big refactoring
This commit is contained in:
+144
-144
@@ -10,30 +10,30 @@ scan_id = 0
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selected_item = nil
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refresh = nil
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function m.LOAD()
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m.create_frames()
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function LOAD()
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create_frames()
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end
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function m.OPEN()
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m.frame:Show()
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function OPEN()
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frame:Show()
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m.deposit:SetText('Deposit: '..money.to_string(0, nil, nil, nil, gui.inline_color.text.enabled))
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deposit:SetText('Deposit: '..money.to_string(0, nil, nil, nil, gui.inline_color.text.enabled))
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m.set_unit_start_price(0)
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m.set_unit_buyout_price(0)
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set_unit_start_price(0)
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set_unit_buyout_price(0)
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m.update_inventory_records()
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update_inventory_records()
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m.refresh = true
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refresh = true
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end
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function m.CLOSE()
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m.selected_item = nil
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m.frame:Hide()
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function CLOSE()
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selected_item = nil
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frame:Hide()
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end
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function m.USE_ITEM(item_info)
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m.select_item(item_info.item_key)
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function USE_ITEM(item_info)
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select_item(item_info.item_key)
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end
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function default_settings()
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@@ -47,7 +47,7 @@ function default_settings()
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end
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function read_settings(item_key)
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item_key = item_key or m.selected_item.key
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item_key = item_key or selected_item.key
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local dataset = persistence.load_dataset()
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dataset.post = dataset.post or {}
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@@ -55,13 +55,13 @@ function read_settings(item_key)
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if dataset.post[item_key] then
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settings = persistence.read(settings_schema, dataset.post[item_key])
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else
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settings = m.default_settings()
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settings = default_settings()
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end
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return settings
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end
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function write_settings(settings, item_key)
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item_key = item_key or m.selected_item.key
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item_key = item_key or selected_item.key
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local dataset = persistence.load_dataset()
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dataset.post = dataset.post or {}
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@@ -70,50 +70,50 @@ function write_settings(settings, item_key)
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end
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function get_unit_start_price()
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local money_text = m.unit_start_price:GetText()
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local money_text = unit_start_price:GetText()
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return money.from_string(money_text) or 0
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end
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function set_unit_start_price(amount)
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m.unit_start_price:SetText(money.to_string(amount, true, nil, 3))
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unit_start_price:SetText(money.to_string(amount, true, nil, 3))
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end
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function get_unit_buyout_price()
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local money_text = m.unit_buyout_price:GetText()
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local money_text = unit_buyout_price:GetText()
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return money.from_string(money_text) or 0
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end
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function set_unit_buyout_price(amount)
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m.unit_buyout_price:SetText(money.to_string(amount, true, nil, 3))
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unit_buyout_price:SetText(money.to_string(amount, true, nil, 3))
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end
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function update_inventory_listing()
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if not ACTIVE then return end
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item_listing.populate(m.item_listing, values(filter(m.inventory_records, function(record)
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local settings = m.read_settings(record.key)
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return record.aux_quantity > 0 and (not settings.hidden or m.show_hidden_checkbox:GetChecked())
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item_listing.populate(item_listing, values(filter(inventory_records, function(record)
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local settings = read_settings(record.key)
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return record.aux_quantity > 0 and (not settings.hidden or show_hidden_checkbox:GetChecked())
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end)))
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end
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function update_auction_listing()
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if not ACTIVE then return end
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local auction_rows = {}
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if m.selected_item then
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local unit_start_price = m.get_unit_start_price()
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local unit_buyout_price = m.get_unit_buyout_price()
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if selected_item then
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local unit_start_price = get_unit_start_price()
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local unit_buyout_price = get_unit_buyout_price()
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for i, auction_record in m.existing_auctions[m.selected_item.key] or {} do
