some ui improvements
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@@ -6,7 +6,7 @@ private.game_tooltip_hooks = {}
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private.hooked_setter = nil
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private.game_tooltip_money = nil
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function public.LOAD()
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function m.LOAD()
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for func, hook in m.game_tooltip_hooks do
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local func, hook = func, hook
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aux.hook(
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@@ -28,7 +28,7 @@ function public.LOAD()
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local name, _, quality = GetItemInfo(arg[1])
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if not IsShiftKeyDown() and not IsControlKeyDown() and name then
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local _, _, _, hex = GetItemQualityColor(quality)
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local link = hex.. '|H'..arg[1]..'|h['..name..']|h|r'
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local link = hex.. '|H'..arg[1]..'|h['..name..']|h'..FONT_COLOR_CODE_CLOSE
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m.extend_tooltip(ItemRefTooltip, link, 1)
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end
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return result
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@@ -131,7 +131,7 @@ function m.game_tooltip_hooks:SetHyperlink(itemstring)
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local name, _, quality = GetItemInfo(itemstring)
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if name then
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local _, _, _, hex = GetItemQualityColor(quality)
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local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
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local link = hex.. '|H'..itemstring..'|h['..name..']|h'..FONT_COLOR_CODE_CLOSE
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m.extend_tooltip(GameTooltip, link, 1)
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end
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end
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@@ -183,7 +183,7 @@ function m.game_tooltip_hooks:SetInboxItem(index)
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if id then
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local _, itemstring, quality = GetItemInfo(id)
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local _, _, _, hex = GetItemQualityColor(tonumber(quality))
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local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
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local link = hex.. '|H'..itemstring..'|h['..name..']|h'..FONT_COLOR_CODE_CLOSE
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m.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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