diff --git a/Aux-Addon.toc b/Aux-Addon.toc
index 99e225e..efcae28 100644
--- a/Aux-Addon.toc
+++ b/Aux-Addon.toc
@@ -9,3 +9,4 @@ sell.xml
buy.xml
options.xml
about.xml
+post.lua
diff --git a/post.lua b/post.lua
new file mode 100644
index 0000000..39e1d73
--- /dev/null
+++ b/post.lua
@@ -0,0 +1,106 @@
+local target_size
+local slot
+
+
+-- iterator for inventory
+function inventory()
+ local inventory = {}
+ for bag = 0, 4 do
+ if GetBagName(bag) then
+ for bagSlot = 1, GetContainerNumSlots(bag) do
+ tinsert(inventory, { bag = bag, bagSlot = bagSlot })
+ end
+ end
+ end
+
+ local i = 0
+ local n = getn(inventory)
+ return function()
+ i = i + 1
+ if i <= n then
+ return inventory[i]
+ end
+ end
+end
+
+function findEmptySlot()
+ for slot in inventory() do
+ if not GetContainerItemInfo(slot.bag, slot.bagSlot) then
+ return slot
+ end
+ end
+end
+
+function findItem(name)
+ local slots = {}
+ for slot in inventory() do
+ if itemName(slot) == name then
+ tinsert(slots, slot)
+ end
+ end
+ return slots
+end
+
+function sameSlot(slot1, slot2)
+ return slot1.bag == slot2.bag and slot1.bagSlot == slot2.bagSlot
+end
+
+function moveItem(fromSlot, toSlot, amount)
+ ClearCursor()
+ SplitContainerItem(fromSlot.bag, fromSlot.bagSlot, amount)
+ PickupContainerItem(toSlot.bag, toSlot.bagSlot)
+ ClearCursor()
+end
+
+function itemName(slot)
+ local itemLink = GetContainerItemLink(slot.bag, slot.bagSlot)
+ if itemLink then
+ return string.gsub(itemLink, "^.-%[(.*)%].*", "%1")
+ end
+end
+
+function stackSize(slot)
+ local _, itemCount = GetContainerItemInfo(slot.bag, slot.bagSlot)
+ return itemCount
+end
+
+function postAuction(slot)
+ ClearCursor()
+ pickupContainerItem(slot.bag, slot.bagSlot)
+ ClickAuctionSellItemButton()
+ ClearCursor()
+ Aux.orig.AuctionsCreateAuctionButton_OnClick()
+ -- StartAuction(request.bid, request.buyout, request.duration);
+end
+
+function createStack(name, size)
+ ClearCursor()
+ ClickAuctionSellItemButton()
+ ClearCursor()
+
+ local slots = findItem(name)
+ local stackSlot = slots[1]
+ tremove(slots, 1)
+
+ for _, slot in ipairs(slots) do
+ if stackSize(stackSlot) < size then
+ moveItem(slot, stackSlot, size - stackSize(stackSlot))
+ elseif stackSize(stackSlot) > size then
+ moveItem(stackSlot, slot, stackSize(stackSlot) - size)
+ else
+ return stackSlot
+ end
+ end
+
+ if stackSize(stackSlot) > size then
+ local emptySlot = findEmptySlot()
+ Aux_Log(stackSize(stackSlot) .. ' : ' .. emptySlot.bag .. ' ' .. emptySlot.bagSlot)
+ moveItem(stackSlot, emptySlot, stackSize(stackSlot) - size)
+ Aux_Log(stackSize(stackSlot) .. ' : ' .. emptySlot.bag .. ' ' .. emptySlot.bagSlot)
+ if stackSize(stackSlot) == size then
+ return stackSlot
+ end
+ end
+end
+
+-- /script createStack('Dried King Bolete', 3)
\ No newline at end of file
diff --git a/sell.lua b/sell.lua
index 9c95f36..66a7855 100644
--- a/sell.lua
+++ b/sell.lua
@@ -4,8 +4,7 @@ auxSellEntries = {} -- persisted
local bestPriceOurStackSize
-local currentAuctionItem
-local postedItem
+local currentAuction
-----------------------------------------
@@ -64,13 +63,10 @@ end
-----------------------------------------
function Aux_AuctionsCreateAuctionButton_OnClick()
- if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
- postedItem = {
- name = currentAuctionItem.name,
- price = MoneyInputFrame_GetCopper(BuyoutPrice),
- }
+ for i=1, currentAuction.stackCount do
