refactoring
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+4
-4
@@ -19,7 +19,7 @@ function LOAD()
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local inside_hook = false
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for name, f in game_tooltip_hooks do
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local name, f = name, f
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hook(name, GameTooltip, function(...) auto[arg] = true
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hook(name, GameTooltip, function(...) auto_release(arg, true)
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inside_hook = true
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game_tooltip_money = 0
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local ret = temp-A(orig[GameTooltip][name](unpack(arg)))
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@@ -29,7 +29,7 @@ function LOAD()
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end)
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end
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local orig = GameTooltip:GetScript('OnTooltipAddMoney')
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GameTooltip:SetScript('OnTooltipAddMoney', function(...) auto[arg] = true
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GameTooltip:SetScript('OnTooltipAddMoney', function(...) auto_release(arg, true)
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if inside_hook then
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game_tooltip_money = arg1
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else
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@@ -38,7 +38,7 @@ function LOAD()
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end)
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end
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local orig = SetItemRef
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setglobal('SetItemRef', function(...) auto[arg] = true
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setglobal('SetItemRef', function(...) auto_release(arg, true)
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local name, _, quality = GetItemInfo(arg[1])
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local ret = A(orig(unpack(arg)))
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if not IsShiftKeyDown() and not IsControlKeyDown() and name then
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@@ -216,7 +216,7 @@ end
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function game_tooltip_hooks:SetAuctionSellItem()
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local name, _, quantity = GetAuctionSellItemInfo()
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if name then
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for slot in info.inventory do auto[slot] = true
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for slot in info.inventory do auto_release(slot, true)
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local link = GetContainerItemLink(unpack(slot))
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if link and select(5, info.parse_link(link)) == name then
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extend_tooltip(GameTooltip, link, quantity)
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