a lot of refactoring, performance issue fixed

This commit is contained in:
Manuel Simon Hirsig
2016-08-03 18:14:18 +02:00
parent 02ee8f7c6c
commit b374c7946f
16 changed files with 453 additions and 501 deletions
+67 -62
View File
@@ -1,69 +1,74 @@
local m, public, private = Aux.module'disenchant'
function public.source(item_id)
private.UNCOMMON = 2
private.RARE = 3
private.EPIC = 4
local info = {
[10940] = {'DUST', '1-20'},
[11083] = {'DUST', '21-30'},
[11137] = {'DUST', '31-40'},
[11176] = {'DUST', '41-50'},
[16204] = {'DUST', '51-60'},
do
local data = {
[10940] = {'DUST', '1-20'},
[11083] = {'DUST', '21-30'},
[11137] = {'DUST', '31-40'},
[11176] = {'DUST', '41-50'},
[16204] = {'DUST', '51-60'},
[10938] = {'ESSENCE', '1-10'},
[10939] = {'ESSENCE', '11-15'},
[10998] = {'ESSENCE', '16-20'},
[11082] = {'ESSENCE', '21-25'},
[11134] = {'ESSENCE', '26-30'},
[11135] = {'ESSENCE', '31-35'},
[11174] = {'ESSENCE', '36-40'},
[11175] = {'ESSENCE', '41-45'},
[16202] = {'ESSENCE', '46-50'},
[16203] = {'ESSENCE', '51-60'},
[10938] = {'ESSENCE', '1-10'},
[10939] = {'ESSENCE', '11-15'},
[10998] = {'ESSENCE', '16-20'},
[11082] = {'ESSENCE', '21-25'},
[11134] = {'ESSENCE', '26-30'},
[11135] = {'ESSENCE', '31-35'},
[11174] = {'ESSENCE', '36-40'},
[11175] = {'ESSENCE', '41-45'},
[16202] = {'ESSENCE', '46-50'},
[16203] = {'ESSENCE', '51-60'},
[10978] = {'SHARD', '1-20'},
[11084] = {'SHARD', '21-25'},
[11138] = {'SHARD', '26-30'},
[11139] = {'SHARD', '31-35'},
[11177] = {'SHARD', '36-40'},
[11178] = {'SHARD', '41-45'},
[14343] = {'SHARD', '46-50'},
[14344] = {'SHARD', '51-60'},
[10978] = {'SHARD', '1-20'},
[11084] = {'SHARD', '21-25'},
[11138] = {'SHARD', '26-30'},
[11139] = {'SHARD', '31-35'},
[11177] = {'SHARD', '36-40'},
[11178] = {'SHARD', '41-45'},
[14343] = {'SHARD', '46-50'},
[14344] = {'SHARD', '51-60'},
[20725] = {'CRYSTAL', '51+'},
}
[20725] = {'CRYSTAL', '51+'},
}
return unpack(info[item_id] or {})
function public.source(item_id)
return data[item_id] and unpack(data[item_id])
end
end
local armor = {
INVTYPE_HEAD = true,
INVTYPE_NECK = true,
INVTYPE_SHOULDER = true,
INVTYPE_BODY = true,
INVTYPE_CHEST = true,
INVTYPE_ROBE = true,
INVTYPE_WAIST = true,
INVTYPE_LEGS = true,
INVTYPE_FEET = true,
INVTYPE_WRIST = true,
INVTYPE_HAND = true,
INVTYPE_FINGER = true,
INVTYPE_TRINKET = true,
INVTYPE_CLOAK = true,
INVTYPE_HOLDABLE = true,
}
function public.LOAD()
private.armor = Aux.util.set(
'INVTYPE_HEAD',
'INVTYPE_NECK',
'INVTYPE_SHOULDER',
'INVTYPE_BODY',
'INVTYPE_CHEST',
'INVTYPE_ROBE',
'INVTYPE_WAIST',
'INVTYPE_LEGS',
'INVTYPE_FEET',
'INVTYPE_WRIST',
'INVTYPE_HAND',
'INVTYPE_FINGER',
'INVTYPE_TRINKET',
'INVTYPE_CLOAK',
'INVTYPE_HOLDABLE'
)
local weapon = {
INVTYPE_2HWEAPON = true,
INVTYPE_WEAPONMAINHAND = true,
INVTYPE_WEAPON = true,
INVTYPE_WEAPONOFFHAND = true,
INVTYPE_SHIELD = true,
INVTYPE_RANGED = true,
INVTYPE_RANGEDRIGHT = true,
}
local UNCOMMON, RARE, EPIC = 2, 3, 4
private.weapon = Aux.util.set(
'INVTYPE_2HWEAPON' ,
'INVTYPE_WEAPONMAINHAND',
'INVTYPE_WEAPON',
'INVTYPE_WEAPONOFFHAND',
'INVTYPE_SHIELD',
'INVTYPE_RANGED',
'INVTYPE_RANGEDRIGHT'
)
end
function public.value(slot, quality, level)
local expectation
@@ -79,19 +84,19 @@ function public.value(slot, quality, level)
end
function public.distribution(slot, quality, level)
if not (armor[slot] or weapon[slot]) or level == 0 then
if not (m.armor[slot] or m.weapon[slot]) or level == 0 then
return {}
end
local function p(probability_armor, probability_weapon)
if armor[slot] then
if m.armor[slot] then
return probability_armor
elseif weapon[slot] then
elseif m.weapon[slot] then
return probability_weapon
end
end
if quality == UNCOMMON then
if quality == m.UNCOMMON then
if level <= 10 then
return {
{item_id=10940, min_quantity=1, max_quantity=2, probability=p(0.8, 0.2)},
@@ -158,7 +163,7 @@ function public.distribution(slot, quality, level)
{item_id=14344, min_quantity=1, max_quantity=1, probability=p(0.05, 0.03)},
}
end
elseif quality == RARE then
elseif quality == m.RARE then
if level <= 20 then
return {{item_id=10978, min_quantity=1, max_quantity=1, probability=1}}
elseif level <= 25 then
@@ -178,7 +183,7 @@ function public.distribution(slot, quality, level)
elseif level <= 60 then
return {{item_id=14344, min_quantity=1, max_quantity=1, probability=0.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=0.005}}
end
elseif quality == EPIC then
elseif quality == m.EPIC then
if level <= 40 then
return {{item_id=11177, min_quantity=2, max_quantity=4, probability=1}}
elseif level <= 45 then