added status bar
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@@ -335,7 +335,7 @@
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<Frame name="AuxFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="850" y="414"/>
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<AbsDimension x="850" y="402"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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@@ -370,92 +370,5 @@
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<!--24/255-->
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<BorderColor r="1" g="1" b="1" a="0.03"/>
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</Backdrop>
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<Frames>
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<Button name="AuxCloseButton" inherits="UIPanelCloseButton">
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<Anchors>
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<Anchor point="TOPRIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<!--<Button name="AuxAuctionFrameButton" inherits="UIPanelButtonTemplate" text="Default UI">-->
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<!--<Size><AbsDimension x="65" y="17"/></Size>-->
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<!--<Anchors><Anchor point="RIGHT" relativePoint="LEFT" relativeTo="AuxCloseButton"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>-->
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<!--<Scripts>-->
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<!--<OnLoad>-->
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<!--this:SetTextFontObject('GameFontNormalSmall')-->
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<!--this:SetHighlightFontObject('GameFontHighlightSmall')-->
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<!--</OnLoad>-->
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<!--<OnClick>-->
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<!--if AuctionFrame:IsVisible() then-->
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<!--Aux.blizzard_ui_shown = false-->
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<!--HideUIPanel(AuctionFrame)-->
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<!--else-->
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<!--Aux.blizzard_ui_shown = true-->
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<!--ShowUIPanel(AuctionFrame)-->
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<!--end-->
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<!--</OnClick>-->
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<!--</Scripts>-->
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<!--</Button>-->
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<Frame name="AuxLogFrame" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension x="400" y="40"/></Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-10" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="10"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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this:SetWidth(floor(this:GetParent():GetWidth()/2))
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</OnLoad>
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</Scripts>
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<Frames>
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<ScrollingMessageFrame name="$parentMessageFrame" maxLines="500">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="8" y="-15"/>
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</Offset>
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</Anchor>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-8" y="15"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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Aux.log_frame_load()
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</OnLoad>
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<OnUpdate>
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Aux.log_frame_update(arg1)
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</OnUpdate>
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<OnMouseWheel>
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if arg1 == 1 then
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this:ScrollUp()
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elseif arg1 == -1 then
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this:ScrollDown()
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end
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</OnMouseWheel>
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</Scripts>
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<FontString inherits="GameFontNormal" justifyH="CENTER"/>
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</ScrollingMessageFrame>
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</Frames>
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</Frame>
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</Frames>
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</Frame>
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</Ui>
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