big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-19 12:32:44 +02:00
parent 7740ba2f7a
commit b37e91b739
8 changed files with 108 additions and 114 deletions
+17 -18
View File
@@ -2,39 +2,38 @@ aux.module 'auctions_tab'
function create_frames()
frame = CreateFrame('Frame', nil, aux.frame)
m.frame:SetAllPoints()
m.frame:SetScript('OnUpdate', m.on_update)
m.frame:Hide()
frame:SetAllPoints()
frame:SetScript('OnUpdate', on_update)
frame:Hide()
m.frame.listing = aux.gui.panel(m.frame)
m.frame.listing:SetPoint('TOP', aux.frame, 'TOP', 0, -8)
m.frame.listing:SetPoint('BOTTOMLEFT', aux.frame.content, 'BOTTOMLEFT', 0, 0)
m.frame.listing:SetPoint('BOTTOMRIGHT', aux.frame.content, 'BOTTOMRIGHT', 0, 0)
frame.listing = aux.gui.panel(frame)
frame.listing:SetPoint('TOP', aux.frame, 'TOP', 0, -8)
frame.listing:SetPoint('BOTTOMLEFT', aux.frame.content, 'BOTTOMLEFT', 0, 0)
frame.listing:SetPoint('BOTTOMRIGHT', aux.frame.content, 'BOTTOMRIGHT', 0, 0)
listing = aux.auction_listing.CreateAuctionResultsTable(m.frame.listing, aux.auction_listing.auctions_config)
m.listing:SetSort(1,2,3,4,5,6,7,8)
m.listing:Reset()
m.listing:SetHandler('OnCellClick', function(cell, button)
if IsAltKeyDown() and m.listing:GetSelection().record == cell.row.data.record and m.cancel_button:IsEnabled() then
m.cancel_button:Click()
listing = aux.auction_listing.CreateAuctionResultsTable(frame.listing, aux.auction_listing.auctions_config)
listing:SetSort(1,2,3,4,5,6,7,8)
listing:Reset()
listing:SetHandler('OnCellClick', function(cell, button)
if IsAltKeyDown() and listing:GetSelection().record == cell.row.data.record and cancel_button:IsEnabled() then
cancel_button:Click()
end
end)
m.listing:SetHandler('OnSelectionChanged', function(rt, datum)
listing:SetHandler('OnSelectionChanged', function(rt, datum)
if not datum then return end
m.find_auction(datum.record)
find_auction(datum.record)
end)
do
local status_bar = aux.gui.status_bar(m.frame)
status_bar = aux.gui.status_bar(frame)
status_bar:SetWidth(265)
status_bar:SetHeight(25)
status_bar:SetPoint('TOPLEFT', aux.frame.content, 'BOTTOMLEFT', 0, -6)
status_bar:update_status(100, 100)
status_bar:set_text('')
status_bar = status_bar
end
do
local btn = aux.gui.button(m.frame, 16)
local btn = aux.gui.button(frame, 16)
btn:SetPoint('TOPLEFT', m.status_bar, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)