a lot of refactoring, performance issue fixed

This commit is contained in:
Manuel Simon Hirsig
2016-08-03 18:14:18 +02:00
parent 02ee8f7c6c
commit b374c7946f
16 changed files with 453 additions and 501 deletions
+41 -47
View File
@@ -150,65 +150,59 @@ function private.merchant_sell_scan()
for slot in Aux.util.inventory() do for slot in Aux.util.inventory() do
local item_info = Aux.info.container_item(unpack(slot)) local item_info = Aux.info.container_item(unpack(slot))
if item_info then if item_info then
aux_merchant_sell[item_info.item_id] = item_info.tooltip.money / item_info.aux_quantity aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity
end end
end end
end end
function private.scan_wdb() function private.scan_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
local function helper(item_id) local processed = 0
local processed = 0 while processed <= 100 and item_id <= MAX_ITEM_ID do
while processed <= 100 and item_id <= MAX_ITEM_ID do local itemstring = 'item:'..item_id
local itemstring = 'item:'..item_id local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring) if name and not aux_item_ids[strlower(name)] then
if name and not aux_item_ids[strlower(name)] then aux_item_ids[strlower(name)] = item_id
aux_item_ids[strlower(name)] = item_id aux_items[item_id] = Aux.persistence.write(items_schema, {
aux_items[item_id] = Aux.persistence.write(items_schema, { name = name,
name = name, quality = quality,
quality = quality, level = level,
level = level, class = class,
class = class, subclass = subclass,
subclass = subclass, slot = slot,
slot = slot, max_stack = max_stack,
max_stack = max_stack, texture = texture,
texture = texture, })
}) local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end)
local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end) if Aux.info.auctionable(tooltip, quality) then
if Aux.info.auctionable(tooltip, quality) then tinsert(aux_auctionable_items, strlower(name))
tinsert(aux_auctionable_items, strlower(name))
end
processed = processed + 1
end end
item_id = item_id + 1 processed = processed + 1
end
if item_id <= MAX_ITEM_ID then
local t0 = GetTime()
Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, Aux.f(helper, item_id))
else
sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
end end
item_id = item_id + 1
end end
helper(MIN_ITEM_ID) if item_id <= MAX_ITEM_ID then
local t0 = GetTime()
Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, m.scan_wdb, item_id)
else
sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
end
end end
function public.populate_wdb() function public.populate_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
local function helper(item_id) if item_id > MAX_ITEM_ID then
if item_id > MAX_ITEM_ID then Aux.log('Cache populated.')
Aux.log('Cache populated.') return
return
end
if not GetItemInfo('item:'..item_id) then
Aux.log('Fetching item '..item_id..'.')
AuxTooltip:SetHyperlink('item:'..item_id)
end
Aux.control.on_next_update(Aux.f(helper, item_id + 1))
end end
helper(MIN_ITEM_ID) if not GetItemInfo('item:'..item_id) then
Aux.log('Fetching item '..item_id..'.')
AuxTooltip:SetHyperlink('item:'..item_id)
end
Aux.control.thread(m.populate_wdb, item_id + 1)
end end
+67 -62
View File
@@ -1,69 +1,74 @@
local m, public, private = Aux.module'disenchant' local m, public, private = Aux.module'disenchant'
function public.source(item_id) private.UNCOMMON = 2
private.RARE = 3
private.EPIC = 4
local info = { do
[10940] = {'DUST', '1-20'}, local data = {
[11083] = {'DUST', '21-30'}, [10940] = {'DUST', '1-20'},
[11137] = {'DUST', '31-40'}, [11083] = {'DUST', '21-30'},
[11176] = {'DUST', '41-50'}, [11137] = {'DUST', '31-40'},
[16204] = {'DUST', '51-60'}, [11176] = {'DUST', '41-50'},
[16204] = {'DUST', '51-60'},
[10938] = {'ESSENCE', '1-10'}, [10938] = {'ESSENCE', '1-10'},
[10939] = {'ESSENCE', '11-15'}, [10939] = {'ESSENCE', '11-15'},
[10998] = {'ESSENCE', '16-20'}, [10998] = {'ESSENCE', '16-20'},
[11082] = {'ESSENCE', '21-25'}, [11082] = {'ESSENCE', '21-25'},
[11134] = {'ESSENCE', '26-30'}, [11134] = {'ESSENCE', '26-30'},
[11135] = {'ESSENCE', '31-35'}, [11135] = {'ESSENCE', '31-35'},
[11174] = {'ESSENCE', '36-40'}, [11174] = {'ESSENCE', '36-40'},
[11175] = {'ESSENCE', '41-45'}, [11175] = {'ESSENCE', '41-45'},
[16202] = {'ESSENCE', '46-50'}, [16202] = {'ESSENCE', '46-50'},
[16203] = {'ESSENCE', '51-60'}, [16203] = {'ESSENCE', '51-60'},
[10978] = {'SHARD', '1-20'}, [10978] = {'SHARD', '1-20'},
[11084] = {'SHARD', '21-25'}, [11084] = {'SHARD', '21-25'},
[11138] = {'SHARD', '26-30'}, [11138] = {'SHARD', '26-30'},
[11139] = {'SHARD', '31-35'}, [11139] = {'SHARD', '31-35'},
[11177] = {'SHARD', '36-40'}, [11177] = {'SHARD', '36-40'},
[11178] = {'SHARD', '41-45'}, [11178] = {'SHARD', '41-45'},
[14343] = {'SHARD', '46-50'}, [14343] = {'SHARD', '46-50'},
[14344] = {'SHARD', '51-60'}, [14344] = {'SHARD', '51-60'},
[20725] = {'CRYSTAL', '51+'}, [20725] = {'CRYSTAL', '51+'},
} }
return unpack(info[item_id] or {}) function public.source(item_id)
return data[item_id] and unpack(data[item_id])
end
end end
local armor = { function public.LOAD()
INVTYPE_HEAD = true, private.armor = Aux.util.set(
INVTYPE_NECK = true, 'INVTYPE_HEAD',
INVTYPE_SHOULDER = true, 'INVTYPE_NECK',
INVTYPE_BODY = true, 'INVTYPE_SHOULDER',
INVTYPE_CHEST = true, 'INVTYPE_BODY',
INVTYPE_ROBE = true, 'INVTYPE_CHEST',
INVTYPE_WAIST = true, 'INVTYPE_ROBE',
INVTYPE_LEGS = true, 'INVTYPE_WAIST',
INVTYPE_FEET = true, 'INVTYPE_LEGS',
INVTYPE_WRIST = true, 'INVTYPE_FEET',
INVTYPE_HAND = true, 'INVTYPE_WRIST',
INVTYPE_FINGER = true, 'INVTYPE_HAND',
INVTYPE_TRINKET = true, 'INVTYPE_FINGER',
INVTYPE_CLOAK = true, 'INVTYPE_TRINKET',
INVTYPE_HOLDABLE = true, 'INVTYPE_CLOAK',
} 'INVTYPE_HOLDABLE'
)
local weapon = { private.weapon = Aux.util.set(
INVTYPE_2HWEAPON = true, 'INVTYPE_2HWEAPON' ,
