stacking fix and refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-03-24 16:00:07 +01:00
parent 502383c657
commit d8c1e2fab7
6 changed files with 133 additions and 156 deletions
+5 -15
View File
@@ -747,20 +747,15 @@ function private.quantity_update()
end
function private.unit_vendor_price(item_key)
local inventory_iterator = Aux.util.inventory_iterator()
while true do
local slot = inventory_iterator()
if not slot then
break
end
for slot in Aux.util.inventory() do
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
local item_info = Aux.info.container_item(unpack(slot))
if item_info and item_info.item_key == item_key then
if Aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then
ClearCursor()
PickupContainerItem(slot.bag, slot.bag_slot)
PickupContainerItem(unpack(slot))
ClickAuctionSellItemButton()
local auction_sell_item = Aux.info.auction_sell_item()
ClearCursor()
@@ -828,14 +823,9 @@ function private.update_inventory_records()
local auction_candidate_map = {}
local inventory_iterator = Aux.util.inventory_iterator()
while true do
local slot = inventory_iterator()
if not slot then
break
end
for slot in Aux.util.inventory() do
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
local item_info = Aux.info.container_item(unpack(slot))
if item_info then
local charge_class = item_info.charges or 0