module refactoring
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+8
-10
@@ -1,14 +1,12 @@
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module 'aux.core.stack'
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include 'aux'
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local T = require 'T'
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local aux = require 'aux'
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local info = require 'aux.util.info'
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local state
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function handle.CLOSE()
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function aux.handle.CLOSE()
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stop()
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end
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@@ -34,7 +32,7 @@ end
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function find_item_slot(partial)
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for slot in info.inventory() do
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if matching_item(slot, partial) and not eq(slot, state.target_slot) then
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if matching_item(slot, partial) and not aux.eq(slot, state.target_slot) then
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return slot
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end
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end
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@@ -63,7 +61,7 @@ end
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function move_item(from_slot, to_slot, amount, k)
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if locked(from_slot) or locked(to_slot) then
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return wait(k)
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return aux.wait(k)
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end
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amount = min(max_stack(from_slot) - stack_size(to_slot), stack_size(from_slot), amount)
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@@ -73,7 +71,7 @@ function move_item(from_slot, to_slot, amount, k)
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SplitContainerItem(from_slot[1], from_slot[2], amount)
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PickupContainerItem(unpack(to_slot))
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return when(function() return stack_size(to_slot) == expected_size end, k)
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return aux.when(function() return stack_size(to_slot) == expected_size end, k)
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end
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function process()
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@@ -113,18 +111,18 @@ end
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function M.stop()
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if state then
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kill_thread(state.thread_id)
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aux.kill_thread(state.thread_id)
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local callback, slot = state.callback, state.target_slot
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slot = slot and matching_item(slot) and slot or nil
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state = nil
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do (callback or nop)(slot) end
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do (callback or pass)(slot) end
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end
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end
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function M.start(item_key, size, callback)
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stop()
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state = {
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thread_id = thread(process),
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thread_id = aux.thread(process),
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item_key = item_key,
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target_size = size,
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callback = callback,
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