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for i, auction_record in existing_auctions[selected_item.key] or {} do
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local blizzard_bid_undercut, buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue())
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local blizzard_bid_undercut, buyout_price_undercut = undercut(auction_record, stack_size_slider:GetValue())
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blizzard_bid_undercut = money.from_string(money.to_string(blizzard_bid_undercut, true, nil, 3))
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buyout_price_undercut = money.from_string(money.to_string(buyout_price_undercut, true, nil, 3))
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local stack_blizzard_bid_undercut, stack_buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue(), true)
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local stack_blizzard_bid_undercut, stack_buyout_price_undercut = undercut(auction_record, stack_size_slider:GetValue(), true)
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stack_blizzard_bid_undercut = money.from_string(money.to_string(stack_blizzard_bid_undercut, true, nil, 3))
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stack_buyout_price_undercut = money.from_string(money.to_string(stack_buyout_price_undercut, true, nil, 3))
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local stack_size = m.stack_size_slider:GetValue()
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local historical_value = history.value(m.selected_item.key)
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local stack_size = stack_size_slider:GetValue()
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local historical_value = history.value(selected_item.key)
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local bid_color
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if blizzard_bid_undercut < unit_start_price and stack_blizzard_bid_undercut < unit_start_price then
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@@ -165,45 +165,45 @@ function update_auction_listing()
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)
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end)
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end
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m.auction_listing:SetData(auction_rows)
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auction_listing:SetData(auction_rows)
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end
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function public.select_item(item_key)
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for _, inventory_record in filter(m.inventory_records, function(record) return record.aux_quantity > 0 end) do
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for _, inventory_record in filter(inventory_records, function(record) return record.aux_quantity > 0 end) do
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if inventory_record.key == item_key then
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m.set_item(inventory_record)
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set_item(inventory_record)
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break
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end
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end
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end
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function price_update()
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if m.selected_item then
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local settings = m.read_settings()
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if selected_item then
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local settings = read_settings()
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local start_price_input = m.get_unit_start_price()
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local start_price_input = get_unit_start_price()
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settings.start_price = start_price_input
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local historical_value = history.value(m.selected_item.key)
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m.start_price_percentage:SetText(historical_value and auction_listing.percentage_historical(round(start_price_input / historical_value * 100)) or '---')
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local historical_value = history.value(selected_item.key)
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start_price_percentage:SetText(historical_value and auction_listing.percentage_historical(round(start_price_input / historical_value * 100)) or '---')
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local buyout_price_input = m.get_unit_buyout_price()
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local buyout_price_input = get_unit_buyout_price()
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settings.buyout_price = buyout_price_input
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local historical_value = history.value(m.selected_item.key)
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m.buyout_price_percentage:SetText(historical_value and auction_listing.percentage_historical(round(buyout_price_input / historical_value * 100)) or '---')
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local historical_value = history.value(selected_item.key)
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buyout_price_percentage:SetText(historical_value and auction_listing.percentage_historical(round(buyout_price_input / historical_value * 100)) or '---')
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m.write_settings(settings)
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write_settings(settings)
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end
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end
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function post_auctions()
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if m.selected_item then
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local unit_start_price = m.get_unit_start_price()
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local unit_buyout_price = m.get_unit_buyout_price()
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local stack_size = m.stack_size_slider:GetValue()
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if selected_item then
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local unit_start_price = get_unit_start_price()
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local unit_buyout_price = get_unit_buyout_price()
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local stack_size = stack_size_slider:GetValue()
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local stack_count
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stack_count = m.stack_count_slider:GetValue()
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local duration = UIDropDownMenu_GetSelectedValue(m.duration_dropdown)
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local key = m.selected_item.key
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stack_count = stack_count_slider:GetValue()
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local duration = UIDropDownMenu_GetSelectedValue(duration_dropdown)
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local key = selected_item.key
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local duration_code
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if duration == DURATION_4 then
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@@ -224,18 +224,18 @@ function post_auctions()
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function(posted)
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local new_auction_record
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for i=1,posted do
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new_auction_record = m.record_auction(key, stack_size, unit_start_price, unit_buyout_price, duration_code, UnitName('player'))
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new_auction_record = record_auction(key, stack_size, unit_start_price, unit_buyout_price, duration_code, UnitName('player'))
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end
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m.update_inventory_records()