INVTYPE_WEAPONMAINHAND = true, 'INVTYPE_WEAPONMAINHAND',
INVTYPE_WEAPON = true, 'INVTYPE_WEAPON',
INVTYPE_WEAPONOFFHAND = true, 'INVTYPE_WEAPONOFFHAND',
INVTYPE_SHIELD = true, 'INVTYPE_SHIELD',
INVTYPE_RANGED = true, 'INVTYPE_RANGED',
INVTYPE_RANGEDRIGHT = true, 'INVTYPE_RANGEDRIGHT'
} )
end
local UNCOMMON, RARE, EPIC = 2, 3, 4
function public.value(slot, quality, level) function public.value(slot, quality, level)
local expectation local expectation
@@ -79,19 +84,19 @@ function public.value(slot, quality, level)
end end
function public.distribution(slot, quality, level) function public.distribution(slot, quality, level)
if not (armor[slot] or weapon[slot]) or level == 0 then if not (m.armor[slot] or m.weapon[slot]) or level == 0 then
return {} return {}
end end
local function p(probability_armor, probability_weapon) local function p(probability_armor, probability_weapon)
if armor[slot] then if m.armor[slot] then
return probability_armor return probability_armor
elseif weapon[slot] then elseif m.weapon[slot] then
return probability_weapon return probability_weapon
end end
end end
if quality == UNCOMMON then if quality == m.UNCOMMON then
if level <= 10 then if level <= 10 then
return { return {
{item_id=10940, min_quantity=1, max_quantity=2, probability=p(0.8, 0.2)}, {item_id=10940, min_quantity=1, max_quantity=2, probability=p(0.8, 0.2)},
@@ -158,7 +163,7 @@ function public.distribution(slot, quality, level)
{item_id=14344, min_quantity=1, max_quantity=1, probability=p(0.05, 0.03)}, {item_id=14344, min_quantity=1, max_quantity=1, probability=p(0.05, 0.03)},
} }
end end
elseif quality == RARE then elseif quality == m.RARE then
if level <= 20 then if level <= 20 then
return {{item_id=10978, min_quantity=1, max_quantity=1, probability=1}} return {{item_id=10978, min_quantity=1, max_quantity=1, probability=1}}
elseif level <= 25 then elseif level <= 25 then
@@ -178,7 +183,7 @@ function public.distribution(slot, quality, level)
elseif level <= 60 then elseif level <= 60 then
return {{item_id=14344, min_quantity=1, max_quantity=1, probability=0.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=0.005}} return {{item_id=14344, min_quantity=1, max_quantity=1, probability=0.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=0.005}}
end end
elseif quality == EPIC then elseif quality == m.EPIC then
if level <= 40 then if level <= 40 then
return {{item_id=11177, min_quantity=2, max_quantity=4, probability=1}} return {{item_id=11177, min_quantity=2, max_quantity=4, probability=1}}
elseif level <= 45 then elseif level <= 45 then
+2 -2
View File
@@ -43,7 +43,7 @@ function private.post_auction(slot, k)
Aux.control.event_listener('CHAT_MSG_SYSTEM', function() Aux.control.event_listener('CHAT_MSG_SYSTEM', function()
if arg1 == ERR_AUCTION_STARTED then if arg1 == ERR_AUCTION_STARTED then
c() c()
return Aux.control.kill Aux.control.kill()
end end
end) end)
else else
@@ -69,7 +69,7 @@ end
function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback) function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback)
m.stop() m.stop()
local thread_id = Aux.control.new_thread(m.process) local thread_id = Aux.control.thread(m.process)
m.state = { m.state = {
thread_id = thread_id, thread_id = thread_id,
+149 -145
View File
@@ -5,28 +5,52 @@ local PAGE_SIZE = 50
private.threads = {} private.threads = {}
private.last_query_time = {} private.last_query_time = {}
private.th = Aux.dynamic_table(function() private.state = Aux.dynamic_table(function()
return Aux.util.filter(m.threads, function(thread) return thread.id == Aux.control.thread_id end)[1] return Aux.util.filter(m.threads, function(thread) return thread.id == Aux.control.thread_id end)[1]
end) end)
private.q = Aux.dynamic_table(function() private.q = Aux.dynamic_table(function()
return m.th.params.queries[m.th.query_index] return m.state.params.queries[m.state.query_index]
end) end)
function private.wait_for_callback(...)
local ok = true
local ret
local f = tremove(arg, 1)
local k = tremove(arg)
if f then
tinsert(arg, {
suspend = function() ok = false end,
resume = function(...) ok = true ret = arg end,
})
f(unpack(arg))
end
if ok then
return k()
else
return Aux.control.when(function() return ok end, function() return k(unpack(ret)) end)
end
end
function private.total_pages(total_auctions) function private.total_pages(total_auctions)
return math.ceil(total_auctions / PAGE_SIZE) return math.ceil(total_auctions / PAGE_SIZE)
end end
function private.last_page(total_auctions) function private.last_page(total_auctions)
local last_page = max(m.total_pages(total_auctions) - 1, 0) local last_page = max(m.total_pages(total_auctions) - 1, 0)
local last_page_limit = Aux.index(m.q.blizzard_query).last_page/last_page local last_page_limit = m.q.blizzard_query and m.q.blizzard_query.last_page or last_page
return min(last_page_limit, last_page) return min(last_page_limit, last_page)
end end
function public.start(params) function public.start(params)
m.abort(Aux.index(m.threads[params.type]).id/0) if m.threads[params.type] then
m.abort(m.threads[params.type].id)
end
local thread_id = Aux.control.new_thread(Aux.f(m.wait_for_callback, params.on_scan_start, m.scan)) local thread_id = Aux.control.thread(Aux.f(m.wait_for_callback, params.on_scan_start, m.scan))
m.threads[params.type] = { m.threads[params.type] = {
id = thread_id, id = thread_id,
@@ -45,42 +69,146 @@ function public.abort(scan_id)
end end
end end
for _, thread in ipairs(aborted_threads) do for _, thread in aborted_threads do
Aux.call(thread.params.on_abort) Aux.safe_call(thread.params.on_abort)
end end
end end
function private.complete()
local on_complete = m.state.params.on_complete
m.threads[m.state.params.type] = nil
if on_complete then
return on_complete()
end
end
function private.scan()
Aux.log(Aux.control.thread_id)
