a lot of refactoring, performance issue fixed
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@@ -234,7 +234,7 @@ function private.start_real_time_scan(query, search, continuation)
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if search.auto_buy then
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ctrl.suspend()
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Aux.place_bid('list', auction_record.index, auction_record.buyout_price, Aux.f(ctrl.resume, true))
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Aux.control.new_thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false))
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Aux.control.thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false))
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else
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tinsert(new_records, auction_record)
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end
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@@ -330,7 +330,7 @@ function private.start_search(queries, continuation)
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if search.auto_buy then
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ctrl.suspend()
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Aux.place_bid('list', auction_record.index, auction_record.buyout_price, Aux.f(ctrl.resume, true))
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Aux.control.new_thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false))
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Aux.control.thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false))
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elseif getn(search.records) < 1000 then
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tinsert(search.records, auction_record)
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if getn(search.records) == 1000 then
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@@ -475,7 +475,7 @@ do
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search.table:RemoveAuctionRecord(record)
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end,
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function(index)
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if Aux.index(search.table:GetSelection()).record/nil ~= record then
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if search.table:GetSelection() and search.table:GetSelection().record ~= record then
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return
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end
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@@ -643,7 +643,7 @@ function private.initialize_class_dropdown()
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func = on_click,
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}
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for i, class in pairs({ GetAuctionItemClasses() }) do
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for i, class in { GetAuctionItemClasses() } do
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UIDropDownMenu_AddButton{
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text = class,
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value = i,
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@@ -670,7 +670,7 @@ function private.initialize_subclass_dropdown()
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func = on_click,
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}
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for i, subclass in pairs({ GetAuctionItemSubClasses(class_index) }) do
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for i, subclass in { GetAuctionItemSubClasses(class_index) } do
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UIDropDownMenu_AddButton{
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text = subclass,
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value = i,
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@@ -696,7 +696,7 @@ function private.initialize_slot_dropdown()
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func = on_click,
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}
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for i, slot in pairs({ GetAuctionInvTypes(class_index, subclass_index) }) do
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for i, slot in { GetAuctionInvTypes(class_index, subclass_index) } do
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local slot_name = getglobal(slot)
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UIDropDownMenu_AddButton{
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text = slot_name,
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@@ -731,11 +731,11 @@ function private.initialize_filter_dropdown()
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local function on_click()
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UIDropDownMenu_SetSelectedValue(m.filter_dropdown, this.value)
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m.filter_button:SetText(this.value)
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if Aux.index(Aux.filter.filters[this.value]).input_type/'' == '' and this.value ~= 'and' and this.value ~= 'or' then
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if (not Aux.filter.filters[this.value] or Aux.filter.filters[this.value].input_type == '') and this.value ~= 'and' and this.value ~= 'or' then
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m.filter_input:Hide()
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else
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local _, _, suggestions = Aux.filter.parse_query_string(UIDropDownMenu_GetSelectedValue(m.filter_dropdown)..'/')
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m.filter_input:SetNumeric(Aux.index(Aux.filter.filters[this.value]).input_type/'number' == 'number')
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m.filter_input:SetNumeric(not Aux.filter.filters[this.value] or Aux.filter.filters[this.value].input_type == 'number')
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m.filter_input.complete = Aux.completion.complete(function() return suggestions or {} end)
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m.filter_input:Show()
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m.filter_input:SetFocus()
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