starting to add some more refined filters to buy, preparing for merge with browse
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@@ -23,9 +23,13 @@ function AuxBuySearchButton_OnClick()
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Aux_Buy_ScrollbarUpdate()
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local category = UIDropDownMenu_GetSelectedValue(AuxBuyCategoryDropDown)
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search_query = Aux.scan.create_query{
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name = AuxBuySearchBox:GetText(),
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exactMatch = true,
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invTypeIndex = category and category.type,
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classIndex = category and category.class,
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subclassIndex = category and category.subclass,
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}
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set_message('Scanning auctions ...')
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@@ -41,7 +45,7 @@ function AuxBuySearchButton_OnClick()
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end
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local stack_size = auction_item.charges or auction_item.count
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if auction_item.name == search_query.name then
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if auction_item.name == search_query.name or name == '' or not AuxBuyExactCheckButton:GetChecked() then
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record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink)
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end
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end,
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@@ -278,35 +282,117 @@ function Aux_Buy_ScrollbarUpdate()
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lineEntry:Hide()
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end
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end
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end
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-----------------------------------------
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function report(completed, item_name, ordered_count, progress)
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function report(completed, item_name, ordered_count, progress)
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AuxBuyReportHTML:SetText(string.format(
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[[
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<html>
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<body>
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<h1>Aux Buy Report%s</h1>
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AuxBuyReportHTML:SetText(string.format(
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[[
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<html>
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<body>
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<h1>Aux Buy Report%s</h1>
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<br/>
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<p>
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%i out of %i ordered auctions of %s purchased
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<br/><br/>
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Total units purchased: %i
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<br/>
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<p>
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%i out of %i ordered auctions of %s purchased
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<br/><br/>
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Total units purchased: %i
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<br/>
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Total expense: %s
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</p>
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</body>
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</html>
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]],
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completed and '' or ' (Aborted)',
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progress.auctions,
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ordered_count,
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item_name,
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progress.units,
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Aux.util.format_money(progress.expense)
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))
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AuxBuyReportHTML:SetSpacing(3)
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Total expense: %s
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</p>
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</body>
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</html>
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]],
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completed and '' or ' (Aborted)',
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progress.auctions,
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ordered_count,
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item_name,
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progress.units,
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Aux.util.format_money(progress.expense)
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))
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AuxBuyReport:Show()
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AuxBuyReportHTML:SetSpacing(3)
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AuxBuyReport:Show()
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end
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-----------------------------------------
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function AuxBuyCategoryDropDown_Initialize(arg1)
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local level = arg1 or 1
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if level == 1 then
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local value = {}
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UIDropDownMenu_AddButton({
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text= 'All',
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value = value,
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func = AuxBuyCategoryDropDown_OnClick('All', value),
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}, 1)
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for i, class in pairs({ GetAuctionItemClasses() }) do
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local value = { class = i }
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UIDropDownMenu_AddButton({
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hasArrow = GetAuctionItemSubClasses(value.class),
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text = class,
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value = value,
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func = AuxBuyCategoryDropDown_OnClick(class, value),
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}, 1)
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end
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end
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if level == 2 then
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local menu_value = UIDROPDOWNMENU_MENU_VALUE
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for i, subclass in pairs({ GetAuctionItemSubClasses(menu_value.class) }) do
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local value = { class = menu_value.class, subclass = i }
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UIDropDownMenu_AddButton({
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hasArrow = GetAuctionInvTypes(value.class, value.subclass),
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text = subclass,
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value = value,
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func = AuxBuyCategoryDropDown_OnClick(subclass, value),
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}, 2)
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end
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end
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if level == 3 then
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local menu_value = UIDROPDOWNMENU_MENU_VALUE
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for i, type in pairs({ GetAuctionInvTypes(menu_value.class, menu_value.subclass) }) do
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local type_name = getglobal(type)
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local value = { class = menu_value.class, subclass = menu_value.subclass, type = i }
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UIDropDownMenu_AddButton({
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text = type_name,
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value = value,
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func = AuxBuyCategoryDropDown_OnClick(type_name, value),
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}, 3)
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end
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end
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end
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function AuxBuyCategoryDropDown_OnClick(text, value)
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return function()
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UIDropDownMenu_SetSelectedValue(AuxBuyCategoryDropDown, value)
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UIDropDownMenu_SetText(text, AuxBuyCategoryDropDown) -- shouldn't be necessary ...
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CloseDropDownMenus(1) -- nor this
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end
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end
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function AuxBuySlotDropDown_Initialize(arg1)
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UIDropDownMenu_AddButton{
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text= 'All',
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value = value,
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func = AuxBuySlotDropDown_OnClick('All', value),
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}
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-- for i, type in pairs({ GetAuctionInvTypes() }) do
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-- UIDropDownMenu_AddButton{
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-- text = class,
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-- value = i,
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-- func = AuxBuySlotDropDown_OnClick(),
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-- }
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-- end
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end
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function AuxBuySlotDropDown_OnClick()
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UIDropDownMenu_SetSelectedValue(AuxBuySlotDropDown, this.value)
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end
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