m.state.query_index = m.state.query_index and m.state.query_index + 1 or 1
if m.q() then
if m.q.blizzard_query then
m.state.page = m.q.blizzard_query.first_page or 0
else
m.state.page = nil
end
return m.wait_for_callback(m.state.params.on_start_query, m.state.query_index, m.process_query)
else
m.complete()
end
end
function private.process_query()
if m.q.blizzard_query then
return m.submit_query()
else
return m.scan_page()
end
end
function private.submit_query()
Aux.control.when(function() return m.state.params.type ~= 'list' or CanSendAuctionQuery() end, function()
Aux.safe_call(m.state.params.on_submit_query)
m.last_query_time[m.state.params.type] = GetTime()
if m.state.params.type == 'bidder' then
GetBidderAuctionItems(m.state.page)
elseif m.state.params.type == 'owner' then
GetOwnerAuctionItems(m.state.page)
else
local blizzard_query = m.q.blizzard_query or {}
QueryAuctionItems(
blizzard_query.name,
blizzard_query.min_level,
blizzard_query.max_level,
blizzard_query.slot,
blizzard_query.class,
blizzard_query.subclass,
m.state.page,
blizzard_query.usable,
blizzard_query.quality
)
end
return m.wait_for_results()
end)
end
function private.scan_page(i)
i = i or 1
local recurse = function(retry)
if i >= PAGE_SIZE then
m.wait_for_callback(m.state.params.on_page_scanned, function()
if m.q.blizzard_query and m.state.page < m.last_page(m.state.total_auctions) then
m.state.page = m.state.page + 1
return m.process_query()
else
return m.scan()
end
end)
else
return m.scan_page(retry and i or i + 1)
end
end
local auction_info = Aux.info.auction(i, m.state.params.type)
if auction_info and (auction_info.owner or m.state.params.ignore_owner or aux_ignore_owner) then
auction_info.index = i
auction_info.page = m.state.page
auction_info.blizzard_query = m.q.blizzard_query
auction_info.query_type = m.state.params.type
Aux.history.process_auction(auction_info)
if Aux.safe_call(m.state.params.auto_buy_validator, auction_info) then
local c = Aux.control.await(recurse)
Aux.place_bid(auction_info.query_type, auction_info.index, auction_info.buyout_price, Aux.f(c, true))
return Aux.control.thread(Aux.control.sleep, 10, Aux.f(c, false))
elseif not m.q.validator or m.q.validator(auction_info) then
return m.wait_for_callback(m.state.params.on_auction, auction_info, function(removed)
if removed then
return recurse(true)
else
return recurse()
end
end)
end
end
return recurse()
end
function private.timeout(type) function private.timeout(type)
return GetTime() - m.last_query_time[type] > 11 return GetTime() - m.last_query_time[type] > 11
end end
function private.wait_for_results() function private.wait_for_results()
local c = Aux.control.await(function() local c = Aux.control.await(function()
if m.timeout(m.th.params.type) then if m.timeout(m.state.params.type) then
return m.submit_query() return m.submit_query()
else else
_, m.th.total_auctions = GetNumAuctionItems(m.th.params.type) _, m.state.total_auctions = GetNumAuctionItems(m.state.params.type)
return m.wait_for_callback( return m.wait_for_callback(
m.th.params.on_page_loaded, m.state.params.on_page_loaded,
m.th.page - (m.q.blizzard_query.first_page or 0) + 1, m.state.page - (m.q.blizzard_query.first_page or 0) + 1,
m.last_page(m.th.total_auctions) - (m.q.blizzard_query.first_page or 0) + 1, m.last_page(m.state.total_auctions) - (m.q.blizzard_query.first_page or 0) + 1,
m.total_pages(m.th.total_auctions) - 1, m.total_pages(m.state.total_auctions) - 1,
m.scan_page m.scan_page
) )
end end
end) end)
Aux.control.as_soon_as(Aux.f(m.timeout, m.th.params.type), c)
if m.th.params.type == 'bidder' then local type = m.state.params.type
Aux.control.as_soon_as(function() return -c or m.timeout(type) end, c)
if m.state.params.type == 'bidder' then
return Aux.control.as_soon_as(function() return Aux.bids_loaded end, c) return Aux.control.as_soon_as(function() return Aux.bids_loaded end, c)
elseif m.th.params.type == 'owner' then elseif m.state.params.type == 'owner' then
return m.wait_for_owner_results(c) return m.wait_for_owner_results(c)
elseif m.th.params.type == 'list' then elseif m.state.params.type == 'list' then
return m.wait_for_list_results(c) return m.wait_for_list_results(c)
end end
end end
function private.wait_for_owner_results(c) function private.wait_for_owner_results(c)
if m.th.page == Aux.current_owner_page then if m.state.page == Aux.current_owner_page then
return c() return c()
else else
return Aux.control.on_next_event('AUCTION_OWNED_LIST_UPDATE', c) return Aux.control.on_next_event('AUCTION_OWNED_LIST_UPDATE', c)
@@ -90,17 +218,14 @@ end
function private.wait_for_list_results(c) function private.wait_for_list_results(c)
local updated, last_update local updated, last_update
Aux.control.event_listener('AUCTION_ITEM_LIST_UPDATE', function() Aux.control.event_listener('AUCTION_ITEM_LIST_UPDATE', function()
if -c then Aux.control.kill(-c)
return Aux.control.kill
end
last_update = GetTime() last_update = GetTime()
updated = true updated = true
end) end)
local type = m.th.params.type local ignore_owner = m.state.params.ignore_owner or aux_ignore_owner
local ignore_owner = m.th.params.ignore_owner or aux_ignore_owner
return Aux.control.as_soon_as(function() return Aux.control.as_soon_as(function()
-- short circuiting order important, owner_data_complete must be called iif an update has happened. -- short circuiting order important, owner_data_complete must be called iif an update has happened.
local ok = updated and (ignore_owner or m.owner_data_complete(type)) or last_update and GetTime() - last_update > 5 local ok = updated and (ignore_owner or m.owner_data_complete('list')) or last_update and GetTime() - last_update > 5
updated = false updated = false
return ok return ok
end, c) end, c)
@@ -115,124 +240,3 @@ function private.owner_data_complete(type)
end end
return true return true
end end
function private.wait_for_callback(...)