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m.selected_item = nil
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for _, record in m.inventory_records do
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update_inventory_records()
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selected_item = nil
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for _, record in inventory_records do
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if record.key == key then
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m.set_item(record)
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set_item(record)
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end
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end
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m.refresh = true
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refresh = true
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end
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)
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end
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@@ -243,27 +243,27 @@ end
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function validate_parameters()
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if not m.selected_item then
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m.post_button:Disable()
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if not selected_item then
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post_button:Disable()
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return
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end
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if m.get_unit_buyout_price() > 0 and m.get_unit_start_price() > m.get_unit_buyout_price() then
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m.post_button:Disable()
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if get_unit_buyout_price() > 0 and get_unit_start_price() > get_unit_buyout_price() then
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post_button:Disable()
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return
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end
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if m.get_unit_start_price() == 0 then
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m.post_button:Disable()
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if get_unit_start_price() == 0 then
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post_button:Disable()
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return
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end
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if m.stack_count_slider:GetValue() == 0 then
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m.post_button:Disable()
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if stack_count_slider:GetValue() == 0 then
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post_button:Disable()
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return
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end
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m.post_button:Enable()
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post_button:Enable()
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end
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function update_item_configuration()
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@@ -294,30 +294,30 @@ function update_item_configuration()
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historical_value_button:Show()
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hide_checkbox:Show()
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m.item.texture:SetTexture(m.selected_item.texture)
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m.item.name:SetText('['..m.selected_item.name..']')
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local color = ITEM_QUALITY_COLORS[m.selected_item.quality]
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m.item.name:SetTextColor(color.r, color.g, color.b)
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if m.selected_item.aux_quantity > 1 then
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m.item.count:SetText(m.selected_item.aux_quantity)
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item.texture:SetTexture(selected_item.texture)
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item.name:SetText('['..selected_item.name..']')
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local color = ITEM_QUALITY_COLORS[selected_item.quality]
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item.name:SetTextColor(color.r, color.g, color.b)
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if selected_item.aux_quantity > 1 then
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item.count:SetText(selected_item.aux_quantity)
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else
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m.item.count:SetText()
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item.count:SetText()
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end
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m.stack_size_slider.editbox:SetNumber(m.stack_size_slider:GetValue())
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m.stack_count_slider.editbox:SetNumber(m.stack_count_slider:GetValue())
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stack_size_slider.editbox:SetNumber(stack_size_slider:GetValue())
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stack_count_slider.editbox:SetNumber(stack_count_slider:GetValue())
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do
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local deposit_factor = neutral_faction() and 0.25 or 0.05
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local stack_size = m.stack_size_slider:GetValue()
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local stack_size = stack_size_slider:GetValue()
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local stack_count
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stack_count = m.stack_count_slider:GetValue()
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local deposit = floor(m.selected_item.unit_vendor_price * deposit_factor * (m.selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(m.duration_dropdown) / 120
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stack_count = stack_count_slider:GetValue()
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local deposit = floor(selected_item.unit_vendor_price * deposit_factor * (selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
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m.deposit:SetText('Deposit: '..money.to_string(deposit, nil, nil, nil, gui.inline_color.text.enabled))
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end
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m.refresh_button:Enable()
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refresh_button:Enable()
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end
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end
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@@ -334,14 +334,14 @@ function undercut(record, stack_size, stack)
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end
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function quantity_update(max_count)
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if m.selected_item then
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local max_stack_count = m.selected_item.max_charges and m.selected_item.availability[m.stack_size_slider:GetValue()] or floor(m.selected_item.availability[0] / m.stack_size_slider:GetValue())
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m.stack_count_slider:SetMinMaxValues(1, max_stack_count)
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if selected_item then
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local max_stack_count = selected_item.max_charges and selected_item.availability[stack_size_slider:GetValue()] or floor(selected_item.availability[0] / stack_size_slider:GetValue())
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stack_count_slider:SetMinMaxValues(1, max_stack_count)
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if max_count then
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m.stack_count_slider:SetValue(max_stack_count)
