level 0 -> 1
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@@ -285,7 +285,7 @@ function process_auction(auction_item, current_page)
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local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil
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local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price/stack_size)
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if true then
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if auction_item.owner ~= UnitName("player") then
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tinsert(entries, {
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name = auction_item.name,
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level = auction_item.level,
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