+ local slot = createStack(currentAuction.name, currentAuction.stackCount)
+ postAuction(slot)
end
- Aux.orig.AuctionsCreateAuctionButton_OnClick()
end
-----------------------------------------
@@ -94,13 +90,13 @@ end
function Aux_SelectAuxEntry()
- if currentAuctionItem and auxSellEntries[currentAuctionItem.name] and not auxSellEntries[currentAuctionItem.name].selected then
+ if currentAuction and auxSellEntries[currentAuction.name] and not auxSellEntries[currentAuction.name].selected then
local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
local absoluteBest -- the overall cheapest auction
----- find the best price per stacksize and overall -----
- for _,auxEntry in ipairs(auxSellEntries[currentAuctionItem.name]) do
+ for _,auxEntry in ipairs(auxSellEntries[currentAuction.name]) do
if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
bestPrice[auxEntry.stackSize] = auxEntry
end
@@ -110,11 +106,11 @@ function Aux_SelectAuxEntry()
end
end
- auxSellEntries[currentAuctionItem.name].selected = absoluteBest
+ auxSellEntries[currentAuction.name].selected = absoluteBest
- if bestPrice[currentAuctionItem.stackSize] then
- auxSellEntries[currentAuctionItem.name].selected = bestPrice[currentAuctionItem.stackSize]
- bestPriceOurStackSize = bestPrice[currentAuctionItem.stackSize]
+ if bestPrice[currentAuction.stackSize] then
+ auxSellEntries[currentAuction.name].selected = bestPrice[currentAuction.stackSize]
+ bestPriceOurStackSize = bestPrice[currentAuction.stackSize]
end
end
end
@@ -124,35 +120,21 @@ end
function Aux_UpdateRecommendation()
AuxRecommendStaleText:Hide()
- if not currentAuctionItem then
+ if not currentAuction then
AuxSellRefreshButton:Disable()
- if postedItem then
- AuxMessage:Hide()
- AuxRecommendText:SetText("Auction Created for "..postedItem.name)
-
- MoneyFrame_Update("AuxRecommendPerStackPrice", postedItem.price)
-
- AuxRecommendPerStackPrice:Show()
- AuxRecommendPerItemPrice:Hide()
- AuxRecommendPerItemText:Hide()
- AuxRecommendBasisText:Hide()
-
- postedItem = nil
- else
- Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
- end
+ Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
else
AuxSellRefreshButton:Enable()
- if auxSellEntries[currentAuctionItem.name] and auxSellEntries[currentAuctionItem.name].selected then
- if not auxSellEntries[currentAuctionItem.name].created or GetTime() - auxSellEntries[currentAuctionItem.name].created > 1800 then
+ if auxSellEntries[currentAuction.name] and auxSellEntries[currentAuction.name].selected then
+ if not auxSellEntries[currentAuction.name].created or GetTime() - auxSellEntries[currentAuction.name].created > 1800 then
AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
AuxRecommendStaleText:Show()
end
- local newBuyoutPrice = auxSellEntries[currentAuctionItem.name].selected.itemPrice * currentAuctionItem.stackSize
+ local newBuyoutPrice = auxSellEntries[currentAuction.name].selected.itemPrice * currentAuction.stackSize
- if auxSellEntries[currentAuctionItem.name].selected.numYours < auxSellEntries[currentAuctionItem.name].selected.count then
+ if auxSellEntries[currentAuction.name].selected.numYours < auxSellEntries[currentAuction.name].selected.count then
newBuyoutPrice = undercut(newBuyoutPrice)
end
@@ -162,12 +144,12 @@ function Aux_UpdateRecommendation()
Aux_ShowElems(Aux.tabs.sell.recommendationElements)
AuxRecommendText:SetText("Recommended Buyout Price")
- AuxRecommendPerStackText:SetText("for your stack of "..currentAuctionItem.stackSize)
