color and module refactoring
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+11
-9
@@ -130,20 +130,20 @@ function update_auction_listing()
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local bid_color
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if blizzard_bid_undercut < unit_start_price and stack_blizzard_bid_undercut < unit_start_price then
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bid_color = inline_color.red
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bid_color = color.red
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elseif blizzard_bid_undercut < unit_start_price then
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bid_color = inline_color.orange
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bid_color = color.orange
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elseif stack_blizzard_bid_undercut < unit_start_price then
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bid_color = inline_color.yellow
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bid_color = color.yellow
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end
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local buyout_color
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if buyout_price_undercut < unit_buyout_price and stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = inline_color.red
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buyout_color = color.red
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elseif buyout_price_undercut < unit_buyout_price then
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buyout_color = inline_color.orange
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buyout_color = color.orange
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elseif stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = inline_color.yellow
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buyout_color = color.yellow
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end
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tinsert(auction_rows, O(
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@@ -301,8 +301,10 @@ function update_item_configuration()
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item.texture:SetTexture(selected_item.texture)
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item.name:SetText('[' .. selected_item.name .. ']')
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local color = ITEM_QUALITY_COLORS[selected_item.quality]
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item.name:SetTextColor(color.r, color.g, color.b)
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do
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local color = ITEM_QUALITY_COLORS[selected_item.quality]
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item.name:SetTextColor(color.r, color.g, color.b)
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end
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if selected_item.aux_quantity > 1 then
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item.count:SetText(selected_item.aux_quantity)
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else
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@@ -316,7 +318,7 @@ function update_item_configuration()
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local deposit_factor = neutral_faction() and .25 or .05
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local stack_size, stack_count = stack_size_slider:GetValue(), stack_count_slider:GetValue()
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local amount = floor(selected_item.unit_vendor_price * deposit_factor * (selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
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deposit:SetText('Deposit: ' .. money.to_string(amount, nil, nil, nil, inline_color.text.enabled))
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deposit:SetText('Deposit: ' .. money.to_string(amount, nil, nil, nil, color.text.enabled))
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end
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refresh_button:Enable()
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