local ok = true
local ret
local f = tremove(arg, 1)
local k = tremove(arg)
if f then
tinsert(arg, {
suspend = function() ok = false end,
resume = function(...) ok = true ret = arg end,
})
f(unpack(arg))
end
if ok then
return k()
else
return Aux.control.when(function() return ok end, function() return k(unpack(ret)) end)
end
end
function private.scan()
m.th.query_index = m.th.query_index and m.th.query_index + 1 or 1
if m.q() then
if m.q.blizzard_query then
m.th.page = m.q.blizzard_query.first_page or 0
else
m.th.page = nil
end
return m.wait_for_callback(m.th.params.on_start_query, m.th.query_index, m.process_query)
else
local on_complete = m.th.params.on_complete
m.threads[m.th.params.type] = nil
if on_complete then
return on_complete()
end
end
end
function private.process_query()
if m.q.blizzard_query then
return m.submit_query()
else
return m.scan_page()
end
end
function private.scan_page()
return m.scan_page_helper(1)
end
function private.scan_page_helper(i)
local recurse = function(retry)
if i >= PAGE_SIZE then
m.wait_for_callback(m.th.params.on_page_scanned, function()
if m.q.blizzard_query and m.th.page < m.last_page(m.th.total_auctions) then
m.th.page = m.th.page + 1
return m.process_query()
else
return m.scan()
end
end)
else
return m.scan_page_helper(retry and i or i + 1)
end
end
local auction_info = Aux.info.auction(i, m.th.params.type)
if auction_info and (auction_info.owner or m.th.params.ignore_owner or aux_ignore_owner) then
auction_info.index = i
auction_info.page = m.th.page
auction_info.blizzard_query = m.q.blizzard_query
auction_info.query_type = m.th.params.type
Aux.history.process_auction(auction_info)
if Aux.call(m.th.params.auto_buy_validator, auction_info)/false then
local c = Aux.control.await(recurse)
Aux.place_bid(auction_info.query_type, auction_info.index, auction_info.buyout_price, Aux.f(c, true))
return Aux.control.new_thread(Aux.control.sleep, 10, Aux.f(c, false))
elseif Aux.call(m.q.validator, auction_info)/true then
return m.wait_for_callback(m.th.params.on_auction, auction_info, function(removed)
if removed then
return recurse(true)
else
return recurse()
end
end)
end
end
return recurse()
end
function private.submit_query()
Aux.control.when(function() return m.th.params.type ~= 'list' or CanSendAuctionQuery() end, function()
Aux.call(m.th.params.on_submit_query)
m.last_query_time[m.th.params.type] = GetTime()
if m.th.params.type == 'bidder' then
GetBidderAuctionItems(m.th.page)
elseif m.th.params.type == 'owner' then
GetOwnerAuctionItems(m.th.page)
else
local blizzard_query = Aux.option(m.q.blizzard_query)/{}
QueryAuctionItems(
blizzard_query.name,
blizzard_query.min_level,
blizzard_query.max_level,
blizzard_query.slot,
blizzard_query.class,
blizzard_query.subclass,
m.th.page,
blizzard_query.usable,
blizzard_query.quality
)
end
return m.wait_for_results()
end)
end
+2 -2
View File
@@ -73,13 +73,13 @@ function SlashCmdList.AUX(command)
elseif arguments[1] == 'chars' then elseif arguments[1] == 'chars' then
local realm = GetCVar('realmName') local realm = GetCVar('realmName')
local chars = {} local chars = {}
for name, _ in pairs(aux_characters[realm] or {}) do for name, _ in aux_characters[realm] or {} do
tinsert(chars, name) tinsert(chars, name)
end end
if getn(chars) > 0 then if getn(chars) > 0 then
Aux.log('Your characters: "'..Aux.util.join(chars, ', ')..'".') Aux.log('Your characters: "'..Aux.util.join(chars, ', ')..'".')
else else
Aux.log('You don\'t have any additional characters. Type "/aux addchar NAME" to add one.') Aux.log('You don\'t have any additional characters. To add your characters type "/aux chars add NAME1 NAME2 NAME3...".')
end end
else else
Aux.log('Unknown command: "'..command..'"') Aux.log('Unknown command: "'..command..'"')
+1 -1
View File
@@ -126,7 +126,7 @@ end
function public.start(item_key, size, callback) function public.start(item_key, size, callback)
m.stop() m.stop()
local thread_id = Aux.control.new_thread(m.process) local thread_id = Aux.control.thread(m.process)
m.state = { m.state = {
thread_id = thread_id, thread_id = thread_id,
+2 -2
View File
@@ -48,7 +48,7 @@ function private.extend_tooltip(tooltip, hyperlink, quantity)
quantity = IsShiftKeyDown() and quantity or 1 quantity = IsShiftKeyDown() and quantity or 1
if aux_tooltip_disenchant_source then if aux_tooltip_disenchant_source then
local color = {r=0.7, g=0.7, b=0.7 } local color = {r=0.7, g=0.7, b=0.7}
local type, range = Aux.disenchant.source(item_id) local type, range = Aux.disenchant.source(item_id)
@@ -105,7 +105,7 @@ function private.extend_tooltip(tooltip, hyperlink, quantity)
end end
end end
local color = {r=1, g=1, b=0.6 } local color = {r=1, g=1, b=0.6}
local auctionable = not item_info or Aux.info.auctionable(Aux.info.tooltip(function(tt) tt:SetHyperlink(item_info.itemstring) end), item_info.quality) local auctionable = not item_info or Aux.info.auctionable(Aux.info.tooltip(function(tt) tt:SetHyperlink(item_info.itemstring) end), item_info.quality)
local item_key = (item_id or 0)..':'..(suffix_id or 0) local item_key = (item_id or 0)..':'..(suffix_id or 0)
+33 -28
View File
@@ -4,36 +4,42 @@ private.event_frame = CreateFrame('Frame')
private.event_listeners = {} private.event_listeners = {}
private.threads = {} private.threads = {}
public.thread_id = nil public.thread_id = nil
public.kill = {}
function public.LOAD() function public.LOAD()
m.event_frame:SetScript('OnUpdate', m.on_update) m.event_frame:SetScript('OnUpdate', m.on_update)
m.event_frame:SetScript('OnEvent', m.on_event) m.event_frame:SetScript('OnEvent', m.on_event)
end end
function private.on_event() do
for _, listener in m.event_listeners do local active_listener
if event == listener.event and not listener.deleted then
listener.deleted = (listener.action() == m.kill) function public.kill(...)
Aux.log(arg.n) --TODO
active_listener.killed = arg.n == 0 or arg[1]
end
function private.on_event()
for thread_id, listener in m.event_listeners do
if event == listener.event and not listener.killed then
m.thread_id = thread_id
active_listener = listener
listener.cb()
active_listener = nil
m.thread_id = nil
end
end end
end end
end end
function private.on_update() function private.on_update()
for _, listener in m.event_listeners do for _, listener in m.event_listeners do
if not Aux.util.any(m.event_listeners, function(l) return not l.deleted and l.event == listener.event end) then if not Aux.util.any(m.event_listeners, function(l) return not l.killed and l.event == listener.event end) then
m.event_frame:UnregisterEvent(listener.event) m.event_frame:UnregisterEvent(listener.event)
end end
end end
m.event_listeners = Aux.util.filter(m.event_listeners, function(l) return not l.deleted end) m.event_listeners = Aux.util.filter(m.event_listeners, function(l) return not l.killed end)
local threads = {} m.threads = Aux.util.filter(m.threads, function(th) return not th.killed end)
for thread_id, thread in m.threads do
if not thread.killed then
threads[thread_id] = thread
end
end
m.threads = threads
for thread_id, thread in m.threads do for thread_id, thread in m.threads do
if not thread.killed then if not thread.killed then
@@ -49,33 +55,32 @@ function private.on_update()
end end
end end
function public.event_listener(event, action) function public.event_listener(event, cb)
tinsert(m.event_listeners, { event=event, action=action }) local thread_id = Aux.unique()
m.event_listeners[thread_id] = { event=event, cb=cb }
m.event_frame:RegisterEvent(event) m.event_frame:RegisterEvent(event)
return thread_id
end end
function public.on_next_event(event, callback) function public.on_next_event(event, callback)
m.event_listener(event, function() m.event_listener(event, function()
callback() callback()
return m.kill m.kill()
end) end)
end end
function public.on_next_update(callback) function public.as_soon_as(p, ...)