+ AuxRecommendPerStackText:SetText("for your stack of "..currentAuction.stackSize)
- if currentAuctionItem.texture then
- AuxRecommendItemTex:SetNormalTexture(currentAuctionItem.texture)
- if currentAuctionItem.stackSize > 1 then
- AuxRecommendItemTexCount:SetText(currentAuctionItem.stackSize)
+ if currentAuction.texture then
+ AuxRecommendItemTex:SetNormalTexture(currentAuction.texture)
+ if currentAuction.stackSize > 1 then
+ AuxRecommendItemTexCount:SetText(currentAuction.stackSize)
AuxRecommendItemTexCount:Show()
else
AuxRecommendItemTexCount:Hide()
@@ -176,22 +158,22 @@ function Aux_UpdateRecommendation()
AuxRecommendItemTex:Hide()
end
- MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuctionItem.stackSize))
+ MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuction.stackSize))
MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
- if auxSellEntries[currentAuctionItem.name].selected.stackSize == auxSellEntries[currentAuctionItem.name][1].stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == auxSellEntries[currentAuctionItem.name][1].buyoutPrice then
+ if auxSellEntries[currentAuction.name].selected.stackSize == auxSellEntries[currentAuction.name][1].stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == auxSellEntries[currentAuction.name][1].buyoutPrice then
AuxRecommendBasisText:SetText("(based on cheapest)")
- elseif bestPriceOurStackSize and auxSellEntries[currentAuctionItem.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
+ elseif bestPriceOurStackSize and auxSellEntries[currentAuction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
else
AuxRecommendBasisText:SetText("(based on auction selected below)")
end
- elseif auxSellEntries[currentAuctionItem.name] then
- Aux_SetMessage("No auctions were found for \n\n"..currentAuctionItem.name)
- auxSellEntries[currentAuctionItem.name] = nil
+ elseif auxSellEntries[currentAuction.name] then
+ Aux_SetMessage("No auctions were found for \n\n"..currentAuction.name)
+ auxSellEntries[currentAuction.name] = nil
else
Aux_HideElems(Aux.tabs.sell.shownElements)
end
@@ -202,6 +184,42 @@ end
-----------------------------------------
+function Aux_Sell_GetStackSize()
+ return AuxSellStackSize:GetNumber()
+end
+
+-----------------------------------------
+
+function Aux_Sell_SetStackSize(stackSize)
+ return AuxSellStackSize:SetNumber(stackSize)
+end
+
+-----------------------------------------
+
+function Aux_Sell_GetStackCount()
+ return AuxSellStackCount:GetNumber()
+end
+
+-----------------------------------------
+
+function Aux_Sell_SetStackCount(stackCount)
+ return AuxSellStackCount:SetNumber(stackCount)
+end
+
+-----------------------------------------
+
+function Aux_Sell_QuantityUpdate()
+ if currentAuction then
+ currentAuction.stackSize = Aux_Sell_GetStackSize()
+ currentAuction.stackCount = Aux_Sell_GetStackCount()
+ end
+
+ Aux_SelectAuxEntry()
+ Aux_UpdateRecommendation()
+end
+
+-----------------------------------------
+
function Aux_OnNewAuctionUpdate()
if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
@@ -220,13 +238,14 @@ function Aux_OnNewAuctionUpdate()
AuxScanTooltip:Show()
local tooltip = Aux_Scan_ExtractTooltip()
- currentAuctionItem = auctionItemName and {
+ currentAuction = auctionItemName and {
name = auctionItemName,
texture = auctionItemTexture,
stackSize = Aux_Scan_ItemCharges(tooltip) or auctionItemStackSize,