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stack_count_slider:SetValue(max_stack_count)
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end
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end
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m.refresh = true
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refresh = true
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end
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function unit_vendor_price(item_key)
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@@ -369,51 +369,51 @@ function unit_vendor_price(item_key)
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end
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function update_historical_value_button()
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if m.selected_item then
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local historical_value = history.value(m.selected_item.key)
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m.historical_value_button.amount = historical_value
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m.historical_value_button:SetText(historical_value and money.to_string(historical_value, true, nil, 3) or '---')
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if selected_item then
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local historical_value = history.value(selected_item.key)
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historical_value_button.amount = historical_value
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historical_value_button:SetText(historical_value and money.to_string(historical_value, true, nil, 3) or '---')
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end
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end
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function set_item(item)
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local settings = m.read_settings(item.key)
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local settings = read_settings(item.key)
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item.unit_vendor_price = m.unit_vendor_price(item.key)
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item.unit_vendor_price = unit_vendor_price(item.key)
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if not item.unit_vendor_price then
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settings.hidden = 1
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m.write_settings(settings, item.key)
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m.refresh = true
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write_settings(settings, item.key)
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refresh = true
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return
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end
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scan.abort(m.scan_id)
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scan.abort(scan_id)
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m.selected_item = item
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selected_item = item
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UIDropDownMenu_Initialize(m.duration_dropdown, m.initialize_duration_dropdown) -- TODO, wtf, why is this needed
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UIDropDownMenu_SetSelectedValue(m.duration_dropdown, settings.duration)
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UIDropDownMenu_Initialize(duration_dropdown, initialize_duration_dropdown) -- TODO, wtf, why is this needed
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UIDropDownMenu_SetSelectedValue(duration_dropdown, settings.duration)
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m.hide_checkbox:SetChecked(settings.hidden)
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hide_checkbox:SetChecked(settings.hidden)
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m.stack_size_slider:SetMinMaxValues(1, m.selected_item.max_charges or m.selected_item.max_stack)
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m.stack_size_slider:SetValue(settings.stack_size)
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m.quantity_update(true)
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stack_size_slider:SetMinMaxValues(1, selected_item.max_charges or selected_item.max_stack)
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stack_size_slider:SetValue(settings.stack_size)
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quantity_update(true)
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m.unit_start_price:SetText(money.to_string(settings.start_price, true, nil, 3, nil, true))
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m.unit_buyout_price:SetText(money.to_string(settings.buyout_price, true, nil, 3, nil, true))
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unit_start_price:SetText(money.to_string(settings.start_price, true, nil, 3, nil, true))
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unit_buyout_price:SetText(money.to_string(settings.buyout_price, true, nil, 3, nil, true))
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if not m.existing_auctions[m.selected_item.key] then
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m.refresh_entries()
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if not existing_auctions[selected_item.key] then
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refresh_entries()
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end
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m.write_settings(settings, item.key)
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m.refresh = true
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write_settings(settings, item.key)
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refresh = true
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end
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function update_inventory_records()
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m.inventory_records = {}
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m.refresh = true
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inventory_records = {}
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refresh = true
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local auction_candidate_map = {}
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@@ -456,37 +456,37 @@ function update_inventory_records()
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end
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end
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m.inventory_records = {}
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inventory_records = {}
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for _, auction_candidate in auction_candidate_map do
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tinsert(m.inventory_records, auction_candidate)
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tinsert(inventory_records, auction_candidate)
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end
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sort(m.inventory_records, function(a, b) return a.name < b.name end)
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m.refresh = true
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sort(inventory_records, function(a, b) return a.name < b.name end)
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refresh = true
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end
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function refresh_entries()
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if m.selected_item then
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local item_id, suffix_id = m.selected_item.item_id, m.selected_item.suffix_id
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if selected_item then
|
||||
local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
|
||||
local item_key = item_id..':'..suffix_id
|
||||
|
||||
m.existing_auctions[item_key] = nil
|
||||
existing_auctions[item_key] = nil
|
||||
|
||||
local query = scan_util.item_query(item_id)
|
||||
|
||||
m.status_bar:update_status(0,0)
|
||||
m.status_bar:set_text('Scanning auctions...')
|
||||
status_bar:update_status(0,0)
|
||||
status_bar:set_text('Scanning auctions...')