return m.new_thread(callback) return m.thread(m.when, p, unpack(arg))
end end
function public.as_soon_as(p, callback) function public.thread(k, ...)
return m.new_thread(m.when, p, callback)
end
function public.new_thread(k, ...)
local thread_id = Aux.unique() local thread_id = Aux.unique()
m.threads[thread_id] = { k = Aux.f(k, unpack(arg)) } m.threads[thread_id] = { k = Aux.f(k, unpack(arg)) }
return thread_id return thread_id
end end
function public.kill_thread(thread_id) function public.kill_thread(thread_id)
Aux.log('kek')
if m.threads[thread_id] then if m.threads[thread_id] then
m.threads[thread_id].killed = true m.threads[thread_id].killed = true
end end
@@ -85,7 +90,7 @@ function public.await(k)
local ret local ret
m.when(function() return ret end, function() return k(unpack(ret)) end) m.when(function() return ret end, function() return k(unpack(ret)) end)
return setmetatable({}, { return setmetatable({}, {
__call = function(self, ...) __call = function(_, ...)
ret = arg ret = arg
end, end,
__unm = function() __unm = function()
@@ -94,14 +99,14 @@ function public.await(k)
}) })
end end
function public.sleep(dt, ...) function public.sleep(seconds, ...)
local t0 = GetTime() local t0 = GetTime()
return m.when(function() return GetTime() - t0 >= dt end, unpack(arg)) return m.when(function() return GetTime() - t0 >= seconds end, unpack(arg))
end end
function public.wait(k, ...) function public.wait(k, ...)
if type(k) == 'number' then if type(k) == 'number' then
m.when(function() k = k - 1 return k <= 0 end, unpack(arg)) m.when(function() k = k - 1 return k <= 1 end, unpack(arg))
else else
m.threads[m.thread_id].k = Aux.f(k, unpack(arg)) m.threads[m.thread_id].k = Aux.f(k, unpack(arg))
end end
+42 -85
View File
@@ -38,31 +38,28 @@ do
end end
end end
function public.get(table, key) --unpack(arg) TODO
return table[key]
end
function public.set(table, key, value) --m.enum TODO
table[key] = value --.INVTYPE_HEAD
end --.INVTYPE_NECK
--.INVTYPE_SHOULDER
--()
function public.f(f, ...) do
local params = arg local x = 0
return function(...) function public.unique()
for i=1,arg.n do x = x + 1
tinsert(params, arg[i]) return x
end end
return f(unpack(params))
end
end end
do do
local dynamic_table_mt = { local mt = {
__newindex = function(self, key, value) __newindex = function(self, key, value)
rawget(self, '_f')()[key] = value rawget(self, '_f')()[key] = value
end, end,
__index = function(self, key) __index = function(self, key)
if rawget(self, '_f')() == nil then error('', 2) end
return rawget(self, '_f')()[key] return rawget(self, '_f')()[key]
end, end,
__call = function(self) __call = function(self)
@@ -70,68 +67,33 @@ do
end, end,
} }
function public.dynamic_table(f) function public.dynamic_table(f)
return setmetatable({ _f=f }, dynamic_table_mt) return setmetatable({ _f=f }, mt)
end end
end end
function public.call(f, ...) function public.f(f, ...)
return m.option(f)..function() local params = arg
return m.option(f(unpack(arg))) return function(...)
for i=1,arg.n do
tinsert(params, arg[i])
end
return f(unpack(params))
end
end
function public.safe_call(f, ...)
if f then
return f(unpack(arg))
end end
end end
do function public.safe_index(t, ...)
local index_mt = { for i=1,arg.n do
__index = function(self, key) if t then
return m.option(rawget(self, '_value'))..function() t = t[arg[i]]
return m.option(rawget(self, '_value')[key]) end
end end
end, return t
}
function public.index(value)
return setmetatable({ _value=value }, index_mt)
end
end
do
local option_mt = {
__call = function(self, f)
if rawget(self, '_value') ~= nil then
return m.option(f(rawget(self, '_value')))
else
return self
end
end,
__div = function(self, alt)
if rawget(self, '_value') ~= nil then
return rawget(self, '_value')
else
return alt
end
end,
__unm = function(self, alt)
return rawget(self, '_value') ~= nil
end,
__concat = function(self, f)
if rawget(self, '_value') ~= nil then
return f(rawget(self, '_value'))
else
return self
end
end,
}
function public.option(value)
return setmetatable({ _value=value }, option_mt)
end
end
do
local x = 0
function public.unique()
x = x + 1
return x
end
end end
function public.on_load() function public.on_load()
@@ -146,11 +108,6 @@ function public.on_load()
Aux.gui.set_window_style(AuxFrame) Aux.gui.set_window_style(AuxFrame)
tinsert(UISpecialFrames, 'AuxFrame') tinsert(UISpecialFrames, 'AuxFrame')
CreateFrame('GameTooltip', 'AuxTooltip', nil, 'GameTooltipTemplate')
AuxTooltip:SetScript('OnTooltipAddMoney', function()
this.money = arg1
end)
Aux.control.event_listener('CURSOR_UPDATE', m.CURSOR_UPDATE) Aux.control.event_listener('CURSOR_UPDATE', m.CURSOR_UPDATE)
do do
@@ -199,7 +156,7 @@ function public.on_event()
if event == 'VARIABLES_LOADED' then if event == 'VARIABLES_LOADED' then
m.on_load() m.on_load()
elseif event == 'ADDON_LOADED' then elseif event == 'ADDON_LOADED' then
m.call(m.on_addon_load[arg1]) m.safe_call(m.on_addon_load[arg1])
elseif event == 'AUCTION_HOUSE_SHOW' then elseif event == 'AUCTION_HOUSE_SHOW' then
m.on_auction_house_show() m.on_auction_house_show()
elseif event == 'AUCTION_HOUSE_CLOSED' then elseif event == 'AUCTION_HOUSE_CLOSED' then
@@ -325,9 +282,9 @@ do
m.control.event_listener('CHAT_MSG_SYSTEM', function() m.control.event_listener('CHAT_MSG_SYSTEM', function()
if arg1 == ERR_AUCTION_BID_PLACED then if arg1 == ERR_AUCTION_BID_PLACED then
Aux.call(on_success) Aux.safe_call(on_success)
locked = false locked = false
return Aux.control.kill Aux.control.kill()
end end
end) end)
end end
@@ -352,9 +309,9 @@ do
CancelAuction(index) CancelAuction(index)
m.control.event_listener('CHAT_MSG_SYSTEM', function() m.control.event_listener('CHAT_MSG_SYSTEM', function()
if arg1 == ERR_AUCTION_REMOVED then if arg1 == ERR_AUCTION_REMOVED then
Aux.call(on_success) Aux.safe_call(on_success)
locked = false locked = false
return Aux.control.kill Aux.control.kill()
end end
end) end)
end end
@@ -425,8 +382,8 @@ do -- TODO make it work for other ways to pick up things
end end
function private.PickupContainerItem(...) function private.PickupContainerItem(...)
