stacking fix and refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-03-24 16:00:07 +01:00
parent 502383c657
commit d8c1e2fab7
6 changed files with 133 additions and 156 deletions
+31 -29
View File
@@ -9,52 +9,54 @@ function private.process()
state.allow_partial = false
end
local stacking_complete
local stack_slot
local stacking_complete, target_slot
Aux.stack.start(
state.item_key,
state.stack_size,
function(slot)
stacking_complete = true
stack_slot = slot
target_slot = slot
end
)
Aux.control.wait_until(function() return stacking_complete end, function()
if stack_slot and Aux.info.container_item(stack_slot.bag, stack_slot.bag_slot).aux_quantity <= state.stack_size then
private.post_auction(stack_slot, function(stack_size)
if state.posted == state.count then
state.partial_stack = stack_size
end
state.posted = state.posted + 1
return private.process()
end)
return Aux.control.wait_until(function() return stacking_complete end, function()
if target_slot then
return private.post_auction(target_slot, state.posted == state.count, private.process)
else
return public.stop()
end
end)
end
return public.stop()
end
function private.post_auction(slot, partial, k)
local item_info = Aux.info.container_item(unpack(slot))
if item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and (item_info.aux_quantity == state.stack_size or partial and item_info.aux_quantity < state.stack_size) then
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
PickupContainerItem(unpack(slot))
ClickAuctionSellItemButton()
ClearCursor()
StartAuction(max(1, Aux.round(state.unit_start_price * item_info.aux_quantity)), Aux.round(state.unit_buyout_price * item_info.aux_quantity), state.duration)
Aux.control.wait_until(function() return not GetContainerItemInfo(unpack(slot)) end, function()
if state.posted == state.count then
state.partial_stack = item_info.aux_quantity
end
state.posted = state.posted + 1
return k()
end)
else
return public.stop()
end
end
function private.post_auction(slot, k)
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
PickupContainerItem(slot.bag, slot.bag_slot)
ClickAuctionSellItemButton()
ClearCursor()
local stack_size = Aux.info.container_item(slot.bag, slot.bag_slot).aux_quantity
StartAuction(max(1, Aux.round(state.unit_start_price * stack_size)), Aux.round(state.unit_buyout_price * stack_size), state.duration)
Aux.control.wait_until(function() return not GetContainerItemInfo(slot.bag, slot.bag_slot) end, function()
return k(stack_size)
end)
end
function public.stop()
if state then
Aux.control.kill_thread(state.thread_id)