+ stackCount = 1,
}
- if currentAuctionItem and not auxSellEntries[currentAuctionItem.name] then
+ if currentAuction and not auxSellEntries[currentAuction.name] then
Aux_RefreshEntries()
end
@@ -237,22 +256,22 @@ end
-----------------------------------------
function Aux_RefreshEntries()
- if currentAuctionItem then
- auxSellEntries[currentAuctionItem.name] = nil
+ if currentAuction then
+ auxSellEntries[currentAuction.name] = nil
- local _, _, _, _, _, sType, sSubType, _ = GetItemInfo(currentAuctionItem.name)
+ local _, _, _, _, _, sType, sSubType, _ = GetItemInfo(currentAuction.name)
local currentAuctionClass = ItemType2AuctionClass(sType)
local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
Aux_Scan_Start{
query = Aux_Scan_CreateQuery{
- name = currentAuctionItem.name,
+ name = currentAuction.name,
classIndex = currentAuctionClass,
subclassIndex = currentAuctionSubclass
},
onComplete = function(data)
- processScanResults(data, currentAuctionItem.name)
+ processScanResults(data, currentAuction.name)
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
@@ -265,10 +284,10 @@ end
function Aux_ScrollbarUpdate()
local numrows
- if not currentAuctionItem or not auxSellEntries[currentAuctionItem.name] then
+ if not currentAuction or not auxSellEntries[currentAuction.name] then
numrows = 0
else
- numrows = getn(auxSellEntries[currentAuctionItem.name])
+ numrows = getn(auxSellEntries[currentAuction.name])
end
FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16);
@@ -286,11 +305,11 @@ function Aux_ScrollbarUpdate()
lineEntry:SetID(dataOffset)
- if currentAuctionItem and dataOffset <= numrows and auxSellEntries[currentAuctionItem.name] then
+ if currentAuction and dataOffset <= numrows and auxSellEntries[currentAuction.name] then
- local entry = auxSellEntries[currentAuctionItem.name][dataOffset]
+ local entry = auxSellEntries[currentAuction.name][dataOffset]
- if auxSellEntries[currentAuctionItem.name].selected and entry.itemPrice == auxSellEntries[currentAuctionItem.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuctionItem.name].selected.stackSize then
+ if auxSellEntries[currentAuction.name].selected and entry.itemPrice == auxSellEntries[currentAuction.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuction.name].selected.stackSize then
lineEntry:LockHighlight()
else
lineEntry:UnlockHighlight()
@@ -309,7 +328,7 @@ function Aux_ScrollbarUpdate()
lineEntry_time:SetText("Very Long")
end
- if entry.stackSize == currentAuctionItem.stackSize then
+ if entry.stackSize == currentAuction.stackSize then
lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
else
lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
@@ -343,7 +362,7 @@ end
function AuxSellEntry_OnClick()
local entryIndex = this:GetID()
- auxSellEntries[currentAuctionItem.name].selected = auxSellEntries[currentAuctionItem.name][entryIndex]
+ auxSellEntries[currentAuction.name].selected = auxSellEntries[currentAuction.name][entryIndex]
Aux_UpdateRecommendation()
diff --git a/sell.xml b/sell.xml
index 0e89dd7..0825cc3 100644
--- a/sell.xml
+++ b/sell.xml
@@ -297,7 +297,104 @@
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Aux_Sell_QuantityUpdate()
+
+
+
+
+
+ this:HighlightText(0, 0)
+
+
+ this:HighlightText()
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Aux_Sell_QuantityUpdate()
+
+
+
+
+
+ this:HighlightText(0, 0)
+
+
+ this:HighlightText()
+
+
+
+
+
\ No newline at end of file