 do
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local quality = _g['ITEM_QUALITY'..i..'_DESC']
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local quality = _G['ITEM_QUALITY'..i..'_DESC']
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if strupper(item_quality) == strupper(quality) then
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return i, quality
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end
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