local bag, slot = unpack(arg) local bag, slot = unpack(arg)
Aux.control.on_next_update(function() Aux.control.thread(function()
last_picked_up = { bag, slot } last_picked_up = {bag, slot}
end) end)
return m.orig.PickupContainerItem(unpack(arg)) return m.orig.PickupContainerItem(unpack(arg))
end end
@@ -479,7 +436,7 @@ end
function public.is_player(name, current) function public.is_player(name, current)
local realm = GetCVar('realmName') local realm = GetCVar('realmName')
return (not current and m.index(aux_characters[realm])[name]/false) or UnitName('player') == name return not current and Aux.safe_index(aux_characters, realm, name) or UnitName('player') == name
end end
function public.unmodified() function public.unmodified()
+1 -1
View File
@@ -1010,7 +1010,7 @@ function public.CreateAuctionResultsTable(parent, config)
rt.records = {} rt.records = {}
rt.rowInfo = { numDisplayRows=0 } rt.rowInfo = { numDisplayRows=0 }
for name, func in pairs(methods) do for name, func in methods do
rt[name] = func rt[name] = func
end end
+3 -3
View File
@@ -10,7 +10,7 @@ local DEFAULT_COL_INFO = {{width=1}}
local function GetTableIndex(tbl, value) local function GetTableIndex(tbl, value)
for i, v in pairs(tbl) do for i, v in tbl do
if value == v then if value == v then
return i return i
end end
@@ -344,7 +344,7 @@ local methods = {
col:SetFontString(text) col:SetFontString(text)
col:SetHeight(ST_ROW_HEIGHT) col:SetHeight(ST_ROW_HEIGHT)
col:RegisterForClicks('LeftButtonUp', 'RightButtonUp') col:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
for name, func in pairs(defaultColScripts) do for name, func in defaultColScripts do
col:SetScript(name, func) col:SetScript(name, func)
end end
col.st = st col.st = st
@@ -443,7 +443,7 @@ function public.CreateScrollingTable(parent)
st.headLine = Aux.gui.horizontal_line(st, 0) st.headLine = Aux.gui.horizontal_line(st, 0)
-- add all the methods -- add all the methods
for name, func in pairs(methods) do for name, func in methods do
st[name] = func st[name] = func
end end
+1 -1
View File
@@ -462,7 +462,7 @@ function private.update_inventory_records()
end end
m.inventory_records = {} m.inventory_records = {}
for _, auction_candidate in pairs(auction_candidate_map) do for _, auction_candidate in auction_candidate_map do
tinsert(m.inventory_records, auction_candidate) tinsert(m.inventory_records, auction_candidate)
end end
sort(m.inventory_records, function(a, b) return a.name < b.name end) sort(m.inventory_records, function(a, b) return a.name < b.name end)
+8 -8
View File
@@ -234,7 +234,7 @@ function private.start_real_time_scan(query, search, continuation)
if search.auto_buy then if search.auto_buy then
ctrl.suspend() ctrl.suspend()
Aux.place_bid('list', auction_record.index, auction_record.buyout_price, Aux.f(ctrl.resume, true)) Aux.place_bid('list', auction_record.index, auction_record.buyout_price, Aux.f(ctrl.resume, true))
Aux.control.new_thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false)) Aux.control.thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false))
else else
tinsert(new_records, auction_record) tinsert(new_records, auction_record)
end end
@@ -330,7 +330,7 @@ function private.start_search(queries, continuation)
if search.auto_buy then if search.auto_buy then
ctrl.suspend() ctrl.suspend()
Aux.place_bid('list', auction_record.index, auction_record.buyout_price, Aux.f(ctrl.resume, true)) Aux.place_bid('list', auction_record.index, auction_record.buyout_price, Aux.f(ctrl.resume, true))
Aux.control.new_thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false)) Aux.control.thread(Aux.control.sleep, 10, Aux.f(ctrl.resume, false))
elseif getn(search.records) < 1000 then elseif getn(search.records) < 1000 then
tinsert(search.records, auction_record) tinsert(search.records, auction_record)
if getn(search.records) == 1000 then if getn(search.records) == 1000 then
@@ -475,7 +475,7 @@ do
search.table:RemoveAuctionRecord(record) search.table:RemoveAuctionRecord(record)
end, end,
function(index) function(index)
if Aux.index(search.table:GetSelection()).record/nil ~= record then if search.table:GetSelection() and search.table:GetSelection().record ~= record then
return return
end end
@@ -643,7 +643,7 @@ function private.initialize_class_dropdown()
func = on_click, func = on_click,
} }
for i, class in pairs({ GetAuctionItemClasses() }) do for i, class in { GetAuctionItemClasses() } do
UIDropDownMenu_AddButton{ UIDropDownMenu_AddButton{
text = class, text = class,
value = i, value = i,
@@ -670,7 +670,7 @@ function private.initialize_subclass_dropdown()
func = on_click, func = on_click,
} }
for i, subclass in pairs({ GetAuctionItemSubClasses(class_index) }) do for i, subclass in { GetAuctionItemSubClasses(class_index) } do
UIDropDownMenu_AddButton{ UIDropDownMenu_AddButton{
text = subclass, text = subclass,
value = i, value = i,
@@ -696,7 +696,7 @@ function private.initialize_slot_dropdown()
func = on_click, func = on_click,
} }
for i, slot in pairs({ GetAuctionInvTypes(class_index, subclass_index) }) do for i, slot in { GetAuctionInvTypes(class_index, subclass_index) } do
local slot_name = getglobal(slot) local slot_name = getglobal(slot)
UIDropDownMenu_AddButton{ UIDropDownMenu_AddButton{
text = slot_name, text = slot_name,
@@ -731,11 +731,11 @@ function private.initialize_filter_dropdown()
local function on_click() local function on_click()
UIDropDownMenu_SetSelectedValue(m.filter_dropdown, this.value) UIDropDownMenu_SetSelectedValue(m.filter_dropdown, this.value)
m.filter_button:SetText(this.value) m.filter_button:SetText(this.value)
if Aux.index(Aux.filter.filters[this.value]).input_type/'' == '' and this.value ~= 'and' and this.value ~= 'or' then if (not Aux.filter.filters[this.value] or Aux.filter.filters[this.value].input_type == '') and this.value ~= 'and' and this.value ~= 'or' then
m.filter_input:Hide() m.filter_input:Hide()
else else
local _, _, suggestions = Aux.filter.parse_query_string(UIDropDownMenu_GetSelectedValue(m.filter_dropdown)..'/') local _, _, suggestions = Aux.filter.parse_query_string(UIDropDownMenu_GetSelectedValue(m.filter_dropdown)..'/')
m.filter_input:SetNumeric(Aux.index(Aux.filter.filters[this.value]).input_type/'number' == 'number') m.filter_input:SetNumeric(not Aux.filter.filters[this.value] or Aux.filter.filters[this.value].input_type == 'number')
m.filter_input.complete = Aux.completion.complete(function() return suggestions or {} end) m.filter_input.complete = Aux.completion.complete(function() return suggestions or {} end)
m.filter_input:Show() m.filter_input:Show()
m.filter_input:SetFocus() m.filter_input:SetFocus()
+55 -76
View File
@@ -3,22 +3,6 @@ local m, public, private = Aux.module'util'
function public.pass() function public.pass()
end end
function public.sum(...)
local x = 0
for i=1,arg.n do
x = x + arg[i]
end
return x
end
function public.product(...)
local x = 0
for i=1,arg.n do
x = x * arg[i]
end
return x
end
function public.id(x) function public.id(x)
return x return x
end end
@@ -104,7 +88,7 @@ function public.inventory()
end end
if bag <= 4 then if bag <= 4 then
return { bag, slot }, m.bag_type(bag) return {bag, slot}, m.bag_type(bag)
end end
end end
end end
@@ -136,18 +120,9 @@ function public.without_sound(f)
SetCVar('MasterSoundEffects', orig) SetCVar('MasterSoundEffects', orig)
end end
function public.iter(array)
local i = 0
return function()
local ret = {iter(array, i)}
i = ret[1]
return ret[2]
end
end
function public.any(xs, p) function public.any(xs, p)
local holds = false local holds = false
for _, x in ipairs(xs) do for _, x in xs do
holds = holds or p(x) holds = holds or p(x)
end end
return holds return holds
@@ -155,7 +130,7 @@ end
function public.all(xs, p) function public.all(xs, p)
local holds = true local holds = true
for _, x in ipairs(xs) do for _, x in xs do
holds = holds and p(x) holds = holds and p(x)
end end
return holds return holds
@@ -173,9 +148,9 @@ end
function public.filter(xs, p) function public.filter(xs, p)
local ys = {} local ys = {}
for _, x in xs do for k, x in xs do
if p(x) then if p(x) then
tinsert(ys, x) ys[k] = x
end end
end end
return ys return ys
@@ -183,18 +158,16 @@ end
function public.map(xs, f) function public.map(xs, f)
local ys = {} local ys = {}
for _, x in xs do for k, x in xs do
tinsert(ys, f(x)) ys[k] = f(x)
end end
return ys return ys
end end
function public.take(n, xs) function public.take(n, xs)
local ys = {} local ys = {}
for i=1,n do for i=1,min(n, getn(xs)) do
if xs[i] then tinsert(ys, xs[i])
tinsert(ys, xs[i])
end
end end
return ys return ys
end end
@@ -224,40 +197,46 @@ function public.group_by(tables, equal)
return groups return groups
end end
function public.set(...) do
local set = {} local mt = {
for i=1,arg.n do __call = function(self)
set[arg[i]] = true return
end,
}
local methods = {}
function methods:add(key)
self[key] = true
end end
return set
end
function public.set_add(set, key) function methods:remove(key)
set[key] = true self[key] = nil
end
function public.set_remove(set, key)
set[key] = nil
end
function public.set_contains(set, key)
return set[key] ~= nil
end
function public.set_size(set)
local size = 0
for _,_ in set do
size = size + 1
end end
return size
end
function public.set_to_array(set) function methods:size()
local array = {} local size = 0
for element, _ in set do for _,_ in self do
tinsert(array, element) size = size + 1
end
return size
end
function methods:elements()
local elements = {}
for element, _ in self do
tinsert(elements, element)
end
return elements
end
function public.set(...)
local self = {}
for i=1,arg.n do
set[arg[i]] = true
end
return setmetatable(self, mt)
end end
return array
end end
function public.join(array, separator) function public.join(array, separator)
@@ -271,14 +250,6 @@ function public.join(array, separator)
return str return str
end end
function public.tokenize(str)
local tokens = {}
for token in string.gfind(str, '%S+') do
tinsert(tokens, token)
end
return tokens
end
function public.split(str, separator) function public.split(str, separator)
local array = {} local array = {}
@@ -297,6 +268,14 @@ function public.split(str, separator)
end end
end end
function public.tokenize(str)
local tokens = {}
for token in string.gfind(str, '%S+') do
tinsert(tokens, token)
end
return tokens
end
function public.format_money(money, exact, color) function public.format_money(money, exact, color)
color = color or '|r' color = color or '|r'
@@ -319,15 +298,15 @@ function public.format_money(money, exact, color)
local fmt = GSC_START local fmt = GSC_START
if g > 0 then if g > 0 then
gsc = gsc..string.format(fmt, GSC_GOLD, g) gsc = gsc..format(fmt, GSC_GOLD, g)
fmt = GSC_PART fmt = GSC_PART
end end
if s > 0 or c > 0 then if s > 0 or c > 0 then
gsc = gsc..string.format(fmt, GSC_SILVER, s) gsc = gsc..format(fmt, GSC_SILVER, s)
fmt = GSC_PART fmt = GSC_PART
end end
if c > 0 then if c > 0 then
gsc = gsc..string.format(fmt, GSC_COPPER, c) gsc = gsc..format(fmt, GSC_COPPER, c)
end end
if gsc == '' then if gsc == '' then
gsc = GSC_NONE gsc = GSC_NONE
+1 -1
View File
@@ -457,7 +457,7 @@ function private.suggestions(components)
tinsert(suggestions, 'not') tinsert(suggestions, 'not')
tinsert(suggestions, 'tt') tinsert(suggestions, 'tt')
for filter, _ in pairs(m.filters) do for filter, _ in m.filters do
tinsert(suggestions, strlower(filter)) tinsert(suggestions, strlower(filter))
end end
+45 -37
View File
@@ -2,35 +2,41 @@ local m, public, private = Aux.module'info'
local TOOLTIP_LENGTH = 30 local TOOLTIP_LENGTH = 30
function public.inventory_index(slot) CreateFrame('GameTooltip', 'AuxTooltip', nil, 'GameTooltipTemplate')
local inventory_index_map = { AuxTooltip:SetScript('OnTooltipAddMoney', function()
INVTYPE_AMMO = {0}, this.money = arg1
INVTYPE_HEAD = {1}, end)
INVTYPE_NECK = {2},
INVTYPE_SHOULDER = {3},
INVTYPE_BODY = {4},
INVTYPE_CHEST = {5},
INVTYPE_ROBE = {5},
INVTYPE_WAIST = {6},
INVTYPE_LEGS = {7},
INVTYPE_FEET = {8},
INVTYPE_WRIST = {9},
INVTYPE_HAND = {10},
INVTYPE_FINGER = {11, 12},
INVTYPE_TRINKET = {13, 14},
INVTYPE_CLOAK = {15},
INVTYPE_2HWEAPON = {16, 17},
INVTYPE_WEAPONMAINHAND = {16, 17},
INVTYPE_WEAPON = {16, 17},
INVTYPE_WEAPONOFFHAND = {16, 17},
INVTYPE_HOLDABLE = {16, 17},
INVTYPE_SHIELD = {16, 17},
INVTYPE_RANGED = {18},
INVTYPE_RANGEDRIGHT = {18},
INVTYPE_TABARD = {19},
}
return unpack(inventory_index_map[slot] or {}) do
local inventory_index_map = {
INVTYPE_AMMO = {0},
INVTYPE_HEAD = {1},
INVTYPE_NECK = {2},
INVTYPE_SHOULDER = {3},
INVTYPE_BODY = {4},
INVTYPE_CHEST = {5},
INVTYPE_ROBE = {5},
INVTYPE_WAIST = {6},
INVTYPE_LEGS = {7},
INVTYPE_FEET = {8},
INVTYPE_WRIST = {9},
INVTYPE_HAND = {10},
INVTYPE_FINGER = {11, 12},
INVTYPE_TRINKET = {13, 14},
INVTYPE_CLOAK = {15},
INVTYPE_2HWEAPON = {16, 17},
INVTYPE_WEAPONMAINHAND = {16, 17},
INVTYPE_WEAPON = {16, 17},
INVTYPE_WEAPONOFFHAND = {16, 17},
INVTYPE_HOLDABLE = {16, 17},
INVTYPE_SHIELD = {16, 17},
INVTYPE_RANGED = {18},
INVTYPE_RANGEDRIGHT = {18},
INVTYPE_TABARD = {19},
}
function public.inventory_index(slot)
return unpack(inventory_index_map[slot] or {})
end
end end
function public.container_item(bag, slot) function public.container_item(bag, slot)
@@ -44,7 +50,7 @@ function public.container_item(bag, slot)
local item_info = m.item(item_id, suffix_id, unique_id, enchant_id) local item_info = m.item(item_id, suffix_id, unique_id, enchant_id)
local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working? local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working?
local tooltip = m.tooltip(function(tt) tt:SetBagItem(bag, slot) end) local tooltip, tooltip_money = m.tooltip(function(tt) tt:SetBagItem(bag, slot) end)
local max_charges = m.max_item_charges(item_id) local max_charges = m.max_item_charges(item_id)
local charges = max_charges and m.item_charges(tooltip) local charges = max_charges and m.item_charges(tooltip)
local aux_quantity = charges or count local aux_quantity = charges or count
@@ -74,6 +80,7 @@ function public.container_item(bag, slot)
lootable = lootable, lootable = lootable,
tooltip = tooltip, tooltip = tooltip,
tooltip_money = tooltip_money,
max_charges = max_charges, max_charges = max_charges,
charges = charges, charges = charges,
aux_quantity = aux_quantity, aux_quantity = aux_quantity,
@@ -110,7 +117,7 @@ function public.auction(index, query_type)
local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(query_type, index) local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(query_type, index)
local duration = GetAuctionItemTimeLeft(query_type, index) local duration = GetAuctionItemTimeLeft(query_type, index)
local tooltip = m.tooltip(function(tt) tt:SetAuctionItem(query_type, index) end) local tooltip, tooltip_money = m.tooltip(function(tt) tt:SetAuctionItem(query_type, index) end)
local max_charges = m.max_item_charges(item_id) local max_charges = m.max_item_charges(item_id)
local charges = max_charges and m.item_charges(tooltip) local charges = max_charges and m.item_charges(tooltip)
local aux_quantity = charges or count local aux_quantity = charges or count
@@ -155,6 +162,7 @@ function public.auction(index, query_type)
usable = usable, usable = usable,
tooltip = tooltip, tooltip = tooltip,
tooltip_money = tooltip_money,
max_charges = max_charges, max_charges = max_charges,
charges = charges, charges = charges,
aux_quantity = aux_quantity, aux_quantity = aux_quantity,
@@ -223,7 +231,7 @@ end
function public.tooltip_find(pattern, tooltip) function public.tooltip_find(pattern, tooltip)
local count = 0 local count = 0
for _, line in ipairs(tooltip) do for _, line in tooltip do
if line.left_text and strfind(line.left_text, pattern) then if line.left_text and strfind(line.left_text, pattern) then
count = count + 1 count = count + 1
end end
@@ -236,7 +244,7 @@ function public.tooltip_find(pattern, tooltip)
end end
function public.load_tooltip(frame, tooltip) function public.load_tooltip(frame, tooltip)
for _, line in ipairs(tooltip) do for _, line in tooltip do
if line.right_text then if line.right_text then
frame:AddDoubleLine(line.left_text, line.right_text, line.left_color[1], line.left_color[2], line.left_color[3], line.right_color[1], line.right_color[2], line.right_color[3]) frame:AddDoubleLine(line.left_text, line.right_text, line.left_color[1], line.left_color[2], line.left_color[3], line.right_color[1], line.right_color[2], line.right_color[3])
else else
@@ -249,14 +257,14 @@ function public.load_tooltip(frame, tooltip)
end end
end end
function public.display_name(item_id, plain, uncolored) function public.display_name(item_id, no_brackets, no_color)
local item_info = Aux.info.item(item_id) local item_info = Aux.info.item(item_id)
if item_info then if item_info then
local name = item_info.name local name = item_info.name
if not plain then if not no_brackets then
name = '['..name..']' name = '['..name..']'
end end
if not uncolored then if not no_color then
name = ({GetItemQualityColor(item_info.quality)})[4]..name..FONT_COLOR_CODE_CLOSE name = ({GetItemQualityColor(item_info.quality)})[4]..name..FONT_COLOR_CODE_CLOSE
end end
return name return name
@@ -280,7 +288,7 @@ function public.tooltip(setter)
setter(AuxTooltip) setter(AuxTooltip)
AuxTooltip:Show() AuxTooltip:Show()
local tooltip = { money=AuxTooltip.money } local tooltip = {}
for i = 1,TOOLTIP_LENGTH do for i = 1,TOOLTIP_LENGTH do
local left_text = getglobal('AuxTooltipTextLeft'..i):GetText() local left_text = getglobal('AuxTooltipTextLeft'..i):GetText()
local left_color = { getglobal('AuxTooltipTextLeft'..i):GetTextColor() } local left_color = { getglobal('AuxTooltipTextLeft'..i):GetTextColor() }
@@ -298,7 +306,7 @@ function public.tooltip(setter)
end end
end end
return tooltip return tooltip, AuxTooltip.money
end end
function private.item_charges(tooltip) function private.item_charges(tooltip)