|
||||
|
||||
m.scan_id = scan.start{
|
||||
scan_id = scan.start{
|
||||
type = 'list',
|
||||
ignore_owner = true,
|
||||
queries = { query },
|
||||
on_page_loaded = function(page, total_pages)
|
||||
m.status_bar:update_status(100 * (page - 1) / total_pages, 0) -- TODO
|
||||
m.status_bar:set_text(format('Scanning Page %d / %d', page, total_pages))
|
||||
status_bar:update_status(100 * (page - 1) / total_pages, 0) -- TODO
|
||||
status_bar:set_text(format('Scanning Page %d / %d', page, total_pages))
|
||||
end,
|
||||
on_auction = function(auction_record)
|
||||
if auction_record.item_key == item_key then
|
||||
m.record_auction(
|
||||
record_auction(
|
||||
auction_record.item_key,
|
||||
auction_record.aux_quantity,
|
||||
auction_record.unit_blizzard_bid,
|
||||
@@ -497,25 +497,25 @@ function refresh_entries()
|
||||
end
|
||||
end,
|
||||
on_abort = function()
|
||||
m.existing_auctions[item_key] = nil
|
||||
m.update_historical_value_button()
|
||||
m.status_bar:update_status(100, 100)
|
||||
m.status_bar:set_text('Scan aborted')
|
||||
existing_auctions[item_key] = nil
|
||||
update_historical_value_button()
|
||||
status_bar:update_status(100, 100)
|
||||
status_bar:set_text('Scan aborted')
|
||||
end,
|
||||
on_complete = function()
|
||||
m.existing_auctions[item_key] = m.existing_auctions[item_key] or {}
|
||||
m.refresh = true
|
||||
m.status_bar:update_status(100, 100)
|
||||
m.status_bar:set_text('Scan complete')
|
||||
existing_auctions[item_key] = existing_auctions[item_key] or {}
|
||||
refresh = true
|
||||
status_bar:update_status(100, 100)
|
||||
status_bar:set_text('Scan complete')
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner)
|
||||
m.existing_auctions[key] = m.existing_auctions[key] or {}
|
||||
existing_auctions[key] = existing_auctions[key] or {}
|
||||
local entry
|
||||
for _, existing_entry in m.existing_auctions[key] do
|
||||
for _, existing_entry in existing_auctions[key] do
|
||||
if unit_blizzard_bid == existing_entry.unit_blizzard_bid and unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration and is_player(owner) == existing_entry.own then
|
||||
entry = existing_entry
|
||||
end
|
||||
@@ -530,7 +530,7 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
|
||||
own = is_player(owner),
|
||||
count = 0,
|
||||
}
|
||||
tinsert(m.existing_auctions[key], entry)
|
||||
tinsert(existing_auctions[key], entry)
|
||||
end
|
||||
|
||||
entry.count = entry.count + 1
|
||||
@@ -539,26 +539,26 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
|
||||
end
|
||||
|
||||
function on_update()
|
||||
if m.refresh then
|
||||
m.refresh = false
|
||||
m.price_update()
|
||||
m.update_historical_value_button()
|
||||
m.update_item_configuration()
|
||||
m.update_inventory_listing()
|
||||
m.update_auction_listing()
|
||||
if refresh then
|
||||
refresh = false
|
||||
price_update()
|
||||
update_historical_value_button()
|
||||
update_item_configuration()
|
||||
update_inventory_listing()
|
||||
update_auction_listing()
|
||||
end
|
||||
|
||||
m.validate_parameters()
|
||||
validate_parameters()
|
||||
end
|
||||
|
||||
function initialize_duration_dropdown()
|
||||
|
||||
local function on_click()
|
||||
UIDropDownMenu_SetSelectedValue(m.duration_dropdown, this.value)
|
||||
local settings = m.read_settings()
|
||||
UIDropDownMenu_SetSelectedValue(duration_dropdown, this.value)
|
||||
local settings = read_settings()
|
||||
settings.duration = this.value
|
||||
m.write_settings(settings)
|
||||
m.refresh = true
|
||||
write_settings(settings)
|
||||
refresh = true
|
||||
end
|
||||
|
||||
UIDropDownMenu_AddButton{
|
||||
|
||||
Reference in New Issue
Block a user