refactoring, removed tooltip source
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+1
-14
@@ -14,7 +14,7 @@ local UNKNOWN = GRAY_FONT_COLOR_CODE .. '?' .. FONT_COLOR_CODE_CLOSE
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_G.aux_tooltip_value = true
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local game_tooltip_hooks, game_tooltip_money = T, 0
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local game_tooltip_hooks, game_tooltip_money = {}, 0
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function LOAD()
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do
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@@ -55,19 +55,6 @@ end
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function M.extend_tooltip(tooltip, link, quantity)
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local item_id, suffix_id = info.parse_link(link)
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quantity = IsShiftKeyDown() and quantity or 1
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if aux_tooltip_disenchant_source then
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local r, g, b = color.tooltip.disenchant.source()
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local type, range = disenchant.source(item_id)
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if type == 'CRYSTAL' then
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tooltip:AddLine(format('Can disenchant from level %s |cffa335eeEpic|r and |cff0070ddRare|r items.', range), r, g, b, true)
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elseif type == 'SHARD' then
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tooltip:AddLine(format('Can disenchant from level %s |cff0070ddRare|r and |cff1eff00Uncommon|r items.', range), r, g, b, true)
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elseif type == 'ESSENCE' then
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tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), r, g, b, true)
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elseif type == 'DUST' then
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tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), r, g, b, true)
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end
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end
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local item_info = temp-info.item(item_id)
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if item_info then
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local distribution = disenchant.distribution(item_info.slot, item_info.quality, item